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Light Mech Leg Damage?


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Poll: Fix Light Leg Damage? (67 member(s) have cast votes)

Fix the Leg Damage to light mech legs, please?

  1. YES! This is annoying! (45 votes [67.16%])

    Percentage of vote: 67.16%

  2. NO! Stinking lights need all the nerfing they can get! (OK, actually, just NO, for any reason) (13 votes [19.40%])

    Percentage of vote: 19.40%

  3. MEH.. don't care. (9 votes [13.43%])

    Percentage of vote: 13.43%

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#1 Bishop Steiner

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Posted 24 January 2013 - 05:40 PM

OK....so, LOVE the patch. Netcode is tons better.

One thing I still find irksome though..... you drive ANY light mech, and drop a frikking single Meter, or have a team mate brush you , and BAM! You are at least in the yellow. (And my lights have max armor)

Conversely... an Assault mech, like my Atlas drops 20 meters off a canyon edge... and takes ZERO leg damage? :(

OK< don't want to go TOO into real world physics, but the laws regarding momentum, inertia, etc all say the Atlas would take MORE damage... much more mass accelerating to the ground, as it were.

More to the point, though, is that the Atlas has leg armor to spare, the lights? Not so much.

#2 The Cheese

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Posted 24 January 2013 - 05:42 PM

I always assumed that this was already on the list of "things to do".

#3 Bishop Steiner

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Posted 24 January 2013 - 05:47 PM

View PostThe Cheese, on 24 January 2013 - 05:42 PM, said:

I always assumed that this was already on the list of "things to do".


One would hope, but not assume. Too many things not on the priority list, and I have seen no mention of this, TBH. Is it as crucial as Netcode and Matchmaking? No, hence my non QQ "FIX IT NOW" post, lol.

But since I have been trying to learn to stop worrying and enjoy the Spider (not going so well) I have just REALLY been noticing it (especially when some stalker on my own team steps on me!)

#4 JohnnyC

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Posted 24 January 2013 - 05:53 PM

If you brush another mech it will damage your legs and that's annoying, but the leg damage while running thing is a bit ridiculous. One thing you can do to prevent it is slow down a little on rougher terrain. I do recall seeing somewhere that it is on the slate to be fixed, but for now you can cushion your drops with a quick burst of jump jets (if you have them) or slow down on the rough terrain.

I also appreciate the net code responding a little better. Lights (especially Ravens) aren't running around with 90% invulnerability anymore. Which is a very good thing.

#5 Yiazmat

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Posted 24 January 2013 - 05:56 PM

Um, I've run lights since the Jan-23rd patch. And to my experience, the leg damage to 100+ KPH mechs is MUCH better. I really have to go off a ledge and fall 50% of my mech height to take leg damage. I've seen a substantial decrease in breaking my legs on mole hills.

#6 Scraper

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Posted 24 January 2013 - 05:58 PM

I understand the damage, but it needs to be nerfed to the same levels as heavier mechs, except maybe above 110-120kph? I think the idea is that people can't just run full throttle at 140+ kph without consequences. And I get that, but having yellow or worse legs before even meeting the enemy sucks.

It also sucks when you save some jump jet juice for your landing and it doesn't mitigate damage.

#7 Dukarriope

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Posted 24 January 2013 - 06:03 PM

I've just posted in the other thread that I still encounter rather copious leg damage at 150km/h, but it's far more acceptable at up to 120km/h. They tuned it down a bit.

#8 Psiclone

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Posted 24 January 2013 - 06:39 PM

"My legs are in yellow" could indicate a single MG bullet hitting it, the damage isn't that bad. Learn to drive your mech and slow down when you are near rough terrain. You're driving a bipedal tank at 140+km/h.

#9 Asmudius Heng

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Posted 24 January 2013 - 06:46 PM

View PostThe Cheese, on 24 January 2013 - 05:42 PM, said:

I always assumed that this was already on the list of &quot;things to do&quot;.


Same - though you wonder where in the queue it is at. They have a lot to do and it takes weeks for what they say to become reality or months sometimes.

Not a huge issue but it would be nice to know

#10 Screech

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Posted 24 January 2013 - 06:48 PM

Falling damage seems mainly based on your speed and not on the distance of the fall. Seems a little wonky and hopefully a placeholder mechanic till they get to it.

#11 Team Leader

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Posted 24 January 2013 - 06:56 PM

Take a look at the spiders legs. The knees, specifically. Those things are probably 1 ton shock absorbers. Looks like the bottom half slides right into the top on a jump (great work by Alex, form + function!) and yet, even with those amazing shocks the spider will strip its legs off by going over some highway rumble strips. From the looks of it, running and jumping in the spider should be smooth as butter!Posted Image

#12 Thorqemada

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Posted 24 January 2013 - 06:57 PM

I made about 5 matches in my 3L recently and i fail to see an unreasonable leg damage behavior though i have not played all maps and not walked all rocks.

Edited by Thorqemada, 24 January 2013 - 06:58 PM.


#13 Homeless Bill

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Posted 24 January 2013 - 07:00 PM

I'll feel sorry enough to care just as soon I stop seeing Raven flocks. Eventually, it needs to get fixed. For now? Let them suffer.

#14 Voidsinger

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Posted 24 January 2013 - 07:19 PM

I don't think the issue is quite serious enough now. There are more important issues that take priority.

If they re-introduce collisions without fixing it though, then forget about playing light mechs.

#15 Joseph Mallan

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Posted 24 January 2013 - 07:24 PM

I voted No only because Light right now need to feel the pinch after having such a nice run of dominance. Damage from environment should be proportional to all weight classes though. ^_^

#16 Krellek

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Posted 24 January 2013 - 07:29 PM

I forgot which dev spoke about it, but however many number of Q&A's ago this was discussed, albeit briefly. Summed up it said the dev's were annoyed at the problem themselves and they were looking to tune it at some point. My guess is it falls under a 'fix / look at it later' label, which in reality is just fine. They really do have better things to be doing at this point.

The latest netcode changes have done enough to shore up a few problems. On previous beta builds, I would occasionally have open leg armor by the time I got into the mix. 95% of my JJ landings, however well executed, would result in how ever much damage. This is not happening nearly as often now.

Running 120 + kph should cause some damage to your legs when running over rubble and what not. I think they have work to do still, but the current build is good enough to come back to the issue later.

#17 Mike Silva

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Posted 24 January 2013 - 08:05 PM

It's kind of annoying, but at the same time..... I can't remember when I've ever actually managed to get a leg shot out from under me. If I die it's always from torso damage.

#18 Adrienne Vorton

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Posted 24 January 2013 - 10:56 PM

happens way too easy and often... needs a fix for sure, but i´d not cry out if it´s a lower priority right now ^_^


View PostMike Silva, on 24 January 2013 - 08:05 PM, said:

It's kind of annoying, but at the same time..... I can't remember when I've ever actually managed to get a leg shot out from under me. If I die it's always from torso damage.


most people aim fo the easier to hit torsi(well people and ssrm´s actually :D) ... i for my part aim for the legs mostly when hunting lights in a light myself... with a heavier weapon loadout though... i don´t really care which parts i shoot :P

Edited by Adrienne Vorton, 24 January 2013 - 11:02 PM.


#19 Biruke

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Posted 24 January 2013 - 11:13 PM

Maybe the damage should go to the internal structures instead of the armor?





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