

Headshots
#1
Posted 24 January 2013 - 11:27 AM
I was under the impression that targeting in the game was like real life...your weapons hit and do damage to what they actually appear to hit. Is there some kind of random element when targeting the head or something?
#2
Posted 24 January 2013 - 11:39 AM
Heads have a much lower total armor but can be difficult to hit, especially when on the run.
#3
Posted 24 January 2013 - 11:53 AM
#4
Posted 24 January 2013 - 01:18 PM
#5
Posted 24 January 2013 - 01:22 PM
ZealotTheFallen, on 24 January 2013 - 01:18 PM, said:
I've done it several times, mostly vs. people running a straight line so I could lead my shots right. Still suprises me when I get a headshot though, they are tricky.
#6
Posted 24 January 2013 - 01:22 PM
Sadistic Savior, on 24 January 2013 - 11:27 AM, said:
I was under the impression that targeting in the game was like real life...your weapons hit and do damage to what they actually appear to hit. Is there some kind of random element when targeting the head or something?
There's a number of tricks to this. Early on in the game, the general area of the cockpit registered as the cockpit, and thus it was super easy to take down 'Mechs in single shots. This led to double armor. Later, to a very thorough set of overhauls. Sometimes cockpit register locations move when there are frequent complaints. For example, when the Gauss Rifle was the big goto weapon for all problems, people had explosive kdrs and the forums flooded with complaints. Simply nerfing them wasn't enough. Various cockpit detection locations were slightly moved.
I could list a number of cockpit locations, but this would screw a lot of new players as well as experienced ones. We need our pugs to live longer, not die faster. That said, if you can tell where their cockpit is, aim high on it to avoid the "front torso" hitbox. Sometimes the cockpit isn't where the cockpit is at all, but where a hatch, junction, or control system might be located. (i.e. if you see a door with a handle, a special ridge or bump above or behind the cockpit, etc., there's a strong chance that is the true cockpit hitbox).
The game is more fun if you hunt. Makes it a tad more real, too. Just be glad, in Cicadas and Jenners you're not as screwed as it looks. In a Jenner, if you think someone is aiming for your cockpit when you are looking at them, look up and run. In a Cicada, look down instead. I'm dead serious. o.o;
Good luck!
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Edit: Speaking of which, I can't recall if I gave this suggestion to the suggestion threads or not. But if it's worth suggesting, let me know! A cockpit armor upgrade or purchase (cbills naturally) for 'Mechs which replace the "Transparent Steel" armor of the cockpit with the proper, higher grade real armor that the rest of the 'Mech gets. The trade off would be seeing the outside world through view-screens with a limited field of view. These might be susceptible to ECM jamming (to the point of low signal static, not being blind) or flicker on and off when under fire.
I realize the cost with the initial thoughts might outweigh benefits. But it's an idea. Thoughts?
Edited by Koniving, 24 January 2013 - 01:27 PM.
#7
Posted 24 January 2013 - 02:38 PM
1) Yes, you can target the cockpit.
2) Yes, it is easy to kill a mech that way.
3) No, they are not easy to do
3) Because the cockpit is not necessarily the "head" of the mech as you actually see it, but just a tiny portion of the head. And you have to hit that small area for the headshot to count.
That being said, how dangerous is a cockpit shot? Can you one-shot a mech via the cockpit using an average weapon like a medium laser? What are the effects of a headshot if your mech does not explode?
(btw - I am comforted to know that headshots are both possible and difficult. I can imagine the complaints from people that have been head-shotted, and it would have been easy for the Devs to simply disallow them)
Koniving, on 24 January 2013 - 01:22 PM, said:
I realize the cost with the initial thoughts might outweigh benefits. But it's an idea. Thoughts?
That is an awesome idea and fits perfectly in the context of the Battletech universe as well.
Edited by Sadistic Savior, 24 January 2013 - 02:39 PM.
#8
Posted 24 January 2013 - 02:57 PM
Total armor and internals is at least 36 iirc, two gauss slugs direct to the cockpit is insufficient for a clean kill.
#9
Posted 24 January 2013 - 03:19 PM
Redshift2k5, on 24 January 2013 - 02:57 PM, said:
Total armor and internals is at least 36 iirc, two gauss slugs direct to the cockpit is insufficient for a clean kill.
Ahhh..I forgot. There is no separate internal structure for each part in the MMO like in the table game...it is one unified structure that is damaged all at once. Ok.
So you would need a weapon big enough to blow away the entire internal structure first.
Edited by Sadistic Savior, 24 January 2013 - 03:20 PM.
#10
Posted 24 January 2013 - 03:20 PM
#11
Posted 24 January 2013 - 03:29 PM

@ Sadistic savior There is indeed separate internal structure.
#12
Posted 24 January 2013 - 03:30 PM
Koniving, on 24 January 2013 - 01:22 PM, said:
I realize the cost with the initial thoughts might outweigh benefits. But it's an idea. Thoughts?
If I remember correctly I read somewhere the cockpit "glass" is really just a transparent version of the armor used on the mech. I will have to do some searching to see if I can find it though.
#13
Posted 24 January 2013 - 03:31 PM
#14
Posted 24 January 2013 - 03:33 PM
Like a Sir, on 24 January 2013 - 03:29 PM, said:
I was told it was a unified internal structure. In other words..if arm IS is hit, or if leg IS is hit, there is no difference...the damage affects IS as a whole. There is no individual IS per body part as in the table game.
Is this wrong?
#15
Posted 24 January 2013 - 03:36 PM
Sadistic Savior, on 24 January 2013 - 03:33 PM, said:
I was told it was a unified internal structure. In other words..if arm IS is hit, or if leg IS is hit, there is no difference...the damage affects IS as a whole. There is no individual IS per body part as in the table game.
Is this wrong?
Sections have separate internals- except the front torso and rear torso. (in this case it is two different armor sections and one internal)
Blowing off an arm or leg doesn't deal damage to the connecting side torso.
Like a Sir, on 24 January 2013 - 03:31 PM, said:
I think it's 18/18.
It is most definitely more than 30 (total armor and internal) because two gauss rifles doesnt' kill you... Until they reload and shoot you again.

#16
Posted 24 January 2013 - 03:37 PM
A) sufficient Pinpoint damage weapon from burst damage weapon (ie ballastics and PPCs)

in both case you need to do 33 damage assuming full head armor 18 armor + 15 internal
for Option A you have 3 usual way
40 dmg = 2x AC20
40 dmg = 2x Gauss + 1 ERPPC
35 dmg = 2x ER/PPC + 1 Gauss
#17
Posted 24 January 2013 - 03:37 PM
I assume this is also a different total for each mech, and that it cannot be upgraded?
#19
Posted 24 January 2013 - 03:38 PM
Sadistic Savior, on 24 January 2013 - 03:33 PM, said:
I was told it was a unified internal structure. In other words..if arm IS is hit, or if leg IS is hit, there is no difference...the damage affects IS as a whole. There is no individual IS per body part as in the table game.
Is this wrong?
Yes it is wrong. If it weren't then internal structure damage to your arm would change the color on your entire mech damage read out instead of just the specific section.

#20
Posted 24 January 2013 - 07:29 PM
Twin AC-20s can up to 270 meters. They may still do serious damage beyond that.
They doubled armor on everything ages ago, hence the current count. A cockpit CANNOT take more than 30 damage, whatever the numbers were. That means 6 medium lasers sustained on a stationary cockpit followed by a single medium laser will kill. Evidently, the sweet-spot total is between 30 and 35-ish.
Edit: Went and tested. The old truth is not the truth. Corrected statement.
Edited by Koniving, 25 January 2013 - 12:23 AM.
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