Yes, this is true even on "warm" maps like Caustic -- once any sort of fighting happens, mechs still pop out clearly over the background heat.
Mechs, even those at "baseline" temperatures show up clearly against the background at ranges as far as you would care to spot/shoot at them. The theoretical disadvantage of Thermal is that it's vulnerable to heat plumes from the environment/destroyed mechs, and the world is not as clearly rendered with respect to terrain details; however, because the world is colored/textured with a decent amount of fidelity, this never really becomes an issue.
A very effective, simple "fix" to this would be to:
- Remove the textures from surfaces in Thermal view. The roughness of a material shouldn't really affect how it appears in thermal imaging.
- Make all surfaces in the world show up as the same "temperature" (with a few exceptions for terrain features). First off, it's physically accurate -- without some sort of generative heat source, inert objects in the world are going to come to equilibrium with the surrounding environment fairly quickly. Furthermore, this temperature is going to be identical to the surrounding air -- i.e. the sky box -- making it much harder to deduce the surrounding environment based on the horizon.
- Make warm maps appear "warmer" so that minimally active mechs are hidden in the background. Using thermal on Caustic is annoying, but it's not really ineffective by any stretch of the imagination.
- Night Vision would become the clear choice for dark maps, with all the entailed drawbacks. Right now Thermal is usually superior because you can see practically as well, and for a much greater distance.
- Thermal would remain useful for scouting, but as something you switch to when you want a better view rather than as a constant baseline view, because you'd lose situational awareness of the terrain.
- It would allow room for enhancement by modules, giving you more room for player customization down the road. Say, for example, a mech at 15% heat were impossible to pick out from the background on Caustic Valley; however, with the Enhanced Thermal Vision module that threshold becomes 10% or 5%. Or a module that gives you Thermal in a Picture-in-Picture view would suddenly become fantastically useful, as it would let you remain aware of the terrain while using Thermal View (not to mention looking super cool).
Edited by Hubis, 22 January 2013 - 07:11 AM.




















