New Player. Shoot The Enemy - Nothing Else
#1
Posted 11 April 2013 - 02:29 PM
Listen... if you are a new player, there are really only two rules you need to pay close attention to:
1 - Follow your team.
2 - Shoot where they shoot.
It's pretty simple, but it gets easier. 'Accidentally hitting' your own teammate with 3 LLasers or your shiny new Gauss rifle is not funny... never will be funny and is detrimental to your team.
Also a side note - the testing grounds are the place to test your weapons. Only fire them at an enemy.
The ground is not your enemy. The rocks are not your enemy. The wall is not your enemy, nor are the dead robots on Tourmaline. Your teammates are not your enemy. There is a neat little thing called the TESTING GROUNDS where you can go and shoot to your hearts content at things that do not shoot back.
My Rear CT thanks you.
#2
Posted 11 April 2013 - 02:54 PM
#3
Posted 11 April 2013 - 03:24 PM
I was in a Raven 4X, and had remapped the controls on my joystick. The 'target overlay' button was now weapons group 3, so when I went to see who all was in front of me I accidentally shot someone. In a Stalker. He shot me back (despite my apology), and wouldn't stop until I was dead. No skin off my back, but extremely annoying to have someone hold a grudge for what was a simple mistake.
Mistakes happen, just don't make a habit of it.
#4
Posted 11 April 2013 - 03:42 PM
#5
Posted 11 April 2013 - 06:54 PM
Back to the point, noob education is essential, so it's good to see it discussed here. When I first came back to MW I assumed Friendly Fire was disabled, so mistakes can be made. When I took FF later I came here, got advice, and it's served me well. Don't get your panties in a knot over a stray noob hit. Save it for the ones that crit you before loadout is 20 seconds old.
#7
Posted 11 April 2013 - 09:30 PM
Once that is mastered, you can progress to taking advantage of cover, spreading damage all over your mech, and only being seen by one enemy at a time.
#8
Posted 12 April 2013 - 07:35 AM
Scromboid, on 11 April 2013 - 02:29 PM, said:
1 - Follow your team.
2 - Shoot where they shoot.
It's pretty simple, but it gets easier. 'Accidentally hitting' your own teammate with 3 LLasers or your shiny new Gauss rifle is not funny... never will be funny and is detrimental to your team.
Cripple them, then disconnect. Once that happens to them a few times, they will realize that being crippled at the beginning of the match is boring and they will stop doing it.
I have a really low tolerance for that stuff. Last week I crippled an Awesome for hitting me in the back once. But he was obviously doing it on purpose.
Scromboid, on 11 April 2013 - 02:29 PM, said:
The ground is not your enemy. The rocks are not your enemy. The wall is not your enemy, nor are the dead robots on Tourmaline. Your teammates are not your enemy. There is a neat little thing called the TESTING GROUNDS where you can go and shoot to your hearts content at things that do not shoot back.
Why do you care if they shoot at the ground or rocks for fun? How is that hurting you? Maybe they are testing their weapons grouping or something. Even if they are doing it out of boredom...so what?
The only time I care at all is when they shoot at range or in the air, because it gives away our position. If they shoot at the ground I am completely indifferent.
Edited by Sadistic Savior, 12 April 2013 - 07:45 AM.
#9
Posted 12 April 2013 - 09:22 AM
#10
Posted 12 April 2013 - 09:24 AM
He cried about it, disconnected, but hey.. Like I said to him, "Three times and you're out, I don't care if it's small lasers or AC-20s."
Lesson learned, don't do it or expect something back.
#11
Posted 12 April 2013 - 11:14 AM
#12
Posted 12 April 2013 - 12:36 PM
Also, use your damn map to see if there's someone behind you. Can't tell you how many times some moron that ran into the open suddenly decides to backpedal into me, and continue to backpedal into me even though he is clearly going nowhere. This game's basic concepts are not hard to grasp.
#13
Posted 13 April 2013 - 11:37 AM
Righ, on 12 April 2013 - 12:36 PM, said:
Doesn't matter if they are obviously engaging or not. If you walk in front of your teammate and you are within say 100m, your teammate may not see you in time to stop a trigger pull.
If you want to get on the other side of your teammate and your teammate is that close, go behind. Otherwise, it's your own fault if your backside eats an alpha strike.
#14
Posted 13 April 2013 - 12:00 PM
Seriously, though, New Players:
Be aware of where people are. While you DO want to keep moving, you need to be sure you're not going to walk immediately in front of someone else, because (particularly if they are zoomed in) they won't see you coming.
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