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Increase C-Bills For Damage Done?


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#1 Poopy Joe

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Posted 09 November 2012 - 01:49 PM

The C-Bills you get for doing damage is hardly nothing.

How much should they change it?

10,000K C-Bills per 100 Damage done?

#2 Poopy Joe

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Posted 09 November 2012 - 02:15 PM

Anyone got any say on this?

#3 Satet

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Posted 09 November 2012 - 02:18 PM

More performance rewards in general would make the game more enticing.

#4 Boymonkey

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Posted 09 November 2012 - 02:18 PM

No it is not needed, you will just get people using more LRM's, pinpoint damage can get you more kills but less damage than using lrms.
I think the reward system is just fine.

Edited by Boymonkey, 09 November 2012 - 02:19 PM.


#5 Poopy Joe

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Posted 09 November 2012 - 02:23 PM

View PostBoymonkey, on 09 November 2012 - 02:18 PM, said:

No it is not needed, you will just get people using more LRM's, pinpoint damage can get you more kills but less damage than using lrms.
I think the reward system is just fine.


Most of the reward is just showing up.

Whats the point of winning or losing then?

#6 buckX

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Posted 09 November 2012 - 02:27 PM

More performance awards would be great. If you don't want to encourage LRM spam, then hit lots of areas. Bit boosts for damage for LRMs. Big boosts for Component destruction for pinpoint folks. Bit boosts for kills and assists. Anything that can't be done by AFKing is a good target.

#7 Boymonkey

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Posted 09 November 2012 - 02:35 PM

View PostPoopy Joe, on 09 November 2012 - 02:23 PM, said:


Most of the reward is just showing up.

Whats the point of winning or losing then?


Wrong you get most for being in the winning team.

#8 Sarevos

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Posted 09 November 2012 - 02:37 PM

remember when community warfare hits we get paid a "perfomance wage" on top of the mission rewards

#9 Silra

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Posted 09 November 2012 - 04:03 PM

Rather than increasing rewards for damage done, why not increase rewards for assists based on damage/things done to the target?

Everyone gets assists one way or another, no matter the role you play in the match. Right now the bonus is tiny and you get it for plinking someone with a peashooter for 1 damage.
Make the reward bigger for more damage done (or things done, as TAG deals no damage but does help the LRM boats, for example).

For that matter, bring in KDA instead of KD statistics ^.^

#10 Cmdr Harabec

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Posted 09 November 2012 - 04:45 PM

How about they implement a system that rewards even more actions/amount of actions with cbill bonuses? Spot x amount of targets, cbill bonus. Headshot? Cbill bonus and massive salvage. Get x amount of kills? Cbill bonus. So on and so forth. Many modern FPS use these sorts of systems to provide XP bonuses to level up faster. Just implement similar things here to get XP and Cbills faster.

#11 Leetskeet

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Posted 09 November 2012 - 04:48 PM

View PostBoymonkey, on 09 November 2012 - 02:18 PM, said:

I think the reward system is just fine.

>Gets 200k profit after repairs

#12 Icebound

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Posted 09 November 2012 - 04:58 PM

There needs to be more of an incentive to do well in battle. I think this would go a long way to stopping suicide farmers.

#13 Sarevos

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Posted 09 November 2012 - 05:01 PM

View PostLeetskeet, on 09 November 2012 - 04:48 PM, said:

>Gets 200k profit after repairs

lol i do fine as well...

#14 Lepidoptera

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Posted 10 December 2012 - 07:32 PM

I have been wanting to address this as well...

I think that a graduated system would work nicely.

If you do
000-299 points of damage you get 10:1 on credits.
300-699 points of damage you get 20:1 on credits.
700-999 points of damage you get 30:1 on credits.
1000 points of damage you get 40:1 on credits.

At least you would see some reward for hard work.
Honestly it wouldn't make that much of a difference to the end result. Maybe just paying the difference to get you Mech repaired without out of pocket expenses if you do well but your team loses anyway...

As far as XP's go, a 1:1 return would be great, but that maybe a bit much. ( a '.1:1' that would be cool)

#15 Wizard Steve

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Posted 10 December 2012 - 09:26 PM

On a good game, I get over double what I get on a bad game. I'm happy with that.

#16 Sean von Steinike

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Posted 10 December 2012 - 09:35 PM

Damage done is not always an indicator of good piloting. Actually the best pilots can kill with smaller damage because they are not spreading their damage all over the place.

#17 Raynz

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Posted 10 December 2012 - 09:54 PM

I think a good way to do it would be to give a flat increase to all the various rewards as they are now, but remove the Win/Lose cbill reward. Instead, make Win/Lose give you a certain percent modifier to the rest of your rewards. There's still an incentive to win, but you now actually have to do something to make any money, thus negating any benefit to suicide/afk farming.

Edited by Raynz, 10 December 2012 - 09:54 PM.


#18 Rex Budman

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Posted 10 December 2012 - 11:07 PM

View PostBoymonkey, on 09 November 2012 - 02:18 PM, said:

No it is not needed, you will just get people using more LRM's, pinpoint damage can get you more kills but less damage than using lrms.
I think the reward system is just fine.


getting high damage with LRM is not set in stone. It depends on the openness of your target which is not always a window of opportunity.

I think damage done is a decent idea, and recon should also be able to get som ebenefit c-bill wise, for spotting to balance out the class rewards.

#19 Relkathi

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Posted 11 December 2012 - 07:44 AM

View PostLepidoptera, on 10 December 2012 - 07:32 PM, said:

I have been wanting to address this as well...

I think that a graduated system would work nicely.

If you do
000-299 points of damage you get 10:1 on credits.
300-699 points of damage you get 20:1 on credits.
700-999 points of damage you get 30:1 on credits.
1000 points of damage you get 40:1 on credits.

At least you would see some reward for hard work.
Honestly it wouldn't make that much of a difference to the end result. Maybe just paying the difference to get you Mech repaired without out of pocket expenses if you do well but your team loses anyway...

As far as XP's go, a 1:1 return would be great, but that maybe a bit much. ( a '.1:1' that would be cool)


I disagree with this. I think it is fine the way it is. Might need a wee buff money wise all the way around, but paying for amount of damage done would just make this a race to Atlas and whatnot.

#20 Grokmoo

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Posted 11 December 2012 - 08:00 AM

I do agree that the rewards system needs some work. Right now, your award is basically determined (to within say 20%) by whether or not you happen to be on the winning team, which is something that you have limited control over. I would like to see a larger chunk of your pay out from each match be related to personal accomplishments.

That said, I don't think it should be overdone. Doubling many of the personal accomplishment rewards and decreasing the win / loss rewards a bit would probably be roughly where I'd like to see it.





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