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[Suggestion] Make Streaks Hitscan


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#1 CancR

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Posted 27 January 2013 - 12:36 AM

View PostCancR, on 26 January 2013 - 09:53 PM, said:

You could be on to something. Maybe streaks should be the one weapon in the game that is hitscan; If you have the reticle on them and there is nothing in the way , then you can fire, and it registers damage, and if you, you don't fire. This could also be a solution for them not having the spread they should have. If the weapon is hitscan instead of having really fast homing missiles that hit in a far to tight cluster, it could just execute a algorithmic method of saying 'you fired x amount of streaks so this many hit the leg, this many hit ct this many hit arm and maybe one could possible hit head but more likely lt or rt.


Hoping to reach 100 likes to get this implemented into the game!

Garth already posted in one of the treads I started about streaks that they are looking for the single idea to change how streaks work. The ore I think about it the more this really is the perfect tweak,

#2 Theobald Hauser

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Posted 27 January 2013 - 12:56 AM

Source ?

#3 blinkin

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Posted 27 January 2013 - 01:55 AM

View PostCancR, on 27 January 2013 - 12:36 AM, said:


Hoping to reach 100 likes to get this implemented into the game!

Garth already posted in one of the treads I started about streaks that they are looking for the single idea to change how streaks work. The ore I think about it the more this really is the perfect tweak,

i partially agree. i think you should have to hold your target while they are in flight.

i basically beleive they would be best as a sort of chain fire laser guided missile, going directly toward whatever the reticle is pointed at in a single file line. ECM would randomly interfere with this causing the guidance to be randomly lost and reacquired.

definitely not the 100% accuracy of tabletop but it would be much more interesting and fun, while still requiring skill to operate.

#4 Ashnod

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Posted 27 January 2013 - 01:59 AM

Honestly they should be one lock = one shot.. Aka relock for every volley, the machine gun on the other hand should do 2 damage have a cool down and be hit scan

#5 Adridos

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Posted 27 January 2013 - 02:22 AM

And now tell me how you'd animate a hitscan rocket. :)

Edited by Adridos, 27 January 2013 - 02:22 AM.


#6 Crazy Eight

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Posted 27 January 2013 - 03:43 AM

No. so much no. Hitscan for streaks is a dumb idea.

#7 Theobald Hauser

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Posted 27 January 2013 - 05:34 AM

View Postblinkin, on 27 January 2013 - 01:55 AM, said:

i partially agree. i think you should have to hold your target while they are in flight.

i basically beleive they would be best as a sort of chain fire laser guided missile, going directly toward whatever the reticle is pointed at in a single file line. ECM would randomly interfere with this causing the guidance to be randomly lost and reacquired.

definitely not the 100% accuracy of tabletop but it would be much more interesting and fun, while still requiring skill to operate.


It's more what SRMs should be, TT translating-wise.
At this time they're some sort of dumbed down (half range, half salvo) MRMs.
Which is fun to gameplay, still.

Edited by Amarius, 27 January 2013 - 05:38 AM.


#8 Lytharan

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Posted 27 January 2013 - 05:45 AM

I do not like this idea. They do very well, don't modify something that works because some people do not know how to play.

"Garth already posted in one of the treads I started about streaks"
Please give us the link...

#9 CancR

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Posted 27 January 2013 - 08:31 AM

View Postblinkin, on 27 January 2013 - 01:55 AM, said:

i partially agree. i think you should have to hold your target while they are in flight.

i basically beleive they would be best as a sort of chain fire laser guided missile, going directly toward whatever the reticle is pointed at in a single file line. ECM would randomly interfere with this causing the guidance to be randomly lost and reacquired.

definitely not the 100% accuracy of tabletop but it would be much more interesting and fun, while still requiring skill to operate.

Do you mean like a fusion of how they worked in MW:LL? Meaning you still have to acquire a lock on but like dumb fire mode, they follow the crosshairs rather then homing?

View PostAshnod, on 27 January 2013 - 01:59 AM, said:

Honestly they should be one lock = one shot.. Aka relock for every volley, the machine gun on the other hand should do 2 damage have a cool down and be hit scan


If they where do do it that way I want want to see them increase spread of missles, increase the lock on time and increase the cool down time.

#10 Theobald Hauser

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Posted 27 January 2013 - 08:40 AM

Still waiting for your Garth-holy-mission-thing source.

And so in MW:LL Streaks ARE lock-on weapons now ? How many of you are in this head ?

#11 CancR

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Posted 27 January 2013 - 08:45 AM

View PostAmarius, on 27 January 2013 - 08:40 AM, said:

Still waiting for your Garth-holy-mission-thing source.

And so in MW:LL Streaks ARE lock-on weapons now ? How many of you are in this head ?

I never said that they where not, but even as in that post, mentioned how streaks are dumb fired in this manner in MW:LL. Go back to CoD already.

#12 Codejack

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Posted 27 January 2013 - 08:49 AM

No, this is a bad idea.

The only thing wrong with streaks right now is that people don't know how to deal with them, and if the chain-firing smoke/shake is going to be nerfed, then it should be nerfed for ACs, too.

#13 CancR

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Posted 27 January 2013 - 08:55 AM

View PostCodejack, on 27 January 2013 - 08:49 AM, said:

No, this is a bad idea.

The only thing wrong with streaks right now is that people don't know how to deal with them, and if the chain-firing smoke/shake is going to be nerfed, then it should be nerfed for ACs, too.

Streaks you can't 'deal with' because they always hit, and C and do way more damage then trying to line up shots with lasers or DH, where AC you can 'deal' with by dodging.

And no, using ecm isn't the proper way to deal with streaks, that is inciting a MW4 style arms race. In MW4 we dealt with missle boats by bringing more missile boats, which made them bring more missile boat. If you say bring ecm to deal with ssrms then you are for all lines being nothing but ravens,commandos,cicadas, and atals'.

#14 Theobald Hauser

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Posted 27 January 2013 - 09:03 AM

Yes, you did.

And I'm still waiting for this link.
Or have you lied again ?

#15 Codejack

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Posted 27 January 2013 - 09:12 AM

View PostCancR, on 27 January 2013 - 08:55 AM, said:

Streaks you can't 'deal with' because they always hit, and C and do way more damage then trying to line up shots with lasers or DH, where AC you can 'deal' with by dodging.


1) Don't get caught in the open (good advice against all weapons)
2) Find cover/get behind the firing mech (they're close, right?)
3) Torso twist to spread out the damage, especially while weapons are cooling down (remember, they HAVE TO FACE STRAIGHT AT YOU ALL THE TIME OR LOSE LOCK)

Like almost everything else, streaks are easy to deal with once you know how.


View PostCancR, on 27 January 2013 - 08:55 AM, said:

And no, using ecm isn't the proper way to deal with streaks, that is inciting a MW4 style arms race.


Um, I'm the one suggesting we remove ECM entirely, remember?


View PostCancR, on 27 January 2013 - 08:55 AM, said:

In MW4 we dealt with missle boats by bringing more missile boats, which made them bring more missile boat. If you say bring ecm to deal with ssrms then you are for all lines being nothing but ravens,commandos,cicadas, and atals'.


Guess what? Missile boats were hugely powerful all the way back in TT 25 years ago. The solution was tonnage limits so if you brought all LRM-boats you risked your opponent having twice as many lights that would get in close and tear them up.

#16 CancR

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Posted 27 January 2013 - 09:24 AM

View PostCodejack, on 27 January 2013 - 09:12 AM, said:


1) Don't get caught in the open (good advice against all weapons)
2) Find cover/get behind the firing mech (they're close, right?)
3) Torso twist to spread out the damage, especially while weapons are cooling down (remember, they HAVE TO FACE STRAIGHT AT YOU ALL THE TIME OR LOSE LOCK)


None of these work when the streak stack moves at the same top speed you move, 150 KPH, and torso twisting to spread damage doesn't work ether as the ssrms will hit CT anyway. Also they dont have be straight at you the entire time, they keep thier lock pretty much all time once you get, it takes about 3 seconds for the lock to be lost.

None of these work.



Quote

Um, I'm the one suggesting we remove ECM entirely, remember?


How does that help nerf streaks?




Quote

Guess what? Missile boats were hugely powerful all the way back in TT 25 years ago. The solution was tonnage limits so if you brought all LRM-boats you risked your opponent having twice as many lights that would get in close and tear them up.


A tonnage limit would make alot of players happier, but it still doesn't fix streaks.

#17 Theobald Hauser

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Posted 27 January 2013 - 09:31 AM

So no source then ? Are you hearing voices in your head CancR ?


Quote

None of these work when the streak stack moves at the same top speed you move, 150 KPH, and torso twisting to spread damage doesn't work ether as the ssrms will hit CT anyway. Also they dont have be straight at you the entire time, they keep thier lock pretty much all time once you get, it takes about 3 seconds for the lock to be lost.

None of these work.


So the problem is not streaks, it's lights ecm streaks. Again. It's not like no one told you.
Spreading damages work.
Streaks don't hit CTs exclusively, again.
With target decay 2, the decay is exactly 3.5s. It's ONE streak attack at most. ONE. With a module.

Edited by Amarius, 27 January 2013 - 09:31 AM.


#18 Codejack

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Posted 27 January 2013 - 09:52 AM

View PostCancR, on 27 January 2013 - 09:24 AM, said:


None of these work when the streak stack moves at the same top speed you move, 150 KPH, and torso twisting to spread damage doesn't work ether as the ssrms will hit CT anyway.


No; no they don't! I used to get 800+ damage on my streakcat; how could that possibly happen if I was only hitting CTs?

#19 CancR

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Posted 27 January 2013 - 09:58 AM

Because it would count damage done, not damage dealt to make the enemy reach 0. If I have 6 srms and fired a single shot all game getting a kill on a raven that was already red all over, my damage read out at the end would read 90 even though the raven didn't even have 90 points of damage left in ALL of it's body.

Which is why in my 6 ML jenner I do 400-600 damage a game even though I just run around being missed and take pot shots.

#20 Codejack

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Posted 27 January 2013 - 10:01 AM

No, I would tear off arms and legs before they died; Cancr, why don't you load up a streakcat and go play for a while? Eventually you will get a game with no/little enemy ECM, and you can see for yourself.

Streaks do not do what you say.





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