

5 Vs. 8
#21
Posted 27 January 2013 - 08:13 PM
#22
Posted 27 January 2013 - 08:34 PM
#23
Posted 27 January 2013 - 09:26 PM
I was on a team of 4-5 and the enemy had a full team.
I recall people on TS saying "Well we lost, but lets give them a good fight."
The funny thing is, they gave us a Very poor fight! They charged us in maximum groups of 2 (mostly 1) and were eaten alive.
As said before the order to "they only have # players! CHARGE" can easily result in this kind of situation.
Dont take me wrong, only a skilled team and pilots could pull a win out of this.

Since then I have taken every match seriously as a threat with the exception of one: 8man pre-made VS 1 Disconnected Raven 3L
#24
Posted 27 January 2013 - 10:07 PM
Video is also very nice with the music and commentary at the beginning.
#25
Posted 27 January 2013 - 10:36 PM
i started a post about helping others after death. some find it to be a waste of time, this vid proves other wises.
#26
Posted 27 January 2013 - 11:11 PM
congrats to the team for not losing heart just because they dropped 3 down. especially with pugs, i've seen the remaining pugs run out to suicide or outright disconnect when that sort of thing happens
one thing i have to say though, if you're in an LRM boat DDC, shield with your right side, not your left. also 20+15+15 will save you 1 ton and 1 crit over 20+20+10, with essentially the same dps & hps
King Arthur IV, on 27 January 2013 - 10:36 PM, said:
this video proves nothing of the sort
the only thing useful that was communticated by a dead guy was that the last enemy was at their base
of course, anyone paying attention to what had just happened should know where he was by the fact that he killed their disconnect (blah has killed _____)
and if not from that, then about 5 seconds later when their own base starts getting capped
not to mention, that piece of info ended up to their detriment. they would've won, faster, and with 1 fewer casualty, if that last guy just went with OP to enemy base to help cap
#27
Posted 27 January 2013 - 11:34 PM
p00k, on 27 January 2013 - 11:11 PM, said:
congrats to the team for not losing heart just because they dropped 3 down. especially with pugs, i've seen the remaining pugs run out to suicide or outright disconnect when that sort of thing happens
one thing i have to say though, if you're in an LRM boat DDC, shield with your right side, not your left. also 20+15+15 will save you 1 ton and 1 crit over 20+20+10, with essentially the same dps & hps
this video proves nothing of the sort
the only thing useful that was communticated by a dead guy was that the last enemy was at their base
of course, anyone paying attention to what had just happened should know where he was by the fact that he killed their disconnect (blah has killed _____)
and if not from that, then about 5 seconds later when their own base starts getting capped
not to mention, that piece of info ended up to their detriment. they would've won, faster, and with 1 fewer casualty, if that last guy just went with OP to enemy base to help cap
thats all you need sometimes befor you dc.
"died at ???" "stalker red core"
lil things.
#28
Posted 27 January 2013 - 11:49 PM
Can put almost as many LRMs in the air as the OPs build, but has Artemis to tighten the spread and maximize damage.
(I know Artemis requires LOS, but to get the good shots that is practically required for good LRM boating... or so I hear)
TAG in one arm to punch through enemy ECM.
And ER PPC in the other arm. (If you can only have 1 energy weapon, it might as well be the biggest and the baddest. The long reach would also complement your LRM damage.... because again, everything should be LOS to begin with.)
18 DHS to more than handle any heat, and all the armor where it counts. (though slightly front loaded for obvious reasons)
I ask, because I should probably give the LRM DDC a try before I bash it.
Though I must admit, my dislike for Atlas LRM boats is mostly due to many many games played with players who were very very bad at them.

Edited by Ravennus, 27 January 2013 - 11:49 PM.
#29
Posted 28 January 2013 - 11:06 AM
Cato Phoenix, on 27 January 2013 - 10:07 PM, said:
Video is also very nice with the music and commentary at the beginning.
Thanks man

p00k, on 27 January 2013 - 11:11 PM, said:
I keep my ammo in my left side, so using it to shield would be just as bad as using the right side. And I priorities heat management and sustained fire on that build, so when I get close to an overheat I can bleed heat while sustaining fire with my LRM 10
Ravennus, on 27 January 2013 - 11:49 PM, said:
Can put almost as many LRMs in the air as the OPs build, but has Artemis to tighten the spread and maximize damage.
(I know Artemis requires LOS, but to get the good shots that is practically required for good LRM boating... or so I hear)
TAG in one arm to punch through enemy ECM.
And ER PPC in the other arm. (If you can only have 1 energy weapon, it might as well be the biggest and the baddest. The long reach would also complement your LRM damage.... because again, everything should be LOS to begin with.)
18 DHS to more than handle any heat, and all the armor where it counts. (though slightly front loaded for obvious reasons)
I ask, because I should probably give the LRM DDC a try before I bash it.
Though I must admit, my dislike for Atlas LRM boats is mostly due to many many games played with players who were very very bad at them.

That's a nice build, but I would never use an ER PPC just because of the heat, I wouldn’t be able to manage the heat from it and keep up my LRM rate of fire, even though that build looks better than mine

#30
Posted 28 January 2013 - 11:29 AM
A group of pugs, generally smart ones, will rally around you... in a way pushing you forward. Problem is, you cant be the vanguard in a stand off mech, and a standoff mech doesnt work if nobody is willing to go forward and engage the enemy.
I have a build I commonly use that you may consider trying...
2xLRM15 + Art, Gauss, 2xLL. Or LRM15 + LRM10, Gauss, 2xLL, Tag.
This build regularly gets 1000+ damage and can engage at all ranges, up to 200m with equal effectiveness, and < 200m, it only loses the LRMs. Amazingly enough, you gauss someones butt, they run right out of the 200m protective range ... happens ALL the time.
Downside to the build, against a straight AC20+3xSRM6 brawler Atlas, you are fighting at about half effectiveness compared to them if at point blank range. Then again, you are fighting at 30000000 times their effectiveness over 400m or so.
#31
Posted 30 January 2013 - 07:29 PM
#32
Posted 30 January 2013 - 08:02 PM
As far as your launchers, 3xLRM15 with Arti is only 5 less missiles, 1 ton less, 1 less heat and makes the missiles you do fire more effective. It also puts them all on the same cooldown. If you feel Arti is a waste when you have TAG, you can scratch that and save 4(!) tons and 3 crits compared to your loadout. IMO, 4 tons for 5 missiles is wasted tonnage. I certainly wouldn't pay 4 tons for a LRM 5. You'd use slightly less ammo and be able to carry a lot more, if that's where you chose to use the tonnage.
Not trying to belittle your win. Winning 5v8 is always an accomplishment. Just something to think about regarding efficiency.
#33
Posted 30 January 2013 - 08:06 PM
Edited by wolf74, 30 January 2013 - 08:13 PM.
#34
Posted 30 January 2013 - 08:10 PM

#35
Posted 30 January 2013 - 09:00 PM
#36
Posted 30 January 2013 - 09:22 PM
Hoaggie, on 28 January 2013 - 11:06 AM, said:
That's a nice build, but I would never use an ER PPC just because of the heat, I wouldn’t be able to manage the heat from it and keep up my LRM rate of fire, even though that build looks better than mine

Thanks! I've been working on my mech building skills!

But good news about the ER PPC! The Feb 5 patch is supposed to reduce the heat AND make it shut down ECM for 5 seconds with each hit. Should be interesting, especially vs. another slow moving DDC Atlas with ECM.
Let me know if you give the build a try... my time is limited and I'm working on some other mechs at the moment.
#37
Posted 21 February 2013 - 09:24 PM
#38
Posted 26 February 2013 - 12:37 PM
#39
Posted 26 February 2013 - 01:18 PM
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