Ive been playing around with this on smurphy, and it's infuriating. I just cannot seem to make it work - it either goes 60kph, has paper for armour, or loses it's ecm.
Such a shame because the idea of a 45 point alpha with ecm moving at +100kph would give me giggles.
Anyhow, current build is just with 2 SRM6s. Yuk.
http://mwo.smurfy-ne...echlab#modified
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How To 3Srm6 Ecm A Com-2D?
Started by SmoothCriminal, Jan 24 2013 11:46 AM
8 replies to this topic
#1
Posted 24 January 2013 - 11:46 AM
#2
Posted 24 January 2013 - 11:53 AM
Yep. File that one with the noisy cricket, dual gauss cicada, and the AC20 raven. Good for some lulz, bad for actual play.
Also, your link doesn't work.
Also, your link doesn't work.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#3
Posted 24 January 2013 - 12:43 PM
You didn't say anything about ammo: http://mwo.smurfy-ne...0d5a62f0542d107
But you could do 2SRM6 and 1SRM4 and add 1 more ton ammo
But you could do 2SRM6 and 1SRM4 and add 1 more ton ammo
Edited by Indoorsman, 24 January 2013 - 12:45 PM.
#4
Posted 24 January 2013 - 12:56 PM
The drawback of a 25 ton mech.
#5
Posted 24 January 2013 - 01:07 PM
Another option is to go 2 SRM4 in the arm and SRM6 in CT. That way all of your missiles fire instant with no volleys.
http://mwo.smurfy-ne...12212f67f3aa404
http://mwo.smurfy-ne...12212f67f3aa404
#6
Posted 24 January 2013 - 01:36 PM
oppops
#7
Posted 24 January 2013 - 03:01 PM
liking it. In a pug recently i got my back armour stripped by a 2d with this set up. Couldnt even see the ****** he was so low. Will fiddle with an SRM4 but mostly its the minimum heatsink count that prevents it.
oooh what could have been eh? Maybe PGI will bring out a 3 missile hardpoint light at 35 tons at some point...
oooh what could have been eh? Maybe PGI will bring out a 3 missile hardpoint light at 35 tons at some point...
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