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Case Failure In Cataphract


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#21 Vapor Trail

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Posted 29 January 2013 - 05:11 PM

View PostGrimlox, on 29 January 2013 - 04:32 PM, said:

I used the override once since the new patch. It caused my Gauss to explode and me to die even though I was still in pretty decent shape. Haven't used it since.

If overriding with an XL engine and Gauss always = death then I'm not sure how much choice this mechanic is bringing to the table.

The choice of not bringing a Gauss? The choice of not risking an override?

#22 Sabazial

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Posted 29 January 2013 - 05:54 PM

The new heat rules are killing a lot of players who aren't used to how the new setup works, i've personally seen a lot of Cataphracts / Atlas etc falling over dead due to spamming the power up after overheating in the middle of a fast paced brawl recently.

#23 Cathal Witwemacher

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Posted 03 February 2013 - 09:29 PM

View PostThomas Dziegielewski, on 29 January 2013 - 04:27 PM, said:



We'll also release a combat log so you can see what happens to you. Maybe you got shot in the face :P


Great idea!!! I have often died and wondered wtf killed me. Not always quite sure with energy flying around like crazy.

#24 Rhent

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Posted 03 February 2013 - 10:41 PM

View PostVapor Trail, on 29 January 2013 - 02:57 PM, said:

Yes, in MWO, if you override your shutdown and have heat > 100%, you'll slowly (well, relative to just "blow the hell up") melt your mech.

CASE has no effect on this.

Also, if you have an IS XL, CASE is effectively useless. You'll still die to engine destruction if the ammo explosion is big enough to take out your side torso internals, regardless if it starts in the arm, leg or side torso itself.


No you are wrong for combat. You have 12 internal critical hit slots on your torso. The XL engine takes up 3 slots, or 25% of an engine blow out. The remaining 75% of hits to your internal will not cause an explosion. now if you stack up your torso with 9 ammo w/o case, then you will effectively have a 100% chance of blowing up on internals.

#25 MaddMaxx

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Posted 04 February 2013 - 12:12 PM

View PostGrimlox, on 29 January 2013 - 04:32 PM, said:

I used the override once since the new patch. It caused my Gauss to explode and me to die even though I was still in pretty decent shape. Haven't used it since.

If overriding with an XL engine and Gauss always = death then I'm not sure how much choice this mechanic is bringing to the table.


Gotta ask Grimlox, How do you over heat in a Mech with a Gauss Rifle as the main weapons system. The GR do not generate any perceptible Heat. . If you get warm, use the Gauss right? No minimum range...

#26 RussianWolf

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Posted 04 February 2013 - 12:21 PM

View PostKristov Kerensky, on 29 January 2013 - 02:58 PM, said:

Something that's been missing in the last few MW games has been put back in, heat is something you don't just ignore except for hitting override for the umpteenth time in a row and fire another full alpha again. Heat is a killer, it's long been a serious factor in the TT game and it is now in MWO, about time too.

last MW game was MW4. I recall setting up a nice Nova or Supernova with a crap load of Large Lasers, I think I fit every hardpoint with one. Took it out and pulled an alpha. Target, gone. of course all that was left of my mech was two stubby legs.

I recall heat being a big deal in MW4.

#27 dal10

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Posted 04 February 2013 - 12:32 PM

i had a fun match once in my RS atlas. 4 erppcs. screwed up and didn't put heatsinks back in after switching heatsink types. so i would shoot shutdown power up shoot and shut down again. got 12 alphas off before the heat cooked something critical.

#28 Alexandrix

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Posted 04 February 2013 - 12:36 PM

I gotta ask...how did you over heat firing nothing but 2 LBX10's? ^_^

#29 Cathal Witwemacher

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Posted 04 February 2013 - 09:55 PM

View PostAlexandrix, on 04 February 2013 - 12:36 PM, said:

I gotta ask...how did you over heat firing nothing but 2 LBX10's? :D

Wasn't running with any heat sinks. My engine, armor, and ammo took up all slots. I found myself on a ridge firing down into a mess of a battle. Everyone was ignoring me in favor of the target in front of them. I was standing and firing, uninterrupted, and eventually built up enough heat to pop. It was the hot map, the desert one with the big caldera in the middle, so there was ambient heat anyway. Only time that build ever got up high on heat.

#30 Star Colonel Mustard Kerensky

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Posted 04 February 2013 - 10:04 PM

View PostCathal Witwemacher, on 04 February 2013 - 09:55 PM, said:

Wasn't running with any heat sinks. My engine, armor, and ammo took up all slots. I found myself on a ridge firing down into a mess of a battle. Everyone was ignoring me in favor of the target in front of them. I was standing and firing, uninterrupted, and eventually built up enough heat to pop. It was the hot map, the desert one with the big caldera in the middle, so there was ambient heat anyway. Only time that build ever got up high on heat.

A 250 engine with DHS will run a pair of LBX10s heat neutral. What kind of wimpy *** engine were you running?

#31 Alymbic

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Posted 04 February 2013 - 10:27 PM

View PostAstroniomix, on 04 February 2013 - 10:04 PM, said:

A 250 engine with DHS will run a pair of LBX10s heat neutral. What kind of wimpy *** engine were you running?


Going by the good old spreadsheets, a lbx is 0.8 heat per second. So, if your using 2 of them on a mech with 10 standard heatsinks (which is the minimum required by the mechlab to launch, regardless of engine size), you generate a net .6 heat per second. You'd have to be firing for a solid 50+ seconds, but its possible, especially on a hot map, which would really drop that number. All the more reason to upgrade to DHS if your running engine sinks only.

Edited by Alymbic, 04 February 2013 - 10:28 PM.


#32 Star Colonel Mustard Kerensky

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Posted 04 February 2013 - 10:32 PM

View PostAlymbic, on 04 February 2013 - 10:27 PM, said:


Going by the good old spreadsheets, a lbx is 0.8 heat per second. So, if your using 2 of them on a mech with 10 standard heatsinks (which is the minimum required by the mechlab to launch, regardless of engine size), you generate a net .6 heat per second. You'd have to be firing for a solid 50+ seconds, but its possible, especially on a hot map, which would really drop that number. All the more reason to upgrade to DHS if your running engine sinks only.

I suppose my real point is that even with SHS you would have to try really hard to actually overheat yourself with them.

HINT: when betty says "warning heat level critical" lay off the trigger for a few seconds. Shutting down hurts a lot more than not firing the moment your gun finishes reloading.

#33 Erasus Magnus

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Posted 04 February 2013 - 10:38 PM

View PostCathal Witwemacher, on 29 January 2013 - 02:53 PM, said:

I do it in my Hunch all the time, though, and I've never had a meltdown. My hunch has 2 ER PPCs, and they generate a whole lot more heat than LBXs.


weird. i boat 9 medium lasers in my hbk-4p and i killed myself a couple of times, overriding like a boss. Oo


View PostMahKraah, on 29 January 2013 - 04:47 PM, said:

you are sitting in a bathtub with hot water, you can barly take the heat. now you frequently hit a button to get it instantly to the boiling point and you are complaining that it kills you??
you never ever shoot after a override, you only hit override to get mobility back to be able to move out of the line of fire to cool down again.
as a real mech pilot you would rather jump out of your mech and walk home than to hit the firebutton after a override because even if your mech is not melting down you would be guaranteed to suffer the pain of serious burnings and some weeks in the hospital.


Or you are a crusader clanner and do not give a **** if you live or die and just want to beat the **** out of your enemy before your blood begins to boil. :D

Edited by Erasus Magnus, 04 February 2013 - 10:45 PM.


#34 verybad

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Posted 04 February 2013 - 10:55 PM

View PostErasus Magnus, on 04 February 2013 - 10:38 PM, said:



Or you are a crusader clanner and do not give a **** if you live or die and just want to beat the **** out of your enemy before your blood begins to boil. :D


Yeah, and they lost.

#35 Diablobo

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Posted 05 February 2013 - 01:05 AM

I understand that MWO was forced to make compromises with modeling the negative effects of overheating , but to have a mech without ammo blow up from overheating is ridiculous. They went too far. The idea that a highly engineered piece of machinery is going blow itself up from overheating is absurd. How did they even let such a machine get past the testing phase? Does an ammo carrying mech even have a chance for ammo explosion, or is the system damage equally random and catastrophic whether there is ammo present or not? If so, a big advantage of mechs that don't carry ammo is removed.

Edited by Diablobo, 05 February 2013 - 01:05 AM.


#36 Merrik Starchaser

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Posted 05 February 2013 - 01:56 AM

View Postverybad, on 04 February 2013 - 10:55 PM, said:


Yeah, and they lost.


to be fair; only because traitors. If rival clans had not been assigned overlapping invasion corridors by the treacherous wardens. Or if they hadnt been tricked into the truce at tukayiid. Or if the refusal war had not been fought at the cost of mostly crusade warriors the clans would have not only won, but won easily.

The fact is clans were going to win and the only fix was deus ex machina of totally genocidal treacherousness

Edited by Merrik Starchaser, 05 February 2013 - 01:56 AM.


#37 Tarman

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Posted 05 February 2013 - 02:11 AM

View PostDiablobo, on 05 February 2013 - 01:05 AM, said:

I understand that MWO was forced to make compromises with modeling the negative effects of overheating , but to have a mech without ammo blow up from overheating is ridiculous. They went too far. The idea that a highly engineered piece of machinery is going blow itself up from overheating is absurd. How did they even let such a machine get past the testing phase? Does an ammo carrying mech even have a chance for ammo explosion, or is the system damage equally random and catastrophic whether there is ammo present or not? If so, a big advantage of mechs that don't carry ammo is removed.



If it had more controlled weapons systems you wouldn't be allowed to fire them outside their safety parameters at all. Heat-death is always a decision you've made, not the fault of the weapons. They're built specifically to allow you to push them past their SOP, but with significant risks. Don't like the risks? Develop a fire discipline or add more heatsinks.

As far as highly engineered, kind of. Lots of this stuff is really really old junk that people barely understand the workings of half the time. It's not a Star Trek future. It's two steps away from fighting with sticks and rocks, that's how close they came to wiping out all the everything ever.





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