

Do You Think The Stalker Is Superior To The Awesome?
#1
Posted 24 January 2013 - 07:08 PM
#2
Posted 24 January 2013 - 07:09 PM
#3
Posted 24 January 2013 - 07:14 PM
Should maps ever get to the point where stretching lines and quickly advances, this will change. Until then, he who has the most gun wins.
#4
Posted 24 January 2013 - 07:18 PM
#5
Posted 24 January 2013 - 07:24 PM
#6
Posted 24 January 2013 - 07:26 PM
#7
Posted 24 January 2013 - 07:27 PM
#8
Posted 24 January 2013 - 07:33 PM
Edited by StalaggtIKE, 24 January 2013 - 07:36 PM.
#9
Posted 24 January 2013 - 07:45 PM
Stalker vs. Awesome
Speed: Same
Maneuverability: Same
Armor: Better
Carrying Capacity: Better
Hardpoints: Much Better
Target Profile: Better head on, Worse from sides.
Also, comparing with the Atlas:
Atlas vs. Awesome:
Speed: Same
Maneuverability: Same
Armor: Much Better
Carrying Capacity: Much Better
Hardpoints: Better
Target Profile: Same
The only bright spot for the Awesome is it's superior torso-twist angle over both Stalker and Atlas, and it's arm swing. But these are both negated to a large degree by crummy hardpoint selection, in particular crummy arm hardpoint selection (except the 8T and 9M), and the fact that your FoV in the Awesome doesn't extend as far to the side as the arm reticule can track, meaning you're crossing your fingers past a certain point.
I put up a few ideas in a suggestion thread here if anyone's interested in discussing them.
#10
Posted 24 January 2013 - 07:47 PM
#11
Posted 24 January 2013 - 07:48 PM
The only things I pilot:

Edited by stemnin, 25 January 2013 - 09:02 AM.
#12
Posted 24 January 2013 - 07:52 PM
Stalker vs awesome the stalker will win, however I feel that the true place for the awesome is making a light/medium mech hunter with its speed and twist, especially the 'fast' awesome.
So no, not worse, just different job IMO.
#13
Posted 24 January 2013 - 07:53 PM
both mechs can lay on the punishment however stalkers are easier to use than awesomes by far. an awesome pilot needs extra awearness and extra piloting skills to compensate for trying to be a brawler medium but twice as fat and easier to hit without the armor benifits of the assaults and not quiet having the strike speed of mediums. heavies stand toe to toe easily against it and it's outclassed by other assaults. that's what you get being the baby assault only five tons lower to be classified as a heavy and it should be treated as such.
Edited by GalaxyBluestar, 24 January 2013 - 07:56 PM.
#14
Posted 24 January 2013 - 08:22 PM
Trauglodyte, on 24 January 2013 - 07:14 PM, said:
I disagree.
Hardpoints do matter, but so do other attributes like max speed, torso/arm traverse, armor and weapon tonnage available, and target size. And these are all limited by chassis/variant.
Only one Awesome variant, the 9M, has better speed than a Stalker, or more than 7 hardpoints (9). And really, head hardpoints can't mount anything much besides a TAG or Medium Laser... so 4/5 Awesome variants are really operating on just 6 hardpoints that they can use flexibly, while most Stalker variants have 10 (and the other two have at least 8). This puts the Awesome on similar footing to a Catapult in terms of hardpoint number and type, but with a bigger profile and slower top speed. Additionally, large energy weapons aren't terribly worthwhile currently, which makes the weight advantage of Awesome vs. Catapult a bit nebulous for anything large missile weapons, and large racks of LRMs are.. .well, situationally useful at best right now. And even then, with its fat front profile and mediocre armor (it always seems like much less than 15 tons), the Awesome isn't as good at directly spotting as either a Stalker or Atlas D-DC.
I can look at the Stalker and the Atlas, or the Hunchback and the Centurion and the Dragon and the Catapult and the Cataphract, and say, well, there are pros and cons to each choice, but the Awesome compares poorly to all of them in almost any scenario.
#15
Posted 24 January 2013 - 08:32 PM
#16
Posted 24 January 2013 - 08:34 PM
Solis Obscuri, on 24 January 2013 - 08:22 PM, said:
Hardpoints do matter, but so do other attributes like max speed, torso/arm traverse, armor and weapon tonnage available, and target size. And these are all limited by chassis/variant.
Only one Awesome variant, the 9M, has better speed than a Stalker, or more than 7 hardpoints (9). And really, head hardpoints can't mount anything much besides a TAG or Medium Laser... so 4/5 Awesome variants are really operating on just 6 hardpoints that they can use flexibly, while most Stalker variants have 10 (and the other two have at least 8). This puts the Awesome on similar footing to a Catapult in terms of hardpoint number and type, but with a bigger profile and slower top speed. Additionally, large energy weapons aren't terribly worthwhile currently, which makes the weight advantage of Awesome vs. Catapult a bit nebulous for anything large missile weapons, and large racks of LRMs are.. .well, situationally useful at best right now. And even then, with its fat front profile and mediocre armor (it always seems like much less than 15 tons), the Awesome isn't as good at directly spotting as either a Stalker or Atlas D-DC.
I can look at the Stalker and the Atlas, or the Hunchback and the Centurion and the Dragon and the Catapult and the Cataphract, and say, well, there are pros and cons to each choice, but the Awesome compares poorly to all of them in almost any scenario.
The last paragraph really is a thread killer. I could not agree more. Like ice I also sold all my awesomes (after mastering them) its the only chasis I have sold off completly.
#17
Posted 24 January 2013 - 08:40 PM
#18
Posted 24 January 2013 - 08:45 PM
Edited by Antony Weiner, 24 January 2013 - 08:47 PM.
#19
Posted 24 January 2013 - 08:59 PM
#20
Posted 24 January 2013 - 09:01 PM
Cataphract, on 24 January 2013 - 08:59 PM, said:
lol, almost every assessment that you've made about the Stalker vs Awesome balance is wrong, imo.
Edited by Antony Weiner, 24 January 2013 - 09:03 PM.
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