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Mech Variants?


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#1 GrizzlyViking

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Posted 26 May 2012 - 05:20 AM

I wonder if we will be able to have more than 1 of each Mech in our inventory or if we will have to refit the same Mech every time we have a change of need. As for my part, it would be much better if we are able to have multiple Mechs of the same type in inventory for specific roles, terrains, etc. For example, I may want a Hunchback for Inner City Fighting with short-range heavy-damage weapons, but have another variant for open terrain long-rang fighting. It would be much more convenient to have Mechs fitted and ready to go, than to have to refit for every situation.

Which brings me to another point. I wonder if we will have an opportunity to recon map terrain before entering a match. If not, I wonder if there is a pre-launch that allows for changing of Mechs proior to match launch. It is of great importance to bring the right Mechs to the fight. Having no knowledge of a map pre-launch will cause all kinds of issues regarding Mech choices.

Edited by GrizzlyViking, 26 May 2012 - 05:28 AM.


#2 Gauge

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Posted 26 May 2012 - 05:24 AM

For your first point, I'm not sure why we wouldn't be able to have multiple of the same mech with different layouts if we wanted... there's really no reason to restrict that.

For your second point, I've been wondering about stuff like that as well. Coming from playing League of Legends, I'm used to having the chance to talk quickly with people about what our plan should be, and picking appropriate heroes to compliment each other.

#3 Xaks

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Posted 26 May 2012 - 05:30 AM

View PostGauge, on 26 May 2012 - 05:24 AM, said:

For your first point, I'm not sure why we wouldn't be able to have multiple of the same mech with different layouts if we wanted... there's really no reason to restrict that.



I mean no disrespect here, sir.

But just because you don't see a reason to restrict something, doesn't mean it will not be.

There could be any number of technical, gameplay balance, or just "Paul got a crooked hair and he's still pissed about the pink hunchback thing" reasons that could have a restriction for this in place that we just can't know about yet.

Maybe they WANT you to have to refit each time as a money sink. Or, as a hardware money sink (for instance, you can only swap that laser in and out 10 times before it is worn and must be replaced with a new one). Etc Etc ad infinitum.

#4 GrizzlyViking

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Posted 26 May 2012 - 05:35 AM

View PostXaks, on 26 May 2012 - 05:30 AM, said:


I mean no disrespect here, sir.

But just because you don't see a reason to restrict something, doesn't mean it will not be.

There could be any number of technical, gameplay balance, or just "Paul got a crooked hair and he's still pissed about the pink hunchback thing" reasons that could have a restriction for this in place that we just can't know about yet.

Maybe they WANT you to have to refit each time as a money sink. Or, as a hardware money sink (for instance, you can only swap that laser in and out 10 times before it is worn and must be replaced with a new one). Etc Etc ad infinitum.


I had considered the thought of cost of refits, however I am sure that another Mech would cost a lot more than many refits.

#5 Draco Argentum

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Posted 26 May 2012 - 05:40 AM

View PostGauge, on 26 May 2012 - 05:24 AM, said:

For your first point, I'm not sure why we wouldn't be able to have multiple of the same mech with different layouts if we wanted... there's really no reason to restrict that.



World of Tanks only lets you have one of each tank because that makes it slower to gain xp on that tank since tanks are locked until the match ends, no matter how fast you die. MW:O could decide to do the same so you can't just spam into matches with the same variant after dieing early.

#6 Malikai Constant

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Posted 26 May 2012 - 05:44 AM

To answer your first point I have noticed that in some of the mech lab screenshots that the player owns multiple of the same type of mech with different names (Hammer and Hammer 2). Note: In the screenshot, the band at the bottom of the screen shows the mechs that the player currently owns. I am not sure if the this is an ability that will have to be purchased or unlocked somehow, but it does appear to be possible. I have not read or seen anything about your second question.

Posted Image

Edited by Malikai Constant, 26 May 2012 - 05:47 AM.


#7 Toothman

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Posted 26 May 2012 - 05:45 AM

View PostDraco Argentum, on 26 May 2012 - 05:40 AM, said:



World of Tanks only lets you have one of each tank because that makes it slower to gain xp on that tank since tanks are locked until the match ends, no matter how fast you die. MW:O could decide to do the same so you can't just spam into matches with the same variant after dieing early.

If you are looking to outfit for different roles you would probably want different variants anyways.

#8 GrizzlyViking

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Posted 26 May 2012 - 05:45 AM

View PostDraco Argentum, on 26 May 2012 - 05:40 AM, said:



World of Tanks only lets you have one of each tank because that makes it slower to gain xp on that tank since tanks are locked until the match ends, no matter how fast you die. MW:O could decide to do the same so you can't just spam into matches with the same variant after dieing early.


Interesting thought, but the likelyhood of MWO game mechanics being that similar to any other game is unlikely. I expect that each Mech will have individual stats that are only affected by battle use.

Edited by GrizzlyViking, 26 May 2012 - 05:57 AM.


#9 Banshee Bullet

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Posted 26 May 2012 - 05:50 AM

I love lbx and ssrm (if they get them, I think that's clan tech). Honestly though, I really love the stock cataphract. I'm gonna have to revamp it for speed though, it's gotta be over 80km/h

#10 GrizzlyViking

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Posted 26 May 2012 - 05:50 AM

View PostMalikai Constant, on 26 May 2012 - 05:44 AM, said:

To answer your first point I have noticed that in some of the mech lab screenshots that the player owns multiple of the same type of mech with different names (Hammer and Hammer 2). Note: In the screenshot, the band at the bottom of the screen shows the mechs that the player currently owns. I am not sure if the this is an ability that will have to be purchased or unlocked somehow, but it does appear to be possible. I have not read or sean anything about your second question.

Posted Image


That is a good catch...so in looking at this picture it appears that this is a list of available Mechs/Variants. I wonder if the game allows saving of same Mech with different variants or if they are separate individual Mechs as far as the game stats are concerned?

#11 GrizzlyViking

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Posted 26 May 2012 - 05:56 AM

View PostMalikai Constant, on 26 May 2012 - 05:44 AM, said:

To answer your first point I have noticed that in some of the mech lab screenshots that the player owns multiple of the same type of mech with different names (Hammer and Hammer 2). Note: In the screenshot, the band at the bottom of the screen shows the mechs that the player currently owns. I am not sure if the this is an ability that will have to be purchased or unlocked somehow, but it does appear to be possible. I have not read or seen anything about your second question.

Posted Image


There is another thing that occurs to me looking at this picture...there are 4 Mechs with 1 empty slot for a 5th. I expect that F2P will allow a limited number of Mech storage slots and that additional Mech storage slots will have to be purchased. I wonder if there will be a max limit for number of Mechs that people can own?

#12 Gauge

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Posted 26 May 2012 - 05:57 AM

View PostXaks, on 26 May 2012 - 05:30 AM, said:


I mean no disrespect here, sir.

But just because you don't see a reason to restrict something, doesn't mean it will not be.

There could be any number of technical, gameplay balance, or just "Paul got a crooked hair and he's still pissed about the pink hunchback thing" reasons that could have a restriction for this in place that we just can't know about yet.

Maybe they WANT you to have to refit each time as a money sink. Or, as a hardware money sink (for instance, you can only swap that laser in and out 10 times before it is worn and must be replaced with a new one). Etc Etc ad infinitum.

Hmm. Well the only one of those I buy is the spite possibility. Or possibly gouging for extra C-Bills from the player, but really, it's probably MORE C-Bills to buy a whole new chassis and load it up than to have to keep doing refits (unless they're prohibitively expensive). Really, there's two ways to do it, and one would be to buy convenience (2nd chassis with a full loudout for it, which gets you spending C-Bills and makes it easy to switch mechs), or to buy for hassle (weapons that wear out, cost to perform a refit). One makes the players life better for spending C-Bills, one makes it worse, and forces spending.

Basically, I have no proof they won't, but I trust PGI enough to believe they won't put in traps like that. Just personal opinion though, everyone is free to theirs.

Edited by Gauge, 26 May 2012 - 05:57 AM.


#13 Saren21

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Posted 26 May 2012 - 06:04 AM

View PostGrizzlyViking, on 26 May 2012 - 05:50 AM, said:


That is a good catch...so in looking at this picture it appears that this is a list of available Mechs/Variants. I wonder if the game allows saving of same Mech with different variants or if they are separate individual Mechs as far as the game stats are concerned?


I think they should have something like a "quick set" tab were the system remembers your saved variants and will apply them by clicking the tab and having it automatically set up the current mech to your variant.

#14 JazzySteel

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Posted 26 May 2012 - 06:10 AM

View PostGrizzlyViking, on 26 May 2012 - 05:50 AM, said:


That is a good catch...so in looking at this picture it appears that this is a list of available Mechs/Variants. I wonder if the game allows saving of same Mech with different variants or if they are separate individual Mechs as far as the game stats are concerned?


I use a sticky note pad sitting next to the computer to save my variants in MW3 :P MW4 allowed to save varients.

#15 GrizzlyViking

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Posted 26 May 2012 - 06:15 AM

View PostJazzySteel, on 26 May 2012 - 06:10 AM, said:


I use a sticky note pad sitting next to the computer to save my variants in MW3 :P MW4 allowed to save varients.


lol...quit livin in the past! :P Those days are long gone. I can't remember what I did in MW3...I think it was mostly Madcat D all the time and understanding lag shooting was completely necessary. As for MW4 I had tons of variants for every imaginable situation and some unimaginable ones.

#16 raptorian

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Posted 26 May 2012 - 06:27 AM

View PostMalikai Constant, on 26 May 2012 - 05:44 AM, said:

To answer your first point I have noticed that in some of the mech lab screenshots that the player owns multiple of the same type of mech with different names (Hammer and Hammer 2). Note: In the screenshot, the band at the bottom of the screen shows the mechs that the player currently owns. I am not sure if the this is an ability that will have to be purchased or unlocked somehow, but it does appear to be possible. I have not read or seen anything about your second question.Posted Image


Slight problem; that PPCpult is using the default Catapult as its portrait down on the bar. Within the context of this screenshot, there is no way to tell if those Hunchbacks are both the same variant, or if one is a Swayback/ another variant (and thus may be treated as its own entity ie a unique mech within the Mechlab) as they too share the same portrait.

I'm sure that'll be adjusted for final release but this screenshot can't tell us if we're limited to one of each Mech (and the mechlab counting variants as unique mechs) or if you can have two of the same variant.

#17 Redshift2k5

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Posted 26 May 2012 - 07:08 AM

View PostGrizzlyViking, on 26 May 2012 - 05:56 AM, said:


There is another thing that occurs to me looking at this picture...there are 4 Mechs with 1 empty slot for a 5th. I expect that F2P will allow a limited number of Mech storage slots and that additional Mech storage slots will have to be purchased. I wonder if there will be a max limit for number of Mechs that people can own?


From the Tweetchat:

Q: How many mechs are we going to be able to have in our stable at launch and atm how many can we unlock or buy after launch?

A: Great question. There shouldn’t be a limit to how many a person can own. Right at launch including variants? Dozens. [RUSS]

#18 Banshee Bullet

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Posted 26 May 2012 - 10:27 AM

View PostGrizzlyViking, on 26 May 2012 - 05:56 AM, said:


There is another thing that occurs to me looking at this picture...there are 4 Mechs with 1 empty slot for a 5th. I expect that F2P will allow a limited number of Mech storage slots and that additional Mech storage slots will have to be purchased. I wonder if there will be a max limit for number of Mechs that people can own?


Based off of the way the devs have portrayed the game progression (i.e. working up to new skills etc.) I would guess that you start with a certain number of mech bays and earn more as you play.

#19 Draco Argentum

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Posted 26 May 2012 - 04:37 PM

View PostToothman, on 26 May 2012 - 05:45 AM, said:

If you are looking to outfit for different roles you would probably want different variants anyways.


Completely true, I hope they don't do it because it'd be really annoying. I'm just pointing out a concievable reason for making the design choice since someone said there was no reason to do it.

#20 Lanc3rz3r0

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Posted 26 May 2012 - 06:41 PM

View PostXaks, on 26 May 2012 - 05:30 AM, said:


I mean no disrespect here, sir.

But just because you don't see a reason to restrict something, doesn't mean it will not be.

There could be any number of technical, gameplay balance, or just "Paul got a crooked hair and he's still pissed about the pink hunchback thing" reasons that could have a restriction for this in place that we just can't know about yet.

Maybe they WANT you to have to refit each time as a money sink. Or, as a hardware money sink (for instance, you can only swap that laser in and out 10 times before it is worn and must be replaced with a new one). Etc Etc ad infinitum.



I dont see why you would NEED more than one hunchback, for example. I also dont see how it would be a money sink more than once, unless you have to sell weapons as they come off your mech. I mean, say i bought a stock Hunchback. Myself, I loathe (and i mean loathe) ballistic weapons (aside from the Gauss Rifle because of its range) so say I wanted to swap the AC/20 for a GR, now yes, i would need to buy the GR, but why should I not be able to have the AC/20 sitting around my hanger? even the 3-5 tons of ammo that came with it? so then, say I dont like the GR on that mech, suppose i wanted to stick long range lasers on the arms and ditch the ballistic weapons all together, then i should still have the AC/20 in my hanger.

unless like i said they require you to sell things as you swap them.

so, aside from the convenience of not having to refit your mech for different environs, (which imo is kindof a laziness thing, really) there is no reason to keep two hunchbacks.
Also, in previous games you could save variants so that say "I'm dropping into an open desert. load up the long range variant" or "I'm dropping into a heavy urban battlefield. load up my short range weapons" thus negating the need for more than one mech. remember, this game should be all about "more with less" especially if the money for your mech is money you have earned. after all, if its "the company car" sure lol but if its your own custom road machine, your boss aint gonna pay for that new turbo.





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