I was reading some topics about the grinding (unlocking skills via different variants of a same mech) and I have a question and a suggestion:
Why are we leveling our mech? we should be leveling the pilot
we gain xp, we unlock some mechs skills (very few in my opinion) and we use xp to unlock modules for our mechs
for example, how can you make a mech have more twist angle by being more efficient piloting it? it's a mechanical change, for all skills we have now you have to make modification to the mechs, they are not related to the experience of the pilot
as an example, you can drive a car better by practice but you can't make the engine run faster by practice.
The "skills" we have now should be treated as upgrades (payed with cbills) and there should be real skills we unlock with xp, and we should be leveling the pilot, not the mech.
I would really want to train my pilot using xp, you could get accuracy leveled up, that's a thing that depends on practice, we could have some stats and skills. We would still have stats and skills associated with mechs so we would still need the 3 variants to unlock our pilot full potential with a certain mech.
And one really cool thing would be a system like elder scrolls, you used a gauss in mech X variant 3, then you increase in all stats associated with that weapon on that mech variant (for example, accuracy, rate of fire*)
*I know rate of fire is more related to the weapon but lets say the weapon shoots every 1.3s but you press the trigger every 1.8-2s because you can't judge well the timing because of your lack of experience, so instead of increasing the ROF you would start with a time handicap and you would be lowering that handicap.


The Xp System Is Kind Of Dumb
Started by Praeses, Jan 28 2013 07:26 PM
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