Jump to content

Jump Jets Make Me Want To Punch A Baby Seal Right In The Face!


25 replies to this topic

#1 Kinilan

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 134 posts

Posted 27 January 2013 - 05:42 PM

This was almost a giant essay like post. Nuts to that. Lets get to the point!

I'm not a JJ user. They don't work on the mechs I like. Wouldn't take them now even if they did. Heat generation is fine. Multiple units for full flight time makes sense but not with the current lack of vertical thrust. They certainly make mechs more agile. Spiders, Jenners and the RVN-4X can dash past a target, jump and spin and continue to deal damage or jump and trust to change direction a bit faster but not even the spider gains more mobility.

The slow climb speeds don't help you get over rough terrain or buildings to attack or escape, it just leaves you exposed. I could see a benefit in the future when the grade of a hill slows you down but right now the benefits aren't worth the weight.

I've never seen a jump capable mech (even when all you needed was a single JJ) and thought "I'd better not engage them where the terrain can give them an advantage." I just want them to jump so their legs stop moving and I can alpha one into oblivion.

#2 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 27 January 2013 - 05:44 PM

Well, I agree with all your points, thats for sure. Jumpjets are in need of some tweaking, however, based on the Dev Q&A, it doesnt look like that will be happening :P

#3 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 27 January 2013 - 05:45 PM

Posted Image

#4 Zartakras

    Member

  • PipPip
  • The Raider
  • The Raider
  • 41 posts

Posted 27 January 2013 - 05:48 PM

I don't know why people keep saying JJs aren't being tweaked based on the Ask the Devs. That has been cleared up and JJs are being adjusted.

#5 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 27 January 2013 - 05:48 PM

Why can't I hop around like an Assault Space Marine :P

#6 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 27 January 2013 - 05:52 PM

View PostZartakras, on 27 January 2013 - 05:48 PM, said:

I don't know why people keep saying JJs aren't being tweaked based on the Ask the Devs. That has been cleared up and JJs are being adjusted.


because while some dev responses say they're looking into it, there's also this:

View PostBryan Ekman, on 22 January 2013 - 01:09 PM, said:

Q: Do you have any plans on reworking/modifying jumpjet mechanics? For example speeding up the lift off?
A: No plans currently. All mechanics are review regularly and may be tuned.


#7 Inconspicuous

    Member

  • PipPipPipPipPipPip
  • 456 posts

Posted 27 January 2013 - 05:53 PM

View PostZartakras, on 27 January 2013 - 05:48 PM, said:

I don't know why people keep saying JJs aren't being tweaked based on the Ask the Devs. That has been cleared up and JJs are being adjusted.


I do....

http://mwomercs.com/...20#entry1776920

Quote

Q: Do you have any plans on reworking/modifying jumpjet mechanics? For example speeding up the lift off?

A: No plans currently. All mechanics are review regularly and may be tuned.


#8 Kinilan

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 134 posts

Posted 27 January 2013 - 05:54 PM

View PostZartakras, on 27 January 2013 - 05:48 PM, said:

I don't know why people keep saying JJs aren't being tweaked based on the Ask the Devs. That has been cleared up and JJs are being adjusted.


Got a quote for that? ATD says no plans. There needs to be plans. master plans, grand plans.

This (Jump jets) is a thing that is terrible. please make it not terrible.

#9 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 27 January 2013 - 05:54 PM

View Postp00k, on 27 January 2013 - 05:52 PM, said:


because while some dev responses say they're looking into it, there's also this:

View PostInconspicuous, on 27 January 2013 - 05:53 PM, said:


Exactly.

#10 Jetfire

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,746 posts
  • LocationMinneapolis, MN

Posted 27 January 2013 - 06:04 PM

Guys you missed the followup. They are not changing the *Fundamentals* of jump jets. They are adjusting the climb rates, just not the max height or core code. IE no directional JJ yet, or JJ's that deal damage to mechs below, etc. They are tuning the rate of ascent though which is the core issue now.

Edited by Jetfire, 27 January 2013 - 06:04 PM.


#11 Kinilan

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 134 posts

Posted 27 January 2013 - 06:06 PM

View PostJetfire, on 27 January 2013 - 06:04 PM, said:

Guys you missed the followup. They are not changing the *Fundamentals* of jump jets. They are adjusting the climb rates, just not the max height or core code. IE no directional JJ yet, or JJ's that deal damage to mechs below, etc. They are tuning the rate of ascent though which is the core issue now.


Yes I missed the follow up.. Thanks for the info.

#12 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 27 January 2013 - 06:06 PM

View PostJetfire, on 27 January 2013 - 06:04 PM, said:

Guys you missed the followup. They are not changing the *Fundamentals* of jump jets. They are adjusting the climb rates, just not the max height or core code. IE no directional JJ yet, or JJ's that deal damage to mechs below, etc. They are tuning the rate of ascent though which is the core issue now.

Source?

#13 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 27 January 2013 - 06:09 PM

Thing is they dont make the mechs 'more agile'. Not now, not before. Why? When they land they take a massive drop in speed.

They should instead slide as if they were being pushed by a bigger mech in a direction matching their landing vector for a second or two.

this crap of jump-stop at landing and insta-speed up in a completely different direction is what makes it unrealistic and exploitable.

#14 Inconspicuous

    Member

  • PipPipPipPipPipPip
  • 456 posts

Posted 27 January 2013 - 06:09 PM

View PostJetfire, on 27 January 2013 - 06:04 PM, said:

Guys you missed the followup. They are not changing the *Fundamentals* of jump jets. They are adjusting the climb rates, just not the max height or core code. IE no directional JJ yet, or JJ's that deal damage to mechs below, etc. They are tuning the rate of ascent though which is the core issue now.

Totally missed that!!! :P

Where is it from?

#15 Zartakras

    Member

  • PipPip
  • The Raider
  • The Raider
  • 41 posts

Posted 27 January 2013 - 06:19 PM

http://mwomercs.com/...46#entry1777646

#16 Inconspicuous

    Member

  • PipPipPipPipPipPip
  • 456 posts

Posted 27 January 2013 - 06:40 PM

View PostZartakras, on 27 January 2013 - 06:19 PM, said:



Thanks

#17 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 27 January 2013 - 07:28 PM

View PostPaul Inouye, on 23 January 2013 - 11:03 AM, said:

I'm changing the JJ trajectory.... :P


#18 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 27 January 2013 - 07:31 PM

View PostZartakras, on 27 January 2013 - 06:19 PM, said:


Hmmmm... Interesting. Well. I don't know. The devs seem to contradict themselves and each other too much. No biggie, hopefully there is a future though for JJs

#19 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 27 January 2013 - 09:10 PM

View PostZeno Scarborough, on 27 January 2013 - 05:48 PM, said:

Why can't I hop around like an Assault Space Marine :P


Play Planetside2 for now to get your jump fix, there's jump infantry. Or the actual Space Marine game if the MP is still going. It was fun when I played.

#20 Arthur Heath

    Member

  • PipPip
  • 30 posts

Posted 27 January 2013 - 09:18 PM

What Jumpjets feel like ATM
Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users