

Not Paying A Dime For This Game, Here Is Why:
#1
Posted 29 January 2013 - 05:17 PM
1. The price of mechs is ridiculous, I refuse to pay half the cost of a brand new AAA title for one mech. Idea: Lower the damn cost, Sell more mechs. Sorry a 20% discount for 3 days will not cut it.
2. The paint system? This is blatant pandering to rich gamers with nothing else to spend their money on. Idea: Halve the MC cost, and make any skin permanent for the mech, and any color bought permanent for the account. Then make it so it costs 300,000 or so cbills to repaint. Then you have a pricing model that people will spend money on, and a cbill sink to encourage more premium time.
3. Premium time? 250 MC for one day. Ridiculous. Most F2P games have a small permanent incentive once you buy something like 10% xp gain for your account. Idea: Again, halve the cost of premium time, and when you do buy premium time you get a permanent 10% cbill boost added to your account that goes in to effect if you are not using premium.
4. Hero mechs? This is pretty much the worst thing you guys added. Why? They are unique variants. So far they seem somewhat balanced (the muromets being the only possible exception). However, chances are, that eventually you will release a hero mech that is flat out better than the others in it's chassis. Also having unique variants that only money buys throws game balance out the window when considering future league play. Idea: Increase the cbill gain, and make a cbill only standard skin variant. Also reduce the flat out stupid high costs for them.
Again your business model is terrible and I don't spend my hard earned money on terrible things. I want value for my money, and right now your model does not offer that. Even if you fix the pricing on stuff, I will not ever buy a hero mech as long as their is not a cbill only vanilla copy. I prefer to fight my enemies on even terms and let skill determine the outcome not my wallet.
#2
Posted 29 January 2013 - 05:19 PM
#3
Posted 29 January 2013 - 05:20 PM
#4
Posted 29 January 2013 - 05:23 PM
DONTBROMEBRO, on 29 January 2013 - 05:17 PM, said:
4. Hero mechs? This is pretty much the worst thing you guys added. Why? They are unique variants. So far they seem somewhat balanced (the muromets being the only possible exception). However, chances are, that eventually you will release a hero mech that is flat out better than the others in it's chassis. Also having unique variants that only money buys throws game balance out the window when considering future league play. Idea: Increase the cbill gain, and make a cbill only standard skin variant. Also reduce the flat out stupid high costs for them.
Hero mechs are pretty much premium content, that doesn't have access to basic features; camo specs. dumb isn't it?
I like your idea of hero mechs, having a standard skin variant for sale for C-bills. It would still need to be 2x non hero variant cbill cost though.
Personally, i think it would be a good idea. to release these hero mechs for C-bills later down the line, or even right now for 3x the cost of non hero variants. that way its not P2W because people can still buy it. it is pay for convenience because, you are just speeding up the acquisition of something you can already get.
Edited by Tennex, 29 January 2013 - 05:24 PM.
#5
Posted 29 January 2013 - 05:24 PM
Edited by Monky, 29 January 2013 - 05:24 PM.
#6
Posted 29 January 2013 - 05:27 PM
Edited by DONTBROMEBRO, 29 January 2013 - 05:27 PM.
#7
Posted 29 January 2013 - 05:34 PM
Now if only you were indicative of be majority of players PGI might do something about the prices but seeing as nothing's moving we can only surmise that things aren't that bad for them.
Please don't start with crystal ball prophecies either.
#8
Posted 29 January 2013 - 05:35 PM
DONTBROMEBRO, on 29 January 2013 - 05:27 PM, said:
Indeed.
#9
Posted 29 January 2013 - 05:36 PM
Cool story bro. totally your prerogative. that's why it's called "free to Play", ya know?
#10
Posted 29 January 2013 - 05:38 PM
The rest dont bother me. Considering it's a smarter investment to buy time rather than a single mech. Hero mechs aren't flat out better and therefore a moot point. (The slippery slope argument can be made for almost anything.) They really only offer a different configuration and paint scheme...considering players can also buy premo time to increase c-bill generation as well.
#11
Posted 29 January 2013 - 05:39 PM
Their is some validity to such a thought, hero mechs really have almost no variable cost (they are just electrons, although they certainly have a fixed and opportunity cost) and so selling them in bulk might make sense. Though it's likely that they have calculated out the different methods and found that this method is superior. After all we players don't have access to the same data that the devs do. I think such a discussion could be useful to PGI but I fear that the tone of your post won't be conductive to a rational debate and will probably just result in flames and will be ignored by the devs as whining when I think you were trying to provide some constructive criticism.
#12
Posted 29 January 2013 - 05:42 PM
DONTBROMEBRO, on 29 January 2013 - 05:17 PM, said:
3. Premium time? 250 MC for one day. Ridiculous. Most F2P games have a small permanent incentive once you buy something like 10% xp gain for your account. Idea: Again, halve the cost of premium time, and when you do buy premium time you get a permanent 10% cbill boost added to your account that goes in to effect if you are not using premium.
If the premium time Cbill/XP boost stays active on your account, when you don't have premium time left... what's the incentive to buy more premium time?
#13
Posted 29 January 2013 - 05:44 PM
#14
Posted 29 January 2013 - 05:46 PM
#15
Posted 29 January 2013 - 05:50 PM
#16
Posted 29 January 2013 - 05:50 PM
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