DocBach, on 27 January 2013 - 10:21 PM, said:
(Technical Readout: 3050 Revised, pg 196)
"The Guardian emits a broad-band signal that interferes with all sonar, radar, UV, IR, and magscan sensors, thus protecting all units in a radius of up to 180 meters by projecting a "cloak" to its enemies. Enemy long-range sensors can find vehicles and 'Mechs within the curtain, but the Guardian obscures the reading and prevents identification. By the time the enemy enters visual range, sensors can sometimes override the jamming, but by this time most pilots rely on their own eyes to track the opposition."
Because the rule sets in all the various editions fail to mention how Streak Missiles or LRM's -- LRM's are only mentioned in conjunction with Artemis and Narc which say they function normally against ECM, only the Artemis and Narc is negated -- have any altered capability against a 'Mech in an ECM bubble I would say that it would be a fair compromise to allow targets in the bubble to be targeted, just unidentifiable - no target data, no chassis designation, not even a alphanumeric designation, unless a spotter has visual line of sight on them.
Actually, the advanced combat rules in Tactical Operations, together with the basic rules in Total Warfare, provide for strong direct effects by ECM against a BattleMech's radar system.
From Total Warfare, page 134:
- "An ECM suite has an effect radius of six hexes that creates a “bubble” around the carrying unit. The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. It has no effect on units friendly to the unit carrying the ECM."
- "In the ECM diagram, the ’Mech in Hex A on the Open Terrain #1 map is equipped with an ECM suite, which has an effect radius of six hexes (shown as the shaded area). The suite affects any enemy unit in this area or any enemy LOS traced through it. The ’Mech in Hex B is affected because it falls inside the effect radius. A shot from Hex C to Hex D would also be affected because LOS passes through the radius. A shot from Hex C to Hex E would not be affected because LOS does not pass through the radius."
From Tactical Operations, page 222:
"The ranges of various electronic sensor systems appear in the Sensor Range Table, p. 222. To make a Sensor Check, the player rolls 2D6. A result of 7 or 8 means the sensor detects any unit within its short range. A result of 5 or 6 means the sensor detects units out to its medium range. A result of 2 to 4 means the sensor detects units out to its long range. A roll of 9 to 12 means the sensor failed to detect any units. Remember that a spotting unit may use only one type of sensor per turn, which is declared to the gamemaster at the start of the turn (see p. Initiative Phase, p. 221)."
From Tactical Operations, page 224:
"In the double-blind game, all ECM and stealth systems modify the die roll results of spotting units attempting to detect an enemy unit equipped with such an ECM system. Because different ECM/stealth systems have different effects against different probes and sensors, the modifiers vary depending on the spotting unit’s probe/sensor and the enemy unit’s ECM system. These modifiers appear in the ECM/Stealth Modifier Table. Once the sensor detection dice roll has been made (including adding any bonus modifiers from the controlling player’s side), the player consults the ECM/Stealth Modifier Table and adds the applicable modifier to the roll result."
The ECM/Stealth Modifier Table, from page 223 of Tactical Operations (presented earlier in this thread):

Note that Guardian ECM adds 5 to the result of a Sensor Roll. If there are no other modifiers in effect, a roll of 4 or more against a Guardian ECM carrier becomes a Sensor Roll result of 9 or more; recall that "a roll of 9 to 12 means the sensor failed to detect any units."
Considering 2D6 probabilities (for the base Sensor Roll), the combined likelihood of a 2 or a 3 is on the order of 8.4%... implying that the likelihood of standard 'Mech radar completely failing to pick up a Guardian ECM carrier (due to a roll of 4 or more, plus Guardian's +5 modifier) is on the order of 91.6%.
Missiles are then affected, as they (unless otherwise noted) are taken to be radar-guided (with a number of alternate LRM/SRM munitions explicitly using different guidance systems); how is the attacking 'Mech (using standard missiles) to get a missile lock, much less expect said missiles to track a would-be target that is equipped with Guardian ECM, when there is an over-ninety-percent likelihood of the would-be target not being detected by the attacker's radar system to begin with?
