for those who did not experience the old collision physics: be glad you were spared that awful nightmare.
i have been hearing that collisions are going to be brought back. i like the idea, but something needs to be done differently.
now for my actual suggestion:
any numbers should be adjusted based on play testing.
i think there should be 2 kinds.
- standard collisions: for the most part the same as old collisions. knock down, ragdoll physics, the whole mess. the difference is these would only happen at high speed (combined speeds of over 140kph, meaning the speed of the mechs relative to each other is over 140kph example: one mech going 100kph and another going 50kph), and also these would only take effect with direct head on collisions. these collisions would still be subject to the same tonnage rules that were used before (no commandos tackling atlas).
- glancing hits: these would turn torsos, interfering with aiming, and possibly rotate legs (at high speeds), forcing mechs to make sudden uncontrolled turns. these would happen with any other sort of collision, making them by far the most common collision type.