Jakob Knight, on 30 January 2013 - 09:37 AM, said:
The interesting thing is how hard the devs are trying to avoid making any changes to ECM, even though it is obvious how overpowered it is, and every 'counter' they propose is designed to not be usable by the mechs suffering the biggest handicaps from the system.
Will this PPC ability help LRM units aquire ECM targets for indirect fire? If not, then in my book, it's just another excuse (as TAG is) which does not correct the biggest error in the system.
Not only that, but as is clear from the description, PPCs will only have an effect if you target -and hit- the ECM generating unit. Striking a target that is protected by ECM but not the generating unit will do nothing to the ECM protection, as it isn't striking the generating unit. That also means that an ECM unit under protection by another ECM unit will likewise be unaffected, as the PPC blast will not disable the second ECM unit.
And the range increase module? They actually insult the players -again- by claiming 70m is a majorly significant amount of space to detect, lock onto (remember also the increased lock time from ECM), fire, maintain lock, and hit a target moving at 130kph? More than once? Excuse me, but I play the game and know better. This is simply showing how much the devs despise their players, thinking something like this would be swallowed without realization that it was nothing at all for millions of cbills and thousands of GXP.
While this will help direct-fire brawlers (who were the ones really needing the help??), this change does squat for LRM users who have been shut out of the game by a single 1.5 ton module. The devs know this, and their continued refusal to make even minor changes to ECM itself point to a mania fixation on not giving up their dream equipment in the slightest.
More proof the devs are simply only interested in their own powergaming, and not anyone else.
The way I see it:
- PGI loves light mechs (they admitted)
- PGI was frustrated that Streakcats could ruin their days (we saw on twitch countless times)
- PGI decides to add ECM "Haha screw you Streakcats" making lights op
- Forum goes beserk because ECM was made more OP than it should really be
- PGI acts like a little angry girl and doesn't want to nerf ECM
- PGI adds EMP effect to PPC saying it is listening to the community but in reality they only nerf the D-DC, since 1 out of 10 can hit a 150km/h light with a PPC.
- PGI laughes quietly in their office keeping lights OP.
End of Story: They will never do whats easiest and most accepted by the community, which is make ECM act as it should (nerf it), instead they will come up with more useless ideas.