Wolf87535, on 29 January 2013 - 07:10 AM, said:
I agree that they are limited because of netcode..... can you imagine what the spider top speed would be otherwise?

Again, the argument is that they
need a engine size/speed boost to be more competitive and viable when compared to other light mechs. I am also suggesting that the 2x and 4x would see far more use if they had a comparable top speed to the 3L. The jenner is capable of a much higher top speed and carries more firepower, the commando is faster and carries a comparable amount of firepower, the spider.....well that is its own issue. Presumably when jump jets get revisited, that will actually be a significant advantage....but there is a whole other thread for that. You make a good argument sir, again I will admit I am biased

Actually, you don't have to keep repeating that you're biased in favor of your own suggestion, as that bias is part of the default assumption - the thinking is that if you
weren't biased in favor of said suggestion, you wouldn't have made it in the first place or persisted in arguing in its favor.
That being said, I must admit that I'm somewhat biased the other way - I like the general idea behind the Engine restrictions (though, not the additional speed cap that slows the faster 'Mechs).
Personally, I feel that the engine restrictions should be kept in place largely to aid in role preservation, especially with regard to Light and Medium 'Mechs, which respectively tend to be designed for scout/harasser and vanguard/striker roles.
I rather like the notion of Lights and Mediums being (or becoming) the go-to 'Mechs for the roles for which they were designed, rather than heavily min-maxed Assaults moving at Light/Medium speeds being the norm.
I feel that it also adds another layer of individuality for each chassis, and even for variants within chassis.
As an example, the CN9-D
Centurion is faster than all of the other
Centurion variants because it starts with a higher-rated, more powerful Engine;
it was explicitly designed to be faster, at the cost of Engine weight (15.5t for the CN9-D's 300 XL, versus 11.5 tons for the Standard 200 used by the CN9-A and CN9-AL), durability and longevity (the CN9-D's use of an XL Engine means that it can be taken down by destroying the side-torsos, a weakness that the other variants don't have), and repair/maintenance costs (4.9 million c-bills for the 300 XL, versus 1.2 million for the Standard 200).
Likewise, the AWS-9M was designed to be faster than the other
Awesome variants, the CTF-4X is designed to be slower than the other
Cataphracts... and (most importantly for this conversation) the RVN-3L is designed to be faster than the other
Raven variants.
So, the RVN-3L is a fast and LosTech-heavy (imagine what will happen when repair and rearm costs return...

) electronic warfare specialist, the RVN-4X has ballistics (and the capacity to become a pseudo-
Hollander) and is jump-capable (a characteristic the actual
Hollander would lack), and the RVN-2X is a near energy boat (4 energy hardpoints and a single missile hardpoint allow it to match the JR7-K and very nearly match the JR7-D (one missile hardpoint short!)) that starts with more armor than the other variants (and more than the comparable
Jenner variants) and is the cheapest
Raven (in terms of both c-bills and MC; it's also cheaper than all of the
Jenner variants).
It's not as though the -2X and -4X have nothing to offer or are "unviable", but what they offer just happens to not be the current FOTM build.