JohanssenJr, on 26 January 2013 - 07:59 PM, said:
And I felt like an *** because thats the first night I ever ran SSRMs on my 2D.
Before ECM I ran the stock 2D weaponry, just changing the engine to a larger XL and adding armor and heatsinks. I found that more fun to use on bigger mechs because I could do more damage but had to play hide and seek. Now with ECM and the state of SSRMs, every time I dust off the striker lights I have to deal with a 2D or 3L, which have SSRMs.
I'd like to see SSRMs tweaked by losing their lock after firing them, which means that SSRM boaters would have to fire them all at once or not at all, which would discourage boating them, since I can deal far more damage and more concentrated with a 4pack and 6pack.
Think about it, it'd no longer be a no brainer. Do I take 3xSSRM2 with a guarantee to hit, but only dealing the damage of a single 6pack? Or do I take the 6pack and 4pack, and deal more damage to large mechs in a hit and run fashion but run the risk of being bird-bait? Or do I put a 6pack in the arm and a SSRM2 in the CT, so I can still hit the big mechs hard via hit and run, but at least being able to bite back at the birds?
Instead of just being pigeonholed into 3xSSRMs or bust.
Well, it also depends on the skill of the players involved and Assaults will always face challenges when dealing with Lights due to their heavy, pondering nature.