Posted 27 January 2013 - 07:40 AM
Yeah, I came to the same realization when I was trying to get to sleep.
However, I still think there is an issue that needs to be resolved. IE equipping ppc's, ac 20's, and LRM 20's where LL, ac 2's, and LRM 10's were envisioned to go or boating ppc's, lrm 20's, ac 20's or gauss to the point where if it wasn't for the devs doubling the armor of the mechs, every mech who faced one of these boats would get insta'popped.
One of the great features of this game is the ability to customize your load outs so you definitely want to maintain this but perhaps too much freedom is the issue. How about, instead of trying to mess around with the physics, they just compartmentalize the critical slots around the hard points?
Take the C1. It has one launcher per arm, an energy hard point in each left and right torso and two energy hard points in the center torso.
The arms can have 5 slot compartmentalized each. This allows the C1 to have up to a LRM 20 in each arm.
The left and right energy hard points can be 2 slots compartmentalized, putting a limit on the size of the energy weapon that can go there to no bigger than a large laser.
The center torso can have the two hard points either having one critical slot each or they can share two. If they share two critical slots, then you can equip a large laser but at the cost of not being able to utilize the other hard point. In fact, hard points sharing crit slots is what can allow for more customization but at the same time still limit the number of weapons that can be equipped. For example take the C1. Give the center torso two 2 ballistic hard points. With 4 hard points sharing only 2 crit slots, the most you can bring is still six weapons. The same as it is now.
Only weapons would be restricted by the compartments. If you have a three slot compartment and you use only two up with a weapon, you can still equip a double heat sink in that third slot provided that you have two slots available outside the compartment within the body part.
Take the Cat A1, it could equip 4 LRM 15's and 2 LRM 5's. It can also boat 6 SRM 6's.
With the LRM route, it packs 144 dmg per alpha! and for 30 dps
With the SRM route, it packs 90 dmg per alpha (22.5 dps) but doesn't give the enemy mech time to duck behind cover and barely gives the AMS time to react if you get within 100m.
If they compartmentalize the hard points to 3-2-2 per arm, then you end up with...
One LRM 15 and two LRM 10s which reduces the alpha of both arms to 126. Much better considering that LRM's can be both avoided with cover and intercepted by AMS.
As for SRMs, it would be one SRM 6 and two SRM 4. This would bring the alpha of both arms down to 70.
This would also leave 3 slots left over per arm for other things like heatsinks, case and ammo, etc.
So long as you have 4 or more hard points of the same type, people will boat weapon. The only way to prevent this is to either never have more than three of one type of hard point (limiting the varients) or limite the size of the weapon that can be equipped to each hard point. I suggest the latter.