Jump to content

Change Srm Firing From 'burst' To 'ripple'


  • You cannot reply to this topic
10 replies to this topic

#1 HRR Insanity

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 867 posts

Posted 25 January 2013 - 03:55 PM

Just as lasers are too strong when all the damage is delivered up front, boated SRMs are too strong when all of the damage is delivered in a single 'burst'.

Add a slight delay between missiles as they leave the tubes. Total time from 1st to last missile can be balanced to maybe 200-500ms.

This is equivalent to ripple fire which was used to prevent missiles from interfering with each other's trajectory as they left the tube prior to fin based stabilization.

Edited by HRR Insanity, 25 January 2013 - 03:55 PM.


#2 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 25 January 2013 - 04:02 PM

Yup. I've often wished it would changed to that too. It would look awesome, but serves also as a semi-balancing measure.

http://www.youtube.c...zBuiFIymc#t=30s

#3 Alek Raynz

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 55 posts
  • LocationNova Scotia, Canada

Posted 25 January 2013 - 04:12 PM

Why already have ripple fire. Depending on the number of missile tubes in that location the missiles will ripple out. Try putting an LRM-20 in a Raven's NARC slot and watch 20 missiles go one at a time.

#4 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 25 January 2013 - 05:06 PM

View PostAlpha One, on 25 January 2013 - 04:12 PM, said:

Why already have ripple fire. Depending on the number of missile tubes in that location the missiles will ripple out. Try putting an LRM-20 in a Raven's NARC slot and watch 20 missiles go one at a time.


That is fake (terrible) ripple limited by current, basic 3D modulation. Eventually replacing that NARC or whatever on a Mech will the show the correct weapon placed there. Basic 3D Modular design is already in the game, in limited fashion.

#5 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 25 January 2013 - 05:23 PM

View PostGeneral Taskeen, on 25 January 2013 - 05:06 PM, said:


That is fake (terrible) ripple limited by current, basic 3D modulation. Eventually replacing that NARC or whatever on a Mech will the show the correct weapon placed there. Basic 3D Modular design is already in the game, in limited fashion.

so the raven is going to have 20 missile tubes hanging off of it's side?

i deffinitely want the weapons to be displayed properly in game, but i bought my hunchback 4sp specifically because it did ripple fire the 2x lrm 20 that i equipped.

they also helped to facilitate that ripple fire by reworking the heat system so that heat was added by each volley and not in one chunk. i think your information may not be completely accurate.

#6 Kreisel

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 466 posts

Posted 25 January 2013 - 07:12 PM

To be honest, the number of tubes on a missile hardpoint is one of the distinguishing features between different mechs/chassis that gives them a bit of flavor. I like that it's different and based on the stock configuration.

#7 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 26 January 2013 - 12:46 AM

View PostKreisel, on 25 January 2013 - 07:12 PM, said:

To be honest, the number of tubes on a missile hardpoint is one of the distinguishing features between different mechs/chassis that gives them a bit of flavor. I like that it's different and based on the stock configuration.

it is actually one of the many stats that i wish they would list in game, especially in the purchasing screen.

currently i carefully examine the models and count the little tubes or base my calculations on the stock missile weapons. it seems to be reliable so far.

#8 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 26 January 2013 - 12:54 AM

Ripple fire was always crappy in MW2. I prefer burst by far.

#9 Sasuga

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 127 posts

Posted 26 January 2013 - 01:33 AM

View PostGeneral Taskeen, on 25 January 2013 - 05:06 PM, said:


That is fake (terrible) ripple limited by current, basic 3D modulation. Eventually replacing that NARC or whatever on a Mech will the show the correct weapon placed there. Basic 3D Modular design is already in the game, in limited fashion.


Its not due to the "basic 3D modulation". (First of all, I think you mean "Model", not "Modulation" and secondly:) The could fairly easily put an SRM 20 rack on the side of a Raven if they wanted to when you mount one, but it would look terrible and wouldn't look like a Raven. If it was a "basic" thing as you say, it wouldn't ripple the missiles out one at a time as it does; It would instead fire all 20 missiles out of the one little whole or something also as awkward.

=-=-=-=

So far I've used a LRM 'Missile Boat', a SRM 'Missile Boat', a PPC Sniper, a Gauss Rifle Sniper, an All ER Medium Laser setup, and other mixes of weapons. I've used regular SRMs, I've used SSRMs....

I've been blown up by Gauss Rifle Snipers, I've been blown up by duel AC/20s, I've been blown up by SRM and LRM 'boats'. I've been blown up by light mechs running circles around me, I've been blown up by assault mechs rushing me (if you can call it 'rushing').

With all that being said, I feel the SRMs are just fine the way they are. Its how they're supposed to work. If they rippled out like you want, they'd be like lasers.

Why should they be like lasers? Should every weapon work exactly the same? No variety? I suppose LB-X should ripple out too? And Gauss Rifles should take a long time to warm up and fire? And PPC shots should last longer just like lasers so they're easier to hit with?

SRMs tend to spread out. They are really only effective at close ranges. LRMs can be dodged and easily shot down by AMS. I was standing in a group of Mechs that all had AMS and watched as every LRM missile was shot down before reaching a target or the ground.

There are advantages and disadvantages to every weapon. Missiles are different than lasers, they are spread weapons. They're kind of like shotguns. Deal with it. War is hell. Adapt or die.

=-=-=-=
P.S.

1a. Unless everyone is using it, its probably not unbalanced.

1b. Even if everyone was/is using the same thing, it still might not be the most powerful choice or best choice, just one everyone thinks is. Still, everyone isn't walking around in "missile boats". In fact, energy weapons seem to be the popular choice of weapon.

2a. If you think it is overpowered, use it!

2b. When you use it, you might realize its not as overpowered as you think.

Edited by Sasuga, 26 January 2013 - 01:46 AM.


#10 Cannibal Cat

    Member

  • PipPipPipPipPip
  • 156 posts
  • LocationIsrael

Posted 27 January 2013 - 08:01 AM

Ripple fire should be done for both LRM's and SRM's

#11 movingtarget

    Member

  • PipPipPipPipPip
  • 115 posts

Posted 27 January 2013 - 06:53 PM

i would like the option of ripple fire for missiles would be great for srms against lights or for more persision shots





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users