Increase C-Bills For Damage Done?
#1
Posted 09 November 2012 - 01:49 PM
How much should they change it?
10,000K C-Bills per 100 Damage done?
#2
Posted 09 November 2012 - 02:15 PM
#3
Posted 09 November 2012 - 02:18 PM
#4
Posted 09 November 2012 - 02:18 PM
I think the reward system is just fine.
Edited by Boymonkey, 09 November 2012 - 02:19 PM.
#5
Posted 09 November 2012 - 02:23 PM
Boymonkey, on 09 November 2012 - 02:18 PM, said:
I think the reward system is just fine.
Most of the reward is just showing up.
Whats the point of winning or losing then?
#6
Posted 09 November 2012 - 02:27 PM
#8
Posted 09 November 2012 - 02:37 PM
#9
Posted 09 November 2012 - 04:03 PM
Everyone gets assists one way or another, no matter the role you play in the match. Right now the bonus is tiny and you get it for plinking someone with a peashooter for 1 damage.
Make the reward bigger for more damage done (or things done, as TAG deals no damage but does help the LRM boats, for example).
For that matter, bring in KDA instead of KD statistics ^.^
#10
Posted 09 November 2012 - 04:45 PM
#12
Posted 09 November 2012 - 04:58 PM
#14
Posted 10 December 2012 - 07:32 PM
I think that a graduated system would work nicely.
If you do
000-299 points of damage you get 10:1 on credits.
300-699 points of damage you get 20:1 on credits.
700-999 points of damage you get 30:1 on credits.
1000 points of damage you get 40:1 on credits.
At least you would see some reward for hard work.
Honestly it wouldn't make that much of a difference to the end result. Maybe just paying the difference to get you Mech repaired without out of pocket expenses if you do well but your team loses anyway...
As far as XP's go, a 1:1 return would be great, but that maybe a bit much. ( a '.1:1' that would be cool)
#15
Posted 10 December 2012 - 09:26 PM
#16
Posted 10 December 2012 - 09:35 PM
#17
Posted 10 December 2012 - 09:54 PM
Edited by Raynz, 10 December 2012 - 09:54 PM.
#18
Posted 10 December 2012 - 11:07 PM
Boymonkey, on 09 November 2012 - 02:18 PM, said:
I think the reward system is just fine.
getting high damage with LRM is not set in stone. It depends on the openness of your target which is not always a window of opportunity.
I think damage done is a decent idea, and recon should also be able to get som ebenefit c-bill wise, for spotting to balance out the class rewards.
#19
Posted 11 December 2012 - 07:44 AM
Lepidoptera, on 10 December 2012 - 07:32 PM, said:
I think that a graduated system would work nicely.
If you do
000-299 points of damage you get 10:1 on credits.
300-699 points of damage you get 20:1 on credits.
700-999 points of damage you get 30:1 on credits.
1000 points of damage you get 40:1 on credits.
At least you would see some reward for hard work.
Honestly it wouldn't make that much of a difference to the end result. Maybe just paying the difference to get you Mech repaired without out of pocket expenses if you do well but your team loses anyway...
As far as XP's go, a 1:1 return would be great, but that maybe a bit much. ( a '.1:1' that would be cool)
I disagree with this. I think it is fine the way it is. Might need a wee buff money wise all the way around, but paying for amount of damage done would just make this a race to Atlas and whatnot.
#20
Posted 11 December 2012 - 08:00 AM
That said, I don't think it should be overdone. Doubling many of the personal accomplishment rewards and decreasing the win / loss rewards a bit would probably be roughly where I'd like to see it.
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