gilliam, on 29 January 2013 - 02:52 PM, said:
Where the hell did you get that from? Artillery is divided into 5 point groupings for gameplay reasons since it's treated as area of effects damage rather than a direct hit, not because it has multiple missiles, Long Toms also do damage in 5 point groupins, are you going to tell me a single tube lobs multiple shells at a target as well?. If a homing round directly strikes a target, it does its entire damage to a single location (rules state it is treated as if it were a direct fire ballistic weapon. Essentially, it's the equivalent of being struck by an AC/20 for gameplay purposes). That would seem to indicate one big missile to me.
Regardless of how many missiles are fired, Arrow is incompatible with Artemis since it uses a different tracking system much as how SSRMs can't use artemis (also, more importantly, because the rules say Artemis affects LRMs and SRMs only)
Arrow IV might be an artillery system, but it's a missile artillery system. I made the mistake of assuming that, since you normally have to do the five-point groupings, that it implied the launcher itself is firing several heavier missiles, rather than one incredibly huge missile from a single tube.
In defense of my idea of the multiple-tube, large-but-not-giant Arrow IV system, I present the following battlemechs in their primary variants.
http://www.sarna.net/wiki/Bowman (Five-tube Arrow IV launcher)
http://www.sarna.net...28BattleMech%29 (Five tube Arrow IV launcher)
http://www.sarna.net/wiki/O-Bakemono (Four-tube Arrow IV launcher)
and the LGB-8V variant of the Longbow (
http://www.sarna.net/wiki/Longbow) carries a pair of Arrow IVs, though there is no artwork design to show how these are arranged.
Unless EACH TUBE on these mechs represents a single, 20-point damage missile that fires when the weapon is fired, it suggests that the Arrow IV system on these mechs is a multi-missile system, with missiles larger than LRM or SRMs, with a heavier payload, but smaller than, say, an ICBM or Thumper or Long Tom or Sniper round.
In addition, one of the last things in the Artillery section of Master Rules Revised, in the Arrow IV homing missile section, says that after a target has been TAG designated by a spotter, "Only one roll to spot is required to designate the target. However, the player must make a seperate to-hit roll for
each missile to determine whether or not it successfully homed in on the signal". So you can still miss with the Arrow IV.
What that means is if you fired a 'big 20' missile, a one-shot missile, from off-board or whatever, that entire missile could miss the target completely, wasting a rather large, expensive, and damaging missile on that pile of rocks over there. Meanwhile at least with the multi-missile version of the system, each missile would have to be rolled for, increasing the odds of doing a minimum of 5 (or 4 in the five-missile launcher's case), to a maximum of 20 damage.
Edited by KalebFenoir, 30 January 2013 - 05:13 AM.