I got a massive thrill seeing Mechwarrior was once again in the making. Unfortunately, there are too many people on these forums who are so keen to gank each other, than to have a bit of immersive fun, that this remodelled half game might actually succeed.
In 2009, when PGI suggested a single player campaign, I was disappointed that they hadn't realised the potential of this to be an MMO. Unfortunately it looks like they've made the decision to pull plug on the single player half and tweak the Multi-player half into a F2P. Even if this is an attempt at a Mechwarrior Sim, it sounds like the Online part of the game is all there will be (similar to the cry2engine mod of Mechwarrior).
Initially I was prepared to get this game regardless, due to the potential in a Mechwarrior MMO (to all those who don't believe it would work, I STRONGLY disagree)*.
On finding out this is simply a half-game for PVPer competition, I have given up any hope at all that this will take off as a profitable game.
F2P it may be, but they already have the same idea on Steam (see War.Inc Battlezone), which although still operational, isn't something you want to spend much time playing.
Ok, Mechwarrior Online has a backstory which will progress on a day to day basis, but most people will only go on for the first week or two, leave again when it gets boring, and occasionally return when something of storyline significance occurs.
If any of the developers ever dredge the forums and come across this critique, please consider the following:
1) Payment sustainability is created in new players through immersion in storyline development, exploration, crafting and environmental interaction. (Make this something where people can explore more than just PVP)
2) Reliance on the player demographic to be something other than a gank-oriented organisation is a must to create a sustainable and ongoing player base (and therefore a secured source of income generation).
3) PGI and IGP would be able to expand from a moderate venture, into the big-leagues through only ONE major success, which an F2P MMO release would give you (see CCP and their player base in EVE Online).
4) The reasons people were so keen on the Battletech universe were the dynamic planetary and house ruled political geography, the interaction OUTSIDE of the Mechs, and the Mechs themselves.
5) By restricting players to randomized or even worse pre-concieved maps would become boring after a while, especially when missions are "mainly conquest based" yawn "with some deathmatches" snore. If this is what you're offering, why not just re-work the next COD MW release.
6) If you are having trouble trying to find ways to develop the open-world structure on a number of different worlds, I would recommend reviewing the structure of Eve-Incarna (with their DUST 512 release coming soon) and the December 20 2011 release of Star Wars TOR, which displays a system similar to what I believe would work here.
A combination of Eve Incarna, SWTOR and Mechwarrior would be the best solution to maintaining a persistent gamer base (in my view).
The current model which I and others (see other posts on the issue) have inferred from your short spiel is a disappointing look at a potentially great game.
I am looking forward to any Mechwarrior game, but I am especially looking forward to a good persistent and OPEN world to explore.
To all the other Fans of the genre keen to see the classic Mechwarrior gameplay mechanics developed into an Mechwarrior MMO, please post your support.
If you don't want this to occur, and you aren't a PGI/IGP employee, kindly shut the hell up, or step beneath my mech's descending foot.
Cheers,
Elms.
P.S.
Unless you are a dev, or forum garbo, please only post in support. Otherwise refer to my last sentance pre post-script. Also, after consideration, I feel obliged to mention that when I refer to this as being Massively Multiplayer Online (MMO) I actually mean MMORPG. Something where your character can interact through more than a PPC, and affect politics, trade and exploration without 20 tons of ferro-ceramic plating surrounding you.
Edited by ELMS, 05 November 2011 - 07:00 AM.


















