Jump to content

5 Vs. 8


38 replies to this topic

#21 Rhakthul

    Member

  • PipPip
  • 28 posts

Posted 27 January 2013 - 08:13 PM

That was a fun video to watch. Reminds me of the time we were down 5v8 and we still killed ~5-6 of them before losing to a cap. Fun times.

#22 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 27 January 2013 - 08:34 PM

lol ya'll got lucky. cool video though.

#23 TungstenWall

    Member

  • PipPipPipPipPipPip
  • 426 posts

Posted 27 January 2013 - 09:26 PM

I was in a similar situation.

I was on a team of 4-5 and the enemy had a full team.
I recall people on TS saying "Well we lost, but lets give them a good fight."
The funny thing is, they gave us a Very poor fight! They charged us in maximum groups of 2 (mostly 1) and were eaten alive.

As said before the order to "they only have # players! CHARGE" can easily result in this kind of situation.
Dont take me wrong, only a skilled team and pilots could pull a win out of this. :P


Since then I have taken every match seriously as a threat with the exception of one: 8man pre-made VS 1 Disconnected Raven 3L

#24 Cato Phoenix

    Member

  • PipPipPipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 843 posts

Posted 27 January 2013 - 10:07 PM

Nice piloting, and nice use of cover there.

Video is also very nice with the music and commentary at the beginning.

#25 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 27 January 2013 - 10:36 PM

http://mwomercs.com/...56#entry1765156

i started a post about helping others after death. some find it to be a waste of time, this vid proves other wises.

#26 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 27 January 2013 - 11:11 PM

yes yes, stupid enemy team with awful builds(3machinegun hunchbackG? why is a stalker putting ammo in a side torso? etc).
congrats to the team for not losing heart just because they dropped 3 down. especially with pugs, i've seen the remaining pugs run out to suicide or outright disconnect when that sort of thing happens

one thing i have to say though, if you're in an LRM boat DDC, shield with your right side, not your left. also 20+15+15 will save you 1 ton and 1 crit over 20+20+10, with essentially the same dps & hps

View PostKing Arthur IV, on 27 January 2013 - 10:36 PM, said:

i started a post about helping others after death. some find it to be a waste of time, this vid proves other wises.

this video proves nothing of the sort

the only thing useful that was communticated by a dead guy was that the last enemy was at their base

of course, anyone paying attention to what had just happened should know where he was by the fact that he killed their disconnect (blah has killed _____)

and if not from that, then about 5 seconds later when their own base starts getting capped

not to mention, that piece of info ended up to their detriment. they would've won, faster, and with 1 fewer casualty, if that last guy just went with OP to enemy base to help cap

#27 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 27 January 2013 - 11:34 PM

View Postp00k, on 27 January 2013 - 11:11 PM, said:

yes yes, stupid enemy team with awful builds(3machinegun hunchbackG? why is a stalker putting ammo in a side torso? etc).
congrats to the team for not losing heart just because they dropped 3 down. especially with pugs, i've seen the remaining pugs run out to suicide or outright disconnect when that sort of thing happens

one thing i have to say though, if you're in an LRM boat DDC, shield with your right side, not your left. also 20+15+15 will save you 1 ton and 1 crit over 20+20+10, with essentially the same dps & hps


this video proves nothing of the sort

the only thing useful that was communticated by a dead guy was that the last enemy was at their base

of course, anyone paying attention to what had just happened should know where he was by the fact that he killed their disconnect (blah has killed _____)

and if not from that, then about 5 seconds later when their own base starts getting capped

not to mention, that piece of info ended up to their detriment. they would've won, faster, and with 1 fewer casualty, if that last guy just went with OP to enemy base to help cap


thats all you need sometimes befor you dc.

"died at ???" "stalker red core"

lil things.

#28 Ravennus

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 27 January 2013 - 11:49 PM

If I really wanted to try a long distance LRM boat DDC, how about something like this build? AS7-D-DC "Longbow"

Can put almost as many LRMs in the air as the OPs build, but has Artemis to tighten the spread and maximize damage.
(I know Artemis requires LOS, but to get the good shots that is practically required for good LRM boating... or so I hear)

TAG in one arm to punch through enemy ECM.

And ER PPC in the other arm. (If you can only have 1 energy weapon, it might as well be the biggest and the baddest. The long reach would also complement your LRM damage.... because again, everything should be LOS to begin with.)

18 DHS to more than handle any heat, and all the armor where it counts. (though slightly front loaded for obvious reasons)



I ask, because I should probably give the LRM DDC a try before I bash it.
Though I must admit, my dislike for Atlas LRM boats is mostly due to many many games played with players who were very very bad at them. :P

Edited by Ravennus, 27 January 2013 - 11:49 PM.


#29 Hoaggie

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 357 posts

Posted 28 January 2013 - 11:06 AM

View PostCato Phoenix, on 27 January 2013 - 10:07 PM, said:

Nice piloting, and nice use of cover there.

Video is also very nice with the music and commentary at the beginning.


Thanks man :P

View Postp00k, on 27 January 2013 - 11:11 PM, said:

one thing i have to say though, if you're in an LRM boat DDC, shield with your right side, not your left. also 20+15+15 will save you 1 ton and 1 crit over 20+20+10, with essentially the same dps & hps



I keep my ammo in my left side, so using it to shield would be just as bad as using the right side. And I priorities heat management and sustained fire on that build, so when I get close to an overheat I can bleed heat while sustaining fire with my LRM 10

View PostRavennus, on 27 January 2013 - 11:49 PM, said:

If I really wanted to try a long distance LRM boat DDC, how about something like this build? AS7-D-DC "Longbow"

Can put almost as many LRMs in the air as the OPs build, but has Artemis to tighten the spread and maximize damage.
(I know Artemis requires LOS, but to get the good shots that is practically required for good LRM boating... or so I hear)

TAG in one arm to punch through enemy ECM.

And ER PPC in the other arm. (If you can only have 1 energy weapon, it might as well be the biggest and the baddest. The long reach would also complement your LRM damage.... because again, everything should be LOS to begin with.)

18 DHS to more than handle any heat, and all the armor where it counts. (though slightly front loaded for obvious reasons)



I ask, because I should probably give the LRM DDC a try before I bash it.
Though I must admit, my dislike for Atlas LRM boats is mostly due to many many games played with players who were very very bad at them. :(


That's a nice build, but I would never use an ER PPC just because of the heat, I wouldn’t be able to manage the heat from it and keep up my LRM rate of fire, even though that build looks better than mine :)

#30 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 28 January 2013 - 11:29 AM

Pugging in a range Atlas D-DC can get... annoying.

A group of pugs, generally smart ones, will rally around you... in a way pushing you forward. Problem is, you cant be the vanguard in a stand off mech, and a standoff mech doesnt work if nobody is willing to go forward and engage the enemy.

I have a build I commonly use that you may consider trying...

2xLRM15 + Art, Gauss, 2xLL. Or LRM15 + LRM10, Gauss, 2xLL, Tag.

This build regularly gets 1000+ damage and can engage at all ranges, up to 200m with equal effectiveness, and < 200m, it only loses the LRMs. Amazingly enough, you gauss someones butt, they run right out of the 200m protective range ... happens ALL the time.

Downside to the build, against a straight AC20+3xSRM6 brawler Atlas, you are fighting at about half effectiveness compared to them if at point blank range. Then again, you are fighting at 30000000 times their effectiveness over 400m or so.

#31 Bonedog

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 72 posts
  • Twitch: Link
  • LocationLouisiana

Posted 30 January 2013 - 07:29 PM

I always try to give assistance when possible. Thanks for the kudos. It was hard fought for sure.

#32 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 30 January 2013 - 08:02 PM

Had a drop with 8v4 yesterday. No DC or AFK, just 8v4. Not bragging, I was on the 8 side, just mentioning the drop.

As far as your launchers, 3xLRM15 with Arti is only 5 less missiles, 1 ton less, 1 less heat and makes the missiles you do fire more effective. It also puts them all on the same cooldown. If you feel Arti is a waste when you have TAG, you can scratch that and save 4(!) tons and 3 crits compared to your loadout. IMO, 4 tons for 5 missiles is wasted tonnage. I certainly wouldn't pay 4 tons for a LRM 5. You'd use slightly less ammo and be able to carry a lot more, if that's where you chose to use the tonnage.

Not trying to belittle your win. Winning 5v8 is always an accomplishment. Just something to think about regarding efficiency.

#33 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 30 January 2013 - 08:06 PM

I drop in a game Last Sunday, 4 in a group Drop in game. On Our Side we had 1 disco/6 Active, the other team only 4 drop into the game total. The Map was River city Night with us on South Dock. So me a member of my Team Jump in to the ship and Said we would not fight so it it would be a 4VS4 (I was in a SRM Cat, and the other was a Raven). Our team won but Felt a Lot better know they had a good Fighting chance.

Edited by wolf74, 30 January 2013 - 08:13 PM.


#34 Bryan Kerensky

    Member

  • PipPipPipPipPipPip
  • 246 posts

Posted 30 January 2013 - 08:10 PM

Well done :o

#35 AceTimberwolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • Location春日部市、埼玉県、日本; アメリカ: Arcadia, CA

Posted 30 January 2013 - 09:00 PM

Out Numbered Matches are the best.. Especially when you win! = P

#36 Ravennus

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 30 January 2013 - 09:22 PM

View PostHoaggie, on 28 January 2013 - 11:06 AM, said:


That's a nice build, but I would never use an ER PPC just because of the heat, I wouldn’t be able to manage the heat from it and keep up my LRM rate of fire, even though that build looks better than mine :huh:


Thanks! I've been working on my mech building skills! :o

But good news about the ER PPC! The Feb 5 patch is supposed to reduce the heat AND make it shut down ECM for 5 seconds with each hit. Should be interesting, especially vs. another slow moving DDC Atlas with ECM.

Let me know if you give the build a try... my time is limited and I'm working on some other mechs at the moment.

#37 Armoured Cavalry

    Rookie

  • Knight Errant
  • Knight Errant
  • 5 posts

Posted 21 February 2013 - 09:24 PM

Fame at last lol don't worry I won't let it go to my head but was defo fun and rember if ur 3 men down they might have been the 3 superstars that friendly fire or lunatic charge and die in first to mins quality over quantity every time mate

#38 Hoaggie

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 357 posts

Posted 26 February 2013 - 12:37 PM

I'm glad you found this, you were awesome in that match

#39 Hawks

    Member

  • PipPipPipPipPipPipPip
  • 548 posts
  • LocationFalling Outside The Normal Moral Constraints

Posted 26 February 2013 - 01:18 PM

I was in a 7v5 (to my team's advantage) match earlier today. To even things up a bit I declared that I would not be using my medium lasers. We won with a cap in the end. Fun match though.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users