 IceCase88, on 25 January 2013 - 06:13 AM, said:
IceCase88, on 25 January 2013 - 06:13 AM, said:
Regardless of "evolution" of builds and what not.  It is still a n00b build and does not require any skill or talent to use.  Easy to dispatch them too.  They remind me of the shotgun n00bs in MOHAA thinking it was the most powerful gun in the game when the best, and most powerful, gun was the M1.  The M1 just required skill and accuracy.  Lethal at all ranges.
you do need quite a bit of skill to maintain optimum range.
 
srm do not just fly in a simple cone. they start spread out then tighten up to a single point somewhere between 50 and 100m, THEN they start to fan out.
 
face humping means your damage is heavily spread out over the enemy. this is true even with artemis.
 
and as far as light mechs are concerned out past 150m most of your missiles miss because they are too small, again my numbers are based on srm+artemis.
 
getting in under 100m when enemy mechs tend to stay close together is at best difficult.
 
to be good with srm you need to be an ambush predator, anything else will die on approach.
 
try sneaking behind enemy lines with a heavy mech like a catapult. <-not easy to do.
 
i love my catapult c4 because it is a high risk high reward style of play.