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With Ecm Changes, Stalker Will Be A Beast.


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#1 Riffleman

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Posted 29 January 2013 - 06:35 PM

My favorite stalker build is 4x ppc, 5x ssrm 2, well favorite to watch play anyway dont have one. But it always seems to get shut down by ecm ravens and commandoes. Now you can just set ppc to chain fire as their circling-you just need a HIT, not damage- and then you can light em up with ssrms.

Chain firing ppcs to allow your lrm boats locks might even do good for the awesome!

#2 Tennex

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Posted 29 January 2013 - 06:36 PM

maybe with chainfire. but that's really only going to help against the atlases

#3 Riffleman

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Posted 29 January 2013 - 06:41 PM

or how about a catapult with 4 ssrm 2 and 2 ppc.

View PostTennex, on 29 January 2013 - 06:36 PM, said:

maybe with chainfire. but that's really only going to help against the atlases


I disagree, I am good enough that with 4 trys I can hit a light with a ppc. Even if he is within 90 meters, the weapon has then done its job

#4 Monky

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Posted 29 January 2013 - 06:48 PM

Cat C4 has energy slots in CT not LT/RT so it won't be able to benefit from this. C1 will, but obviously with less SSRM to go off afterwards.

#5 Tennex

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Posted 29 January 2013 - 06:49 PM

View PostRiffleman, on 29 January 2013 - 06:41 PM, said:

or how about a catapult with 4 ssrm 2 and 2 ppc.



I disagree, I am good enough that with 4 trys I can hit a light with a ppc. Even if he is within 90 meters, the weapon has then done its job


then what do you need the 5 second disable on PPC for/how would it be any better for you than before lol.

#6 Vlad Ward

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Posted 29 January 2013 - 06:51 PM

The average "Hurr I'ma run in circles because that's how lights fight right?" Light Pilot is currently the easiest thing to kill in the entire game.

You shouldn't even need 4 shots to hit them with PPCs.

#7 Khobai

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Posted 29 January 2013 - 06:52 PM

uh why would the ECM changes make it beast? You think light mechs wont have problems closing the 70m buffer without getting hit by a PPC?

#8 Riffleman

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Posted 29 January 2013 - 06:54 PM

View PostTennex, on 29 January 2013 - 06:49 PM, said:


then what do you need the 5 second disable on PPC for/how would it be any better for you than before lol.


you use the ppcs as your main battle weapon through the match. Normally you have to run srm 6s for defense because ssrm are unreliable as your only short range defense. This new change makes it safer to run. And you wont always see a light mech before its on you. The 5 second disable at short range with ppcs makes it so your backup weapon can take them out, if you cant get farther than 90 meters away to do damage with your main guns.

#9 Vlad Ward

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Posted 29 January 2013 - 06:54 PM

I'm honestly just confused by the whole topic, the more I think about it.

A Stalker mounting Streak SRM2s? Why?

#10 Riffleman

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Posted 29 January 2013 - 06:55 PM

View PostKhobai, on 29 January 2013 - 06:52 PM, said:

uh why would the ECM changes make it beast? You think light mechs wont have problems closing the 70m buffer without getting hit by a PPC?


No, but the fact that PPC and ERPPC will shut down an ecm for 5 seconds after being hit makes it so there not safe from return ssrm now. Unless there are multiple swarming you, which does occasionally happen.

#11 Eddrick

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Posted 29 January 2013 - 06:55 PM

I wouldn't go so far as to call it a "Beast". But, it is a good example of what the changs can bring. Have to be a good shot to pull it off against Light Mechs. But, it is possible.

Could also, carry a TAG Laser on it as well, just for good measure. If you want and if it will let you.

View PostRiffleman, on 29 January 2013 - 06:41 PM, said:

or how about a catapult with 4 ssrm 2 and 2 ppc.



I disagree, I am good enough that with 4 trys I can hit a light with a ppc. Even if he is within 90 meters, the weapon has then done its job

That, would be the C1 variant. Another, example of what the changes can bring.

Could also, carry a TAG Laser as well, just for good measure. Same as above.

#12 Riffleman

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Posted 29 January 2013 - 06:56 PM

View PostVlad Ward, on 29 January 2013 - 06:54 PM, said:

I'm honestly just confused by the whole topic, the more I think about it.

A Stalker mounting Streak SRM2s? Why?



They are light weight counter measures when someone gets too near you to use your ppcs. 4 ppcs are pretty killy, but a backup short range weapon thats effective dosent hurt.

#13 Vlad Ward

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Posted 29 January 2013 - 06:57 PM

Last I checked, the Stalker was pretty effective with SRM6 racks.

There's really no reason to use Streaks on Lights any more now that the first big movement code fix has been implemented. You're just wasting hardpoints on the single weakest missile weapon in the game.

#14 Mechwarrior Buddah

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Posted 29 January 2013 - 07:04 PM

STK-3Fb - The 3Fb variant of the Stalker carries a Guardian ECM Suite in the center torso, upgrades the large lasers to extended range versions, and adds Artemis IV fire control systems to the LRM-15s that replace the Jackson LRM-10 launchers. The SRM-6 racks are gone, and the standard heat sinks were replaced with seventeen double heat sinks. BV (2.0) = 2,029



I wanna have that one. the tears would be amazing

#15 Ranek Blackstone

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Posted 29 January 2013 - 07:06 PM

Don't SSRMs take like ~3 seconds to gain a lock? I gave up using SSRMs to kill lights because I could never get them to stay in my ret long enough to gain a lock. These days I just fire a swarm of SRM6 where he's going to be and try to melt his kneecaps off.

#16 Vlad Ward

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Posted 29 January 2013 - 07:08 PM

Better yet, you can stop in front of them and smash them with a full volley while they're temporarily stuck on your Chassis. It is hilarious and nets 4-6 component kills every time.

Edited by Vlad Ward, 29 January 2013 - 07:08 PM.


#17 Mechwarrior Buddah

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Posted 29 January 2013 - 07:15 PM

View PostVlad Ward, on 29 January 2013 - 07:08 PM, said:

Better yet, you can stop in front of them and smash them with a full volley while they're temporarily stuck on your Chassis. It is hilarious and nets 4-6 component kills every time.


lol hilarious go from exploiting netcode to exploiting bad mech collision design?

#18 Vlad Ward

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Posted 29 January 2013 - 07:17 PM

Well, it used to be that stopping right in front of them knocked them on their butts, so the end result is the same either way; Light Mech go splat.





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