Christopher Dayson, on 26 May 2012 - 02:18 PM, said:
As soon as you start buffing the AC-2 and the SRM-2 you start ruining other weapons. If the AC-2 is boosted to do 3 times damage so it does 6 damage for 6 tons. Sounds reasonable, except you just made the AC-5 completely useless. If you buff the AC-5 you then need to buff the AC-10, and then the AC-20, and the Gauss Rifle, and everything else which puts you in a huge vicious circle.
Not entirely true, as the source of that damage number is sourced from the Solaris Rules, meaning if they go that route, all the balancing has already been done.
AC/2 = 8 damage in 10 seconds. while needing to hit 4 times over the duration for max damage
AC/5 = 10 damage in 10 seconds, while needing to hit 2 times over the duration for max damage
Ultra AC/5 = 20 damage in 10 seconds, while needing to hit 4 times over the duration for max damage
AC/10 = 20 damage in 10 seconds, while needing to hit 2 times over the duration for max damage
AC/20 = 20 damage in 7.5 seconds, while needing to hit 1 time over the duration for max damage
Gauss Rifle = 15 damage in 7.5 seconds, while needing to hit 1 time over the duration for max damage
The higher caliber's, as an obvious side effect, tend to deliver their damage to less overall locations, which tend to result in faster armor breaches.
As an interesting note, the Solaris rules includes all the weapons that are included for the launch of MWO, no more, and no less.