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Why Can't I Still Not See My Or Enemy Teams Composition


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#1 Arius

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Posted 23 January 2013 - 05:11 AM

Hello!

is there a plan to put the mechs used next to the player name when you show the score board in game?

This not showing is really annyoning to me, I never know what I am up against, let alone who is with me.

We can fire lasers and all kinds of crazy stuff, but some basic C&C and recon is not possible??

Can't be too hard to implement, either, can it?

cheers,

#2 Congzilla

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Posted 23 January 2013 - 05:14 AM

I think you should know your own team's composition, but you shouldn't be able to see the enemy team's until the end of match screen.

#3 Jeremy Wade

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Posted 23 January 2013 - 05:20 AM

You could always just press Q and look around at the start of the game to find out who's on your team.

As for seeing the enemy team composition by hitting tab? No, just no. You can find out the enemy composition by having one of your teams light mechs scout the enemy like they're supposed to.

Obviously in a PUG this is more difficult to organise if your light pilots aren't listening.

#4 Morang

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Posted 23 January 2013 - 05:25 AM

View PostArius, on 23 January 2013 - 05:11 AM, said:

Why?

Because PGI simply can't into UI, ergonomics and informational warfare. I asked for this like in August 2012, and not just once.

View PostCongzilla, on 23 January 2013 - 05:14 AM, said:

I think you should know your own team's composition, but you shouldn't be able to see the enemy team's until the end of match screen.

I think that enemy team mechs should become known after somebody from friendly team targeted and dicovered them for first time. I. e. at the match start when I press Tab I see a list of 8 men and 8 mechs of friendly team and a list of 8 men of enemy team. But when I have targeted some MrGoon and my targeting computer said that he rides RVN-3L, this RVN-3L should appear in the list of enemy team as MrGoon's ride (an not just for me, but also for all friendlies).

#5 Mechteric

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Posted 23 January 2013 - 06:01 AM

Sounds reasonable to me, I'd also like it if once you have recon'd lets say Alpha target, and that it is McGoober piloting it in an Awesome, that the next time you target Alpha after having lost him behind a building, it shouldn't have to re-figure out that its McGoober in an Awesome. Its still Alpha, still the same guy, still the same mech.

#6 Shibas

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Posted 23 January 2013 - 06:10 AM

Welcome to Information Warfare.

#7 Mond3

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Posted 23 January 2013 - 06:16 AM

From Ask the Devs 30: http://mwomercs.com/...ms-composition/

Quote

8. To see what 'mechs everyone was piloting on the post-game scoreboard? Soon


#8 Arius

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Posted 23 January 2013 - 06:42 AM

yeah well post-game is nice, but not what I'm looking for.

I'm thinking about those game situations, when there's only a few mechs left, and it would probably be wise to adapt your strategy to your mech AND the surviving enemy mechs....

One on each team left, do you either cap or fight - I think knowing your enemy is very important in that situation!

#9 Kdogg788

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Posted 23 January 2013 - 06:47 AM

Shouldn't be necessary. Part of the game is remembering what the enemy composition was.

1. Use "Q" at match start ALWAYS during 4 mans or Pugs, because the weight class make up of your team will be the same as theirs.
2. Keep in mind every enemy mech that you've seen and their last known locations. You shouldn't rely on the computer to remember it for you.
3. When someone is cycling targets, open your map, note their location, and if you do see their mech type, remember it.
4. Of course the computer will still need to re-check the mech type, name, etc. This is part of target acquisition. If a sig comes around the other side of a building, the computer cannot automatically assume it's the same mech. What if there were two Awesomes hiding there?

Working as intended, no change needed.

-k

#10 Arius

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Posted 23 January 2013 - 07:19 AM

sorry that's BS in my opinion. We are not fighting in the middle ages, but in a Sci-Fi setting.

Target identifictation & transmission to a central C&C system is essential. Read some Art of War on that matter (well not directly but the idea C&C is based on).

And if another Awesome pops up behind a building, it should be relayed to the whole team that there are TWO Awesome in the area, because that's a threat increase I'd certainly like to know even if I'm on the other end of the battlefield.

I don't care about a link to the names, I just want to know what's there. And if I know from scouting that there are 3 Atlas, and my team takes one down, there's two left. A digital watch could do that calculation, but I can't since I have no information what was spotted on the other end of the map if I am busy shooting stuff myself....

#11 COMET STRATUS

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Posted 24 January 2013 - 01:18 AM

Except if you know Battletech canon you know that most of their tech is pieced together and most of the more complicated C and C from previous eras can't be replicated. We are playing right after the Helm core data is starting to actually be analyzed and disassembled and used to bring tech back up to speed, but its still only cutting edge stuff.

In fact if you are going to argue realism/canon then our weapons shouldn't even be actually hitting where our crosshairs are aiming because of the haphazard targeting systems that most mechs have been downgraded to at this point of the canon.

Edited by COMET STRATUS, 24 January 2013 - 01:18 AM.


#12 Lupin

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Posted 24 January 2013 - 01:36 AM

View PostKdogg788, on 23 January 2013 - 06:47 AM, said:


1. Use "Q" at match start ALWAYS during 4 mans or Pugs, because the weight class make up of your team will be the same as


I did suggest putting weight class on scoreboard sometime ago, as sometimes you do not have time to look around at start of game. Also if you are taking command you do need to know this information on a random drop.

But I would like to know how "Q" option works and where to look for information it gives? As when I press key nothing happens and can not find example of it's use anywhere.
This maybe a bugged option may not work, like mode switch for ECM if some config files are in use (Fault already reported but not fixed).

Edited by Lupin, 24 January 2013 - 04:09 AM.


#13 Arius

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Posted 24 January 2013 - 02:06 AM

View PostCOMET STRATUS, on 24 January 2013 - 01:18 AM, said:

Except if you know Battletech canon you know that most of their tech is pieced together and most of the more complicated C and C from previous eras can't be replicated. We are playing right after the Helm core data is starting to actually be analyzed and disassembled and used to bring tech back up to speed, but its still only cutting edge stuff.

In fact if you are going to argue realism/canon then our weapons shouldn't even be actually hitting where our crosshairs are aiming because of the haphazard targeting systems that most mechs have been downgraded to at this point of the canon.


ok I don't know Battletech lore apart from the basic tabletop game I've played a few times, albeit several years back. So I might be totally wrong about this. But I think basic radio should be operating, right? Space travel is possible too, isn't it?

So one teammate telling everyone "oi I spotted an Atlas" and subsequently logging it into a computer shouldn't be too hard...

Maybe get rid of the player list altogether, just make a list that fills up with Mech types that have been spotted, where kills are scratched out.





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