Has no one else out there discovered that Light mechs (any fast mech included) are far easier to hit now? Or have I just missed all the posts??
For one: Thanks dev guys for fixing it (mostly) as has been stated that more fixes are on the way with this "re-winding" business.
I for one, however, must say, demolishing said light (fast) mechs has become far easier, and noticeably at that!!
--- I now no longer have to aim 20 meters ahead of them to hit them.
-- They now, and properly might I add, willingly take any of my shots launched like champs.
-- I have the new found love (re-kindled love at that) of smashing said mechs again.
-- Oh the Joys of happy DAYS!!
Situation 1: (In pre-fix days) My dragon, while chasing lights in that circular pattern, would take substantially more damage from said lights (namely those of the SSRM fashion) While I, in all my attempts to fire at the invisible shadow-like hitbox 20 meters ahead failed 50% of the time. And would slowly fall to pieces.
Post-fix: Said light, with SSRM specialness, while retaining his circular derp-motion, soon realized my shots were melting his armor far beyond his capabilites to damage me. Ahh, to see such a sight as him running with tail tucked firmly between his legs, all gleaming with redness.
More often than not now as well, my alpha strikes meet an unfortunate light with the sound of joyous disaster, most of the time resulting in parts a flying throught the air. A few limbs missing here and there, maybe a torso gone as well.
If you still find yourself having difficulties hitting those pesky light mechs, (see also fast) , well, keep practicing as you no longer have the excuse to whine about not being able to properly hit them.
Edited by Lazydrones541, 28 January 2013 - 04:27 PM.