

Couple New Ideas For Game Modes
Started by Corralis, Jan 27 2013 08:20 AM
11 replies to this topic
#1
Posted 27 January 2013 - 08:20 AM
*I posted this in the general discussion forum but I thought it was such a good idea that it deserved to be posted in here*
Firstly I'll start by saying that I am not a fan of the current capping system in assault matches. It just makes a lot of games turn into cap races where one team goes up one side of the map and another team goes up the other and only rarely does a fight occur. It's quite boring and I think most of you will agree with me.
The post I wrote on the general discussion forum is below.
I actually have a couple of ideas about this. Firstly I agree that the current capping system isn't that good, there's no point in using the 'just defend your base' argument when there isn't a single player that I have seen in my 1000+ matches who actually does this (unless your an LRM carrier and then it's just common sense but your not defending cause your useless at close range).
So the first idea is this, instead of having 2 bases you have 1 base on the map and the first team to cap it wins but it takes a full 2 to 3 minutes to cap the base and the enemy team can get onto the cap and reverse your work (bit like conquest is now but with 1 cap point). This could add a lot of fun to the game as it isn't just whoever can get the fastest mechs to the point first wins cause the cap takes so long that your assaults are in place long before you can finish capping. Also it brings everyone to the fight.
The second Idea is this, Same mechanics we have now but instead of the objective being Capture enemy base OR destroy all enemies it's Capture the base AND destroy all enemies. You could add in a little punishment wherein if a team manages captures your base first then you lose your radar capabilities for the rest of the match and have to fight blind so it gives you a damn good reason to defend your base, but the game isn't over if you do and it's still possible to win (albeit much harder).
Firstly I'll start by saying that I am not a fan of the current capping system in assault matches. It just makes a lot of games turn into cap races where one team goes up one side of the map and another team goes up the other and only rarely does a fight occur. It's quite boring and I think most of you will agree with me.
The post I wrote on the general discussion forum is below.
I actually have a couple of ideas about this. Firstly I agree that the current capping system isn't that good, there's no point in using the 'just defend your base' argument when there isn't a single player that I have seen in my 1000+ matches who actually does this (unless your an LRM carrier and then it's just common sense but your not defending cause your useless at close range).
So the first idea is this, instead of having 2 bases you have 1 base on the map and the first team to cap it wins but it takes a full 2 to 3 minutes to cap the base and the enemy team can get onto the cap and reverse your work (bit like conquest is now but with 1 cap point). This could add a lot of fun to the game as it isn't just whoever can get the fastest mechs to the point first wins cause the cap takes so long that your assaults are in place long before you can finish capping. Also it brings everyone to the fight.
The second Idea is this, Same mechanics we have now but instead of the objective being Capture enemy base OR destroy all enemies it's Capture the base AND destroy all enemies. You could add in a little punishment wherein if a team manages captures your base first then you lose your radar capabilities for the rest of the match and have to fight blind so it gives you a damn good reason to defend your base, but the game isn't over if you do and it's still possible to win (albeit much harder).
#2
Posted 27 January 2013 - 10:44 AM
Seriously?? Nothing???
#3
Posted 27 January 2013 - 11:51 AM
Mostly good ideas, but anything is better than current conquest!
Mode inspired by Battlefield32vs32, big maps, respawn simply dont work in MWO ... NO 12vs12 wont make anything better!
Inspire by games with similar conditions, like Counterstrike ~16vs16, small maps, no respawns ... do u saw any conquest in CS, NO beacause it doesnt work!!!
Mode inspired by Battlefield
Inspire by games with similar conditions, like Counterstrike ~
#4
Posted 27 January 2013 - 11:56 AM
Well Conquest wasn't my inspiration for these ideas. This was a way to change up assault and make it better.
#5
Posted 27 January 2013 - 06:08 PM
Bump
#7
Posted 27 January 2013 - 07:57 PM
Yes, I like these ideas. I just posted on my idea of a simple Last Man Standing mode, whereas it is simply team Vs team. No stupid caps needed!
#8
Posted 27 January 2013 - 08:38 PM
Idea #1. Is interesting. Because it brings everyone to the fight.
Idea #2. Would probably, just have the same result as what we have now with Assault Mode (Minus, the occasional base rush). Everyone just treating it like a regular team deathmatch.
We realy do need a team and free-for-all meathmatch. So, people will not treat Assault Mode like one.
Idea #2. Would probably, just have the same result as what we have now with Assault Mode (Minus, the occasional base rush). Everyone just treating it like a regular team deathmatch.
We realy do need a team and free-for-all meathmatch. So, people will not treat Assault Mode like one.
#10
Posted 28 January 2013 - 05:51 AM
Eddrick, on 27 January 2013 - 08:38 PM, said:
Idea #1. Is interesting. Because it brings everyone to the fight.
Idea #2. Would probably, just have the same result as what we have now with Assault Mode (Minus, the occasional base rush). Everyone just treating it like a regular team deathmatch.
We really do need a team and free-for-all deathmatch. So, people will not treat Assault Mode like one.
Idea #2. Would probably, just have the same result as what we have now with Assault Mode (Minus, the occasional base rush). Everyone just treating it like a regular team deathmatch.
We really do need a team and free-for-all deathmatch. So, people will not treat Assault Mode like one.
Yes well Idea 2 was more of a replacement to Assault mode than a different game mode and while I agree it will pretty much be a big fight between the two teams, you can gain a massive advantage by capping early and removing a teams co-ordination abilities. I think it will add a lot more strategy to the game as well because you really do need to defend your base if you want to win and not just bring 8 people to the centre of a map and duke it out.
#11
Posted 28 January 2013 - 05:52 AM
BUMP
#12
Posted 28 January 2013 - 05:53 AM
It just means that if your base is capped early then the game isn't entirely lost and there is still a chance of getting that victory.
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