New Hero Mechs
#21
Posted 26 January 2013 - 11:45 AM
I like the way they have it set up, hero mechs hurt like any other but are no more powerful then the stock variants. The c-bill bonus is a perfect way of adding incentive to playing them while not hurting actual gameplay. The skins look awesome as well.
If they made a hero mech actually "Unique" it would break the FTP aspect of the game and make it somewhat PTW.
#22
Posted 26 January 2013 - 12:03 PM
#23
Posted 26 January 2013 - 12:36 PM
8CH Trooper, on 26 January 2013 - 12:03 PM, said:
PGI wants to keep their dignity though, so unlike the WoT developers who are ok with P2W, PGI is not.
They make plenty of money with the Hero Mech system they are using right now.
I can understand your buyers remorse with the YLW though. If you don't enjoy sniping with a gauss or AC20, and only having 2 lasers to support it, then it's not the mech for you. It is certainly the most limited of the Hero Mechs.
#24
Posted 26 January 2013 - 12:37 PM
#25
Posted 26 January 2013 - 12:50 PM
8CH Trooper, on 26 January 2013 - 12:03 PM, said:
That is exactly what Hero mechs will always be. I think it's a good thing, but obviously they can't please everyone.
#26
Posted 26 January 2013 - 02:36 PM
#27
Posted 26 January 2013 - 03:05 PM
8CH Trooper, on 26 January 2013 - 02:36 PM, said:
oh thank god someone else is on my side LOL ... roughneck and warrax were making some good points that allmost convinced me otherwise but thanks trooper.
this is EXACTLY what i was saying. i truly dont see how having a hero clan mech ( without having necesarely CLAN TECH ON IT) would be game breaking.... hell if you MUST take off the 30 % c bill boost on it and if you want even give it LESS armour values than the regular counterparts.
Its been many MANY years but if i remember corectly a mad cat would have 2 ER large lasers 2 LRM racks (not sure what those would be if they would be LRM 10 15 or 20s) and 2 machine guns... now i ask you this is that SO game breaking? i dont think so it would just be another mech.... just like the hero mechs we have walking arround now that can do an extra thing or 2 that the regular chasies cant.... as well as giving extra cash too.. THATS ALLREADY pay to win i truly dont get what the big deal would be.
Edited by Troop, 26 January 2013 - 03:05 PM.
#28
Posted 26 January 2013 - 03:05 PM
Now if you want a bit more variation from the stock variants, I wouldn't have a problem with some chassis being pay-only. Maybe they could offer a (reseen) Warhammer for MC, but it still wouldn't be strictly better than another heavy mech that people could get for free.
#29
Posted 26 January 2013 - 03:21 PM
8CH Trooper, on 26 January 2013 - 02:36 PM, said:
Like I said earlier in the thread, P2W doesn't mean unstoppable, indestructible, one-shot kill button, win-while-afk. It's kind of a debatable term that generally means putting something highly desirable behind a pay-wall; something that gives a measurable advantage, even if the advantage isn't huge.
It depends on what your definition of pay-to-win is. I think your definition is wrong, you think my definition is wrong; and honestly, that's okay. A game that sold IWIN buttons obviously wouldn't last very long, it's the more subtle P2W stuff that will ruin a company's reputation.
I haven't played WoT in part because it has a reputation as being P2W. I have no problem with spending money on a game, but I'm not interested in getting any kind of advantage with cash purchases, even moderate ones. Free-to-play games are a relatively new and competitive market, and anyone entering at this point needs to be careful or risk losing consumer confidence.
#30
Posted 26 January 2013 - 03:24 PM
8CH Trooper, on 26 January 2013 - 02:36 PM, said:
PGI are the only ones with the raw data.
If it wasnt working, they wouldnt be sticking with it.
and 2-3 every match means that about 1/5 of the community has them, which is a ton of money, from your numbers anyway. People that buy the Hero mechs usually have more than one as well.
Edited by Roughneck45, 26 January 2013 - 05:08 PM.
#31
Posted 26 January 2013 - 03:38 PM
Troop, on 26 January 2013 - 03:05 PM, said:
oh thank god someone else is on my side LOL ... roughneck and warrax were making some good points that allmost convinced me otherwise but thanks trooper.
this is EXACTLY what i was saying. i truly dont see how having a hero clan mech ( without having necesarely CLAN TECH ON IT) would be game breaking.... hell if you MUST take off the 30 % c bill boost on it and if you want even give it LESS armour values than the regular counterparts.
Its been many MANY years but if i remember corectly a mad cat would have 2 ER large lasers 2 LRM racks (not sure what those would be if they would be LRM 10 15 or 20s) and 2 machine guns... now i ask you this is that SO game breaking? i dont think so it would just be another mech.... just like the hero mechs we have walking arround now that can do an extra thing or 2 that the regular chasies cant.... as well as giving extra cash too.. THATS ALLREADY pay to win i truly dont get what the big deal would be.
You are forgetting that more goes into a madcat than just its weapon config, (which is not what you said), it is also faster and more heavily armored than most IS mechs of the same weight.
The game is on a mirrored clock with the Mechwarrior timeline so Clan mechs should make their debut in the Innersphere sometime this year. As far as making a Madcat/Timberwolf mc only, the idea is ridiculous because it is one of the most desirable mechs for players and making it MC only would be seen as "milking" us.
Edited by sanadawarrior, 26 January 2013 - 03:39 PM.
#32
Posted 27 January 2013 - 11:18 AM
Troop, on 26 January 2013 - 09:41 AM, said:
its been a long while since then and i still have most of my MC (granted i broke my own rule a bit and purchased some of those nifty cool cockpit accesories :-) i havent been spending my MC allmost at all for the following reason. I keep waiting for cooler hero mechs.
As it stands now hero mechs are just slight variations of the standar mechs we can allready get ( and in alot of cases you can mimic the build of a hero mech on a standard mech of the same chasi (maybe with a slight variation due to hardpoint differences)
What i invisioned when i started playing is that hero mechs would TRULY TRULY be unique... not another commando.... or another dragon or centurion but rather a UNIQUE mech alltogeather, such as a clan mech like the Mad Cat or Uller or ... i dont know... you know THOSE. i am still waiting for PGI to add some truly unique hero mechs for me to actually start spending my MC.
That would be the definite beginning path to Pay to Win. A terrible idea.
I like what they've done so far with Hero Mechs (granted I haven't bought one yet), and I hope they keep churning them out. I do hope some of the Hero Mechs will allow for hard points not at all found in the standard builds. Ie. Missile Slots in a Cicada or Spider, Ballistic in an Awesome.
The closest thing to a 'Unique' Hero Mech I think would be okay with is the Grand Dragon, since it's really just a Dragon anyway.
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