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#1 Blaze32

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Posted 26 May 2012 - 09:19 AM

I have a quick question are hardpoints part spacific, such as 1 balistic to rt and cant be used anywhere else or are they a total number? If this was answered somewhere else please leave a link.

#2 Sassori

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Posted 26 May 2012 - 09:21 AM

They are location specific, if you have 2/2 ballistic in the right torso you can't put an autocannon in your arm for example. Each mech has unique hardpoint layouts.

#3 Blaze32

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Posted 26 May 2012 - 09:28 AM

so i have a question about a mech does a cicada have 2 balistic weapon hardpoints in its arms and a energy in its torso?

PS: To ask anouther question off of yours; is it spacific to an arm (example) right arm has different hardpoints than left arm?

if it has a hardpoint open can you place the weapon in a different location like if 1/2 and you place the last one in the arm?

#4 BeforeLife

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Posted 26 May 2012 - 09:29 AM

yes it will be posible to have different hardpoints in the arms, mechs that come to mind that would proboly be like that would be like the victor or zeus

#5 Sassori

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Posted 26 May 2012 - 09:33 AM

View PostBlaze32, on 26 May 2012 - 09:28 AM, said:

so i have a question about a mech does a cicada have 2 balistic weapon hardpoints in its arms and a energy in its torso?

PS: To ask anouther question off of yours; is it spacific to an arm (example) right arm has different hardpoints than left arm?

if it has a hardpoint open can you place the weapon in a different location like if 1/2 and you place the last one in the arm?


We don't know any specific hard point layouts completely at that time, as far as I know we've not seen a Cicada in the mech lab so I can't answer that definitively. Yes each arm has unique hard point layouts though they may also be identical. For example: The Centurion obviously has a ballistic hardpoint in it's right arm, but may not in the left while a hunchback stock variant has at least 1 energy hard point in each arm.

#6 Redshift2k5

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Posted 26 May 2012 - 09:36 AM

They are location specific; If there are ballistic hardpoints in the left torso, you can't move those hardpoints anywhere else. Other locations will have other hardpoints.
The Cicada does not have arms. The version of the Cicada we have seen is 1x medium laser in left torso, 1x small laser in center torso, 1x medium laser in right torso, and 1x Ultra/5 in the left torso. (There may be additional hardpoints but which ones it may have is unclear.)
right arms and left arms (and right torso or left torso) most certainly can have different hardpoints.

Edited by Redshift2k5, 26 May 2012 - 09:37 AM.


#7 Saren21

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Posted 26 May 2012 - 09:40 AM

View PostChristopher Dayson, on 26 May 2012 - 09:33 AM, said:


We don't know any specific hard point layouts completely at that time, as far as I know we've not seen a Cicada in the mech lab so I can't answer that definitively. Yes each arm has unique hard point layouts though they may also be identical. For example: The Centurion obviously has a ballistic hardpoint in it's right arm, but may not in the left while a hunchback stock variant has at least 1 energy hard point in each arm.


Kinda reminds me of the old tactic of targeting a mechs hard points in hope of damaging the weapon system attached to that hard point.

#8 Blaze32

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Posted 26 May 2012 - 10:22 AM

View PostRedshift2k5, on 26 May 2012 - 09:36 AM, said:

They are location specific; If there are ballistic hardpoints in the left torso, you can't move those hardpoints anywhere else. Other locations will have other hardpoints.
The Cicada does not have arms. The version of the Cicada we have seen is 1x medium laser in left torso, 1x small laser in center torso, 1x medium laser in right torso, and 1x Ultra/5 in the left torso. (There may be additional hardpoints but which ones it may have is unclear.)
right arms and left arms (and right torso or left torso) most certainly can have different hardpoints.

really so there is no criticals or anything in the arms at all?

#9 Blaze32

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Posted 26 May 2012 - 10:38 AM

This ruins all my planing this stinks! :) Hope a varient has arm criticles or I might have to plan from scratch again! ;)

Edited by Blaze32, 26 May 2012 - 10:40 AM.


#10 Major Bill Curtis

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Posted 26 May 2012 - 10:45 AM

View PostBlaze32, on 26 May 2012 - 10:22 AM, said:

really so there is no criticals or anything in the arms at all?


All 'mechs have "arms." The Cicada's are short and stubby and don't look much like arms at all, but from a design standpoint, they have arms. I don't know of any variant that mounts any equipment in the Cicada's arms, so we'll see if there are hard points there: they most certainly have criticals and you can mount armor on them.

#11 Blaze32

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Posted 26 May 2012 - 10:50 AM

CDA-3F - The -3F Cicada is one of the most advanced versions of this 'Mech and was designed following the Clan Invasion. The chassis has been constructed using Endo Steel construction techniques and the 'Mech is protected with six and a half tons of Ferro-Fibrous armor. The -3F is powered by an extralight engine, can jump up to two hundred and forty meters, and carries a weapons loadout that appears to be a cross between the -2A and -3C models. The primary weapon is an ER PPC, which is backed up by two Medium Lasers. BV (1.0) = 1,202, BV (2.0) = 1,329 [3]
source:http://www.sarna.net/wiki/Cicada

this proves that one of the varients should have arms otherwise not all this would fit on a mech without the 12 crits in each arm (minus shoulder, upper arm acuator ect. it is around 8 an arm) so this is some hope that one varient latter on will have arms! ;)

View PostMajor Bill Curtis, on 26 May 2012 - 10:45 AM, said:


All 'mechs have "arms." The Cicada's are short and stubby and don't look much like arms at all, but from a design standpoint, they have arms. I don't know of any variant that mounts any equipment in the Cicada's arms, so we'll see if there are hard points there: they most certainly have criticals and you can mount armor on them.

EDIT: thanks for your reply made a post before refreshing oops! :)
thanks this makes me happy!

Edited by Blaze32, 26 May 2012 - 10:51 AM.


#12 Major Bill Curtis

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Posted 26 May 2012 - 10:55 AM

View PostBlaze32, on 26 May 2012 - 10:50 AM, said:

CDA-3F - The -3F Cicada is one of the most advanced versions of this 'Mech and was designed following the Clan Invasion. The chassis has been constructed using Endo Steel construction techniques and the 'Mech is protected with six and a half tons of Ferro-Fibrous armor. The -3F is powered by an extralight engine, can jump up to two hundred and forty meters, and carries a weapons loadout that appears to be a cross between the -2A and -3C models. The primary weapon is an ER PPC, which is backed up by two Medium Lasers. BV (1.0) = 1,202, BV (2.0) = 1,329 [3]
source:http://www.sarna.net/wiki/Cicada

this proves that one of the varients should have arms otherwise not all this would fit on a mech without the 12 crits in each arm (minus shoulder, upper arm acuator ect. it is around 8 an arm) so this is some hope that one varient latter on will have arms! :lol:


thanks for your reply made a post before refreshing oops! ;)
thanks this makes me happy!


Also see the 3039 and 3050 record sheets or TROs.

Also, the Technical Manual (by which rules 'mechs are built) does not list armlessness among its construction options; whether you want them or not, whether you armor them or equip them, every omni- and battlemech has arms, at least until such time as they get blown off :)

Cheers

Edited by Major Bill Curtis, 26 May 2012 - 10:57 AM.


#13 Redshift2k5

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Posted 26 May 2012 - 10:58 AM

The ERPPC still takes less critical slots than the UltraAC/5 on the 3M, still nothing to support weapon hardponts in the arms for the Cicada.
What are you trying to build? will it fit on a Jenner chassis?

#14 Blaze32

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Posted 26 May 2012 - 11:28 AM

View PostRedshift2k5, on 26 May 2012 - 10:58 AM, said:

The ERPPC still takes less critical slots than the UltraAC/5 on the 3M, still nothing to support weapon hardponts in the arms for the Cicada.
What are you trying to build? will it fit on a Jenner chassis?

no not enough tonnage.

Armor:Ferro-Fibrous 6.5 tons ( just 6 if 0.5 increments are not able)

structure:Endo-Steel

Weapons:
2 machine guns (2 tons of ammo)
ERPPC

Speed: 129.6
(not changed but fusion to fusion XL)

Equipment:
Narc Missle Beacon (+1 ton of ammo or more)

EDIT: and if there is any extra tonnage I might add anouther ton of narc ammo and then more armor almost forgot to say this the m guns were going to be on the arms

Edited by Blaze32, 26 May 2012 - 11:35 AM.


#15 Aldinvor

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Posted 26 May 2012 - 11:31 AM

View PostBlaze32, on 26 May 2012 - 09:19 AM, said:

I have a quick question are hardpoints part spacific

My hardpoint is part specific, right ladies? heh, heh .... I'm such a loser...

#16 Sassori

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Posted 26 May 2012 - 11:36 AM

View PostBlaze32, on 26 May 2012 - 11:28 AM, said:

no not enough tonnage.

Armor:Ferro-Fibrous 6.5 tons ( just 6 if 0.5 increments are not able)

structure:Endo-Steel

Weapons:
2 machine guns (2 tons of ammo)
ERPPC

Speed: 129.6
(not changed but fusion to fusion XL)

Equipment:
Narc Missle Beacon (+1 ton of ammo or more)

EDIT: and if there is any extra tonnage I might add anouther ton of narc ammo and then more armor almost forgot to say this the m guns were going to be on the arms


Umm I just made that very mech with a Jenner by simply dropping down to 6 tons of armor from 6.5. So it is very possible to do with a Jenner. Go down to 5.5 tons of armor and you can even get CASE.

Here:

Type/Model: Untitled 'Mech
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 99 pts Ferro-Fibrous 14 5.50
(Armor Crit Loc: 1 LA, 4 RA, 6 LT, 2 RT, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (Rear): 4
L/R Side Torso: 8 10/10
L/R Side Torso (Rear): 3/3
L/R Arm: 6 10/10
L/R Leg: 8 13/13

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 200 2 1.50
(Ammo Locations: 1 RT)
1 ER PPC LA 15 3 7.00
1 Machine Gun LA 0 1 .50
1 Narc Missile Beacon RT 0 6 3 4.00
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 15 75 35.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 6,259,860 C-Bills
Battle Value: 841
Cost per BV: 7,443.35
Weapon Value: 479 / 479 (Ratio = .57 / .57)
Damage Factors: SRDmg = 10; MRDmg = 7; LRDmg = 4
BattleForce2: MP: 8, Armor/Structure: 2/1
Damage PB/M/L: 2/1/1, Overheat: 0
Class: ML; Point Value: 8

Edited by Christopher Dayson, 26 May 2012 - 11:41 AM.


#17 Redshift2k5

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Posted 26 May 2012 - 11:42 AM

not sure if the Jenner will have any ballistic hardpoints for the Mguns, though.

#18 Sassori

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Posted 26 May 2012 - 11:43 AM

That's a pretty passable heavy locust really.

Can always use small lasers instead of machine guns also.

Or even medium lasers since there's 2 tons of machine gun there with ammo.

#19 Major Bill Curtis

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Posted 26 May 2012 - 11:48 AM

View PostChristopher Dayson, on 26 May 2012 - 11:36 AM, said:


Umm I just made that very mech with a Jenner by simply dropping down to 6 tons of armor from 6.5. So it is very possible to do with a Jenner. Go down to 5.5 tons of armor and you can even get CASE.

Here:

Type/Model: Untitled 'Mech
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 99 pts Ferro-Fibrous 14 5.50
(Armor Crit Loc: 1 LA, 4 RA, 6 LT, 2 RT, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (Rear): 4
L/R Side Torso: 8 10/10
L/R Side Torso (Rear): 3/3
L/R Arm: 6 10/10
L/R Leg: 8 13/13

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 200 2 1.50
(Ammo Locations: 1 RT)
1 ER PPC LA 15 3 7.00
1 Machine Gun LA 0 1 .50
1 Narc Missile Beacon RT 0 6 3 4.00
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 15 75 35.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 6,259,860 C-Bills
Battle Value: 841
Cost per BV: 7,443.35
Weapon Value: 479 / 479 (Ratio = .57 / .57)
Damage Factors: SRDmg = 10; MRDmg = 7; LRDmg = 4
BattleForce2: MP: 8, Armor/Structure: 2/1
Damage PB/M/L: 2/1/1, Overheat: 0
Class: ML; Point Value: 8


I've confirmed this, although if you have the hardpoints for the MGs in the Cicada, you'll have 1.5t more armor and 1.5t more room for equipment (6 more Narc ammo and an extra MG, or maybe ECM then) at the same speed.

#20 Blaze32

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Posted 26 May 2012 - 11:52 AM

wow what did you change from your idea to mine, also were did you find the statistics (and weights ive been searching and cant find them)? Am I that far off in my adding?
Impressive and congrats to you!
EDIT: how did you calculate the c-bills price?

Edited by Blaze32, 26 May 2012 - 11:57 AM.






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