The rules NEED to be...
1. 1 team move at time (have timer) they can position mech anywhere they want within predetermined distances. teams take turns
2. 1 team shoot at time same as above ish
Now this one is important.
3. In TT random rolls affected hits. So what I SUGGEST is a combination of FPS and TT rules. You get to AIM where you want to hit. On screen there will be a visible cone. Assuming you roll best, the shot goes exactly where you want it. The worst roll will hit outside of cone. THis way you can risk HS if you want or to hit center of mass.
This will keep the game closer to a turn based strategy combined with FPS that people like, and encourage command based, strategic gameplay.
OH #4: Can have fuzzy dice in cockpit to do rolls haha maybe buy with MC! lolz
Add anythign you can think of
Edited by Further, 26 February 2013 - 05:10 PM.