Taking The Plunge, Buying A Hero Mech. Which Is Best?
#21
Posted 27 January 2013 - 07:29 AM
#22
Posted 27 January 2013 - 07:39 AM
#23
Posted 27 January 2013 - 07:48 AM
A game should have it's concept developed by the time it reaches beta and should only be working out the bugs before launch. The fact that the bulk of what has been conceptualized is still being developed, and bugs that would take most other companies no more than a month to fix have yet to be fixed, protest this with your wallet.
#24
Posted 27 January 2013 - 08:00 AM
#25
Posted 27 January 2013 - 08:13 AM
Haters gonna hate, but at the end of the day it costs less than half of what the others cost, and (if you like running lights) it has a great hardpoint layout. 4 lasers on fully actuated arms makes for a big advantage when dueling other lights.
It seems that OP has already gone with Ilya (a good choice), so that's that.
#26
Posted 27 January 2013 - 08:15 AM
Run it with 4 LL and an XL350. It will go 104kph with speed tweak and it does 36 pinpoint damage. The really nice thing about the Flame is all those lasers are in the arms and the Dragon has the best arms in the game.
The trick is knowing how to play the mech. Never insert yourself into the middle of a brawl. If you find yourself in the middle of a brawl, use the speed to extract yourself. Always stay several hundred meters away from the main fight and pick off mechs with the LL's good range. I routinely get 500+ damage and 2 kills. Best damage ever was 1100+ and 5 kills. It does run hot, so pay attention to your heat.
#27
Posted 27 January 2013 - 08:31 AM
I never had as much fun! The knell is great, and nets me more c-bills than my Ilya! Even more than my Fatlas, most of the times.
Thoug it has no chance at all against a COM-2D with 3x SSRM2 & ECM.
This config eats both mine and my friends knell without much trouble
AMS needs a boost v ssrm
#28
Posted 27 January 2013 - 08:34 AM
#29
Posted 27 January 2013 - 02:49 PM
If you're planning on Mastering commandos, then the DK is a great buy: Cheap, helps generate CBills for buying the other chassis, etc... but it's not really bringing anything interesting to the table.
If you want fast+lots of lasers, get a Jenner.
#30
Posted 27 January 2013 - 03:20 PM
But as he is not on sale right now you really can't go wrong with the Flame or Muromets.
Both have very nice ballistic ports.
#31
Posted 27 January 2013 - 03:39 PM
#32
Posted 27 January 2013 - 03:44 PM
Dual Guass 3x Medium lasers PEW PEW TSHCHHH.
#33
Posted 27 January 2013 - 04:13 PM
Deamhan, on 27 January 2013 - 07:48 AM, said:
A game should have it's concept developed by the time it reaches beta and should only be working out the bugs before launch. The fact that the bulk of what has been conceptualized is still being developed, and bugs that would take most other companies no more than a month to fix have yet to be fixed, protest this with your wallet.
Refrain from posting in my topics in the future.
#34
Posted 27 January 2013 - 09:31 PM
Flames are a hard to kill I find.
Ilya is powerful
#35
Posted 27 January 2013 - 10:38 PM
#36
Posted 27 January 2013 - 10:57 PM
#37
Posted 28 January 2013 - 12:24 AM
310XL
3x UAC-5, 200 rnds ammo
3 ML
10 DHS
Endo-steel
DAKKA DAKKA DAKKA
There's no other mech in the game like it. Fast with absurd firepower that can be delivered at excellent range.
#38
Posted 28 January 2013 - 12:48 AM
#39
Posted 28 January 2013 - 01:12 AM
#40
Posted 28 January 2013 - 07:52 AM
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