Bobzilla, on 24 January 2013 - 08:46 AM, said:
Its a matter of opinion. I feel that if you can fire a weapon that will hit 100% of the time, it shouldn't be so easy to gain a lock. I feel that if a weapon can easily be used effectively without the use of your mouse, its too easy to use. I'm not saying to make it really difficult, just not really easy.
As for using ECM, no, that takes no skill. Always staying behind a target, that does take some skill.
It's not easy to gain lock, not with so many ECMs in each game. Sometimes you can't fire a streak at all from the whole game.
You do need to somewhat move your mouse to lock.
Staying behind when you move quicker than the torso twist from someone, that's not really more skill than targeting the lock-on reticule.
Strum Wealh, on 24 January 2013 - 09:11 AM, said:
Specifically, it changes the firing cycle from "Lock -> Fire, Fire, Fire, Fire..." to "Lock, Fire -> Lock, Fire -> Lock, Fire -> Lock, Fire...".
Doing so would make the weapon significantly less "spammy", as the effective rate of fire is then governed not by the cooldown of the weapon (which doesn't necessarily have to change), but on how quickly the 'Mech's
Targeting-Tracking System (TTS) can acquire/reacquire the missile lock and how quickly the pilot/player can put the reticle on the target (and for how long they can hold it there).
Even massing them on a single 'Mech (as is typically done on the CPLT-A1) would not change this; while said Streak-boat may be capable of tremendous damage per salvo, the rate at which those salvos are delivered - especially against faster targets, like Lights and some Mediums, that can evade being locked-onto - would decrease, possibly substantially so.
I think there's not ever matter to argue about there. They will be "lock-on-after-each-shooting".
It's easy, elegant, lore-friendly and easy to implement.
Quote
In turn, this would also have the effect of making systems like the
Beagle Active Probe and potential future
Modules, which could/should/would affect time-to-lock, significantly more valuable to such 'Mechs (which would then need to choose between equipping such things over other tings, and/or equiping such things in favor of compromises to other aspects of their design).
BAPs don't give quicker lock-on, they give quicker target info acquisition. Sadly not the same thing.
focuspark, on 24 January 2013 - 10:02 AM, said:
*same nonsense than in every thread Focuspark is copy/pasting the exact same text, about ten times today only*
SRMs are guided. SSRMS are sureshot-guided. Learn to read. Or stop lying. It's on the frigging page you're linking.
PS: Streaks are the dedicated anti-lights weapons. Stop making lights invincible. Only some rare builds are really dangerous with streaks, the Streakat and the Strealker. They do nothing to other than lights (well, the Streakat at least). You're a light, you see some specialized lighthunter, you run. That's as simple as that.
I don't hear lights complaining about LRMs unable to fend off or run against lights and mediums in their back. I even don't hear LRMs whining about ECMs ! And
THAT is specialized-against-them builds !
Edited by Amarius, 24 January 2013 - 04:56 PM.