How many Is enough?
#1
Posted 26 May 2012 - 10:18 AM
#2
Posted 26 May 2012 - 10:21 AM
#3
Posted 26 May 2012 - 10:23 AM
Also gimme quads
#4
Posted 26 May 2012 - 10:24 AM
#5
Posted 26 May 2012 - 10:24 AM
#6
Posted 26 May 2012 - 10:25 AM
#7
Posted 26 May 2012 - 10:26 AM
#8
Posted 26 May 2012 - 10:26 AM
Also, in the event this turns into another case of everyone using the same config (parish the thought), that same config may at least be spread out between several different chassis, so at least it wouldn't be a swarm of Atlases (As example) every match because a Banshee, Atlas, Devastator, could all carry similar loadouts while at least looking different.
#9
Posted 26 May 2012 - 10:26 AM
Reason: I played EVE for a time and i was deeply dissapointed by the small selection of ships available. It was one of the biggest reasons i stopped playing that game.
#10
Posted 26 May 2012 - 10:34 AM
#11
Posted 26 May 2012 - 10:37 AM
I play WoT a bit, and can say, that each faction has such big diversity like the tanks in WoT, than it would be awesome. What is more, I think that what makes Mechwarrior great is the fact that each mech is useful. There are no restrictions like in WoT that in the end it was all about the heavies. But now now, this is not a topic about WoT
My point is simply that the more we have to choose from the better, plus taking into account the diversity, everyone would play the role he prefers to. And this is what is most beautiful in MW. Being able to fit yourselv into the bigger picture, which stands for: BATTLE and perform your role as you see fit, and by being a valuble asset to your team.
Diversity leads to wide customization, and wide customisation leads to performance, and performacne leads to success. Its all about cooperation.
#12
Posted 26 May 2012 - 10:55 AM
#13
Posted 26 May 2012 - 11:01 AM
#14
Posted 26 May 2012 - 11:02 AM
Yes, I would like to see as many as the programers can provide us. Like Optymistik, I also play WoT and enjoy the variety. Not only among the weight classes but also the nationalities. Each nation built their equipment to a slightly different purpose, brawlers or snipers.
But I feel there is a third element in addition to size and weapons loadout. History. We are participating in the chronological recreation of a specific timeline. Throughout this history there were certain events that were played out with key people in their "famous" mechs. Now I do realize that with the Human variable thrown into the mix in a MMO that these events could have different endings. This will be a good thing I feel because I will be a player in this storyline. I will do my best to bring about the conclusion I desire.
#15
Posted 26 May 2012 - 11:02 AM
#16
Posted 26 May 2012 - 11:03 AM
#17
Posted 26 May 2012 - 11:04 AM
#18
Posted 26 May 2012 - 11:05 AM
#19
Posted 26 May 2012 - 11:07 AM
#20
Posted 26 May 2012 - 11:07 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users