

Cant Buy More Mech Trees
#1
Posted 31 January 2013 - 02:32 PM
#2
Posted 31 January 2013 - 02:36 PM
#3
Posted 31 January 2013 - 02:44 PM
#4
Posted 31 January 2013 - 02:47 PM
assuming you unlocked one Jenner you will need to unlock the Jenner two more times with different models.
#5
Posted 31 January 2013 - 02:50 PM
DRUIDER, on 31 January 2013 - 02:44 PM, said:
You have to buy the different variants separately...
So for example the -2K, -A1, -C4 variants of the catapult
#6
Posted 31 January 2013 - 02:53 PM
Many thx to you guys for helping me in this issue.
#7
Posted 31 January 2013 - 03:00 PM

#8
Posted 31 January 2013 - 04:53 PM
To unlock these:

You must first have a minimum of "3" of these:

That is to say: In this example to unlock the Elite level for the Hunchbacks, you need a minimum of 3 hunchbacks completed on Basic. Then you can begin to unlock Elites. (3 Variants of the same Chassis)
To unlock Master level, you only need 3 "Elite" level mechs in the same class. (3 Elite 'Mechs of any Chassis in the same weight Class (i.e. Light, Medium, Heavy, Assault are weight classes)).
#9
Posted 31 January 2013 - 08:19 PM
Edited by armyof1, 31 January 2013 - 08:19 PM.
#10
Posted 31 January 2013 - 08:39 PM
Pinpoint: Weapon convergence speed up by 15%
Fast Fire: Weapon cool-down time (fire rate recycle) down by 5%
Speed Tweak: Mech speed up by 10%.
#11
Posted 31 January 2013 - 08:45 PM
#12
Posted 01 February 2013 - 03:51 AM
Edited by 1453 R, 01 February 2013 - 03:52 AM.
#13
Posted 01 February 2013 - 04:34 AM
#14
Posted 01 February 2013 - 05:10 AM
armyof1, on 31 January 2013 - 08:45 PM, said:
No the two sights are o=arm mounted weapons, +=torso mounted, convergence is the time it takes the weapons on said components to zero in on the distance you are firing. Less noticable with lazors, big difference with arm mounted ballistics
#15
Posted 01 February 2013 - 05:52 AM
1453 R, on 01 February 2013 - 03:51 AM, said:
Yeah I meant all three of them, my mistake. Beside the speed tweak I think anchor turn is really useful to keep the sight on those light things zipping around you in upwards 150kph.
#16
Posted 01 February 2013 - 05:57 AM
T0rmented, on 01 February 2013 - 05:10 AM, said:
That might explain why I find ballistics a lot harder to handle, so when the sight converges to the distance it'll fire more accurately then?
#17
Posted 01 February 2013 - 06:58 AM

By the way, it's not that you need all of them. I just happen to 'own' all the hunchbacks. You only need three of them as they already explained. I just own them because I'm doing a tutorial series, and part of it is giving the information on each chassis for general use/strengths/weaknesses and every variant to display factory specs, how those factory specs perform out of the bay, and finally to relay advice from multiple members of the ZhiZhu Corporation who favor those 'Mechs and/or Variants on how to effectively use them.
(For example on the Hunchback 4P, some of us might give you a strategy and basic concept of a mixture medium/small pulse build with a strategy for taking out mediums, lights, and sneaking on heavies/assaults. Another would actually recommend a twin PPC, 7 small laser build for the same variant with a different combat focus that does well for him. Then there's another that does twin LL with small. Another that does pure mediums. Another who does 5 PPCs as a deadly sniper. The list goes on. Each plays a bit differently and thus would suit different players.)
Eventually I'll own -- whether permanently or temporarily -- all of the 'Mechs and their variants.
Edited by Koniving, 01 February 2013 - 10:13 AM.
#18
Posted 01 February 2013 - 07:34 AM
#19
Posted 01 February 2013 - 08:23 AM

#20
Posted 01 February 2013 - 08:30 AM
Can you provide a link to your series?
Thanks!
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