If you don't think those look awesome... You make me sad.
The biggest problem with the Crab is that there are essentially 3 variants (which are basically the same mech):
CRB-27
- Ferros-Fibrous Armor
- 250 Standard Engine (Max Speed of 86.4 km/h)
- 2 Large Lasers
- 1 Medium Laser
- 1 Small Laser
- "Advanced Communication Gear"
- Ferro-Fibrous Armor
- 250 XL Engine (86.4 km/h)
- 2 Large Pulse Lasers
- 1 Medium Pulse Laser
- 1 Medium Laser
- 5 Jump Jets (Jump Range: 150m)
- 14 Double Heat Sinks
- Ferro-Fibrous Armor
- 250 XL Engine (86.4 km.h)
- 2 ER PPCs
- 1 ER Medium Laser
- 1 ER Small Laser
- Double Heat Sinks
- ECM Suite
- "Improved C3 Computer"
So basically it breaks down into your Standard Crab, Standard Crab + Jump Jets, and Standard Crab + ECM. The nice thing about it is that it adds a fast moving medium mech that isn't a Cicada, while boasting a decent amount of firepower. The downside is that all the variants seem to boast the same set of energy hardpoints. I think PGI could get around this by giving the base model (the CRB-27) a few extra laser hardpoints (or maybe a second AMS unit) or an extra module slot to make it a viable choice compared with the CRB-30. The same could go for the CRB-27SL (the jump jet one).
The same is also true of the King Crab (the variants are all pretty same-y). Additionally, most of the King Crab's variants appear after the clan invasion, so there currently aren't even 3 variants in the game world.
That said, wrecking face with 2 AC20 (in a mech designed for it) would be awesome.
As a final point:
