Jump to content

Super Accurate Targetting


25 replies to this topic

#1 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 30 January 2013 - 01:01 AM

So today, i run my splat cat for some giggles. Now they did the bay door tweak i run with my doors open.

Several games and mean more than 50% i found people able to target my ears and strip them of armour almost in 1 shot even though they have max armour.

! game in particular i popped my head over the crest on the snow map, and bam, ear was stripped, then a flying spider bouncing backwards and forth on the crest was able to snipe my ear with 2 medium lasers. Hadn't even got a round off before i lost an ear. Seemed like stupid accurate laser fire to hit me while in mid air to hit only the ear.

Then in forest colony, again my easr is taken off with only taking bare min damage to any other location. No problem, so i'm running around with 1 ear, a little damage and firing away. I turn to see a dual lbx-10 atlas hit my other ear and take it from no damage to 2 srm6 destroyed.

Now i'm not the best pilot around, nor would i say i'm the worst and i understand if i put myself in a bad spot i'm gonna get smacked, but i must say, it kinda felt like today, almost every thing fired at me hit spot on.

Also now i understand living in australia i have a little bit of lag to deal with, 230 ping most days, i've learnt to deal with that. But whats the go with streaks? there taking forever to get a lock. In my 3L i got chewed up by a 2D Commando. I went to counter so i could lock on him, where dukeing it out and i can't get a lock, i seem to need to almost have to stand still and at 150 metre range wait for 2-3 seconds to get a lock, yet i watch through other peoples eyes and there lock on is almost instant, they barely touch the target and get lock, while i need to dead centre on and if it moves for any duration the red circle grows larger again and not getting the lock on effect, in that battle i could get a single missile away to being crushed by 3 streaks over and over till i died, never ever had that happen.

do we see these days people with aim assist or something? i got the modules, the experience, the skills all unlocked but no joy today, was so annoying i had to just off in fear of punching my pc.

Not Happy Jan!

#2 Brilig

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 667 posts
  • LocationTexas

Posted 30 January 2013 - 01:38 AM

BAP gives you a reduction in lock on time. ECM increases an enemies time to lock onto you. Those two things might be part of the lock on issue.

Since that netcode fix I have been tearing the missile bays of Catapults without much difficulty. I don't remember what kind of armor the Catapults missile bays have. I do know that I can now reliably hit the missile bay with an AC-20, and keep my lasers painted on them for the full burn duration. Especially when they are not trying to dodge or torso twist.

EDIT: Spelling.

Edited by Brilig, 30 January 2013 - 01:38 AM.


#3 Ewigan

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,168 posts
  • LocationGermany

Posted 30 January 2013 - 01:41 AM

And isn't it a problem if you run around with your bay doors opened?
If i remember correctly you should get crits on your weapons faster when you have them opened and get shot at.
Or maybe you would even take more damage this way? It would make sense, as you basically put your armor away when you open up the doors.

#4 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 30 January 2013 - 01:42 AM

Catapults have really big ears, which are really easy to target, and only have 60 total hitpoints.
With all the SRM catapults these days those ears receive lots of hate.

#5 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 30 January 2013 - 01:44 AM

View PostEwigan, on 30 January 2013 - 01:41 AM, said:

And isn't it a problem if you run around with your bay doors opened?
If i remember correctly you should get crits on your weapons faster when you have them opened and get shot at.
Or maybe you would even take more damage this way? It would make sense, as you basically put your armor away when you open up the doors.


Bay doors are only a bonus (15% damage reduction to that part when closed). If they weren't, all mechs without them would have a rather huge disadvantage. All opening the doors do is remove the bonus protection in order to fire immediately.

#6 Soulscour

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,117 posts

Posted 30 January 2013 - 01:47 AM

Popping your head over a hill crest is a big mistake for SRM cat and does nothing for your team while presenting you as a big target for anyone 500m away. That being said, if you feel that they are focus firing your ears too effectively, the only thing you can do is torso twist like crazy until its time to shoot and continue torso twisting. If your dead teammates dont get dizzy trying to watch you, you're not doing it right.

#7 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 30 January 2013 - 02:02 AM

View PostEwigan, on 30 January 2013 - 01:41 AM, said:

And isn't it a problem if you run around with your bay doors opened?
If i remember correctly you should get crits on your weapons faster when you have them opened and get shot at.
Or maybe you would even take more damage this way? It would make sense, as you basically put your armor away when you open up the doors.


No, after the door tweak, mech bays doors open is normal damage and closed they get a 10% damage reduction.

View PostSoulscour, on 30 January 2013 - 01:47 AM, said:

Popping your head over a hill crest is a big mistake for SRM cat and does nothing for your team while presenting you as a big target for anyone 500m away. That being said, if you feel that they are focus firing your ears too effectively, the only thing you can do is torso twist like crazy until its time to shoot and continue torso twisting. If your dead teammates dont get dizzy trying to watch you, you're not doing it right.

Well when no one takes a single scout and your the only mech doing more than 65kms, my cat does 83, someone has to see where there coming from, and i looked for 1 second before the catrpaht was abel to hit my ear with 2 ppc's.

i literally walked up, my head opoped over, i was already reversing as i hit hard brak to stop and bam, 40 points worth of armour off the ear and yellow crit, then a spider with 2 2 medium strafes, takes it off as i try to predict where he was gonna land and aplha that spot

#8 Tarriss Halcyon

    Member

  • PipPipPipPipPipPip
  • The Bold
  • The Bold
  • 244 posts
  • LocationMelbourne, Australia

Posted 30 January 2013 - 02:15 AM

I'm also an Australian. I have no knowledge of what you are blathering on about. I used to pilot Catapult, back in Closed Beta. I had few issues with the ears flying off, mostly because I was getting cored by Gausscats back then. Now, I pilot a Dragon. I blow the ears off Catapults with ease. Do you know why?

THEY ARE FREAKING HALF OF YOUR TORSO.

If I shoot at you from behind, or from the side, I can take off a pod with no worries whatsoever. Head-to-head, I'll survive a pass, and a Dragon is much more nimble, so I'll be chewing off those pods. And, therein, lies the weakness in most splatcats. The pods are everything. Without them.... you know what I mean.

As for the Raven issues...well, I pilot Commando, because Raven is cursed. When forced to, I make Ravens into suicide mechs, overheating on purpose so I can one-shot a Jenner or Spider with a Large Laser to the face, while still removing the curse from my team. Needless to say, since I started with my Commando, the suicide Ravens are off to one side. Anywho, your issue is probably an aim one, because I've noticed you have to keep your aim on the mech, or at least close to it. You can't just sit it just inside the targeting box. Hence why I've killed more Ravens than Commandos in my -2D. Y'know, other than the fact that I purposely target them where possible due to my hatred of them.

#9 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 30 January 2013 - 02:16 AM

So you're complaing about rediculous gameplay ruining yours? Yeah...now isn't that ironic! :blink:

#10 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 30 January 2013 - 02:21 AM

View PostHades Trooper, on 30 January 2013 - 02:02 AM, said:

No, after the door tweak, mech bays doors open is normal damage and closed they get a 10% damage reduction.

Damage reduction is for internal components only. Activators, heatsinks and weapons will take 10 % percent more damage, when the bay doors are closed, to be destroyed after the armor has been stripped. Armor and internal structure remain the same and can be blown of with the same amount of damage, regardless of open or closed bay doors.

#11 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 30 January 2013 - 02:33 AM

View PostGODzillaGSPB, on 30 January 2013 - 02:16 AM, said:

So you're complaing about rediculous gameplay ruining yours? Yeah...now isn't that ironic! :blink:


so playing 10% of my games ina a1 is bing rediculous and what you run a DC-C atlas all day isn't, i got 13 mechs i use, when and if i use my A1 i don't need twits like you moaning about it. Overall the games i've played my A1 makes up for less than 8% of the time.

#12 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 30 January 2013 - 02:37 AM

this is symtomatic of the catpults having so many dubs of "sooo effective" and "cheese build" that everyone's got hightened awearness to strip those ears off or die horribly. those ears are the most hated objects on the map to most pilots behind the raven 3l.

also having the doors open making the profile twice as big doesn't help. :blink:

#13 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 30 January 2013 - 02:39 AM

View PostTarriss Halcyon, on 30 January 2013 - 02:15 AM, said:

I'm also an Australian. I have no knowledge of what you are blathering on about. I used to pilot Catapult, back in Closed Beta. I had few issues with the ears flying off, mostly because I was getting cored by Gausscats back then. Now, I pilot a Dragon. I blow the ears off Catapults with ease. Do you know why?

THEY ARE FREAKING HALF OF YOUR TORSO.

If I shoot at you from behind, or from the side, I can take off a pod with no worries whatsoever. Head-to-head, I'll survive a pass, and a Dragon is much more nimble, so I'll be chewing off those pods. And, therein, lies the weakness in most splatcats. The pods are everything. Without them.... you know what I mean.

As for the Raven issues...well, I pilot Commando, because Raven is cursed. When forced to, I make Ravens into suicide mechs, overheating on purpose so I can one-shot a Jenner or Spider with a Large Laser to the face, while still removing the curse from my team. Needless to say, since I started with my Commando, the suicide Ravens are off to one side. Anywho, your issue is probably an aim one, because I've noticed you have to keep your aim on the mech, or at least close to it. You can't just sit it just inside the targeting box. Hence why I've killed more Ravens than Commandos in my -2D. Y'know, other than the fact that I purposely target them where possible due to my hatred of them.


what planet you live on thats called Australia too then? cause the EARS on an a1 are it arms, not it's torso. Plus i'm talking about a single hit, and the sider was over on the crest while i had backed away and it was leaping from the castle to the drop ship and back like a monkey on crack.

Yes i know the ears can be hit from the back front or side, but i see them progressive die or loss components, today there where there and bam then gone.

I've seen how mechs now after this new netcode fix can die very fast, and how my raven doesn't have a lag sheild and can zig zag through 8 mechs and come out barely scrapped, i didn't over heat and. i've played a 4 streak cat with 2 lrms 15 with beagle and it never got lock that fast.

now ecm while in the bubble causes streaks to not lock on. i've beendied and watch through peoples eyes and there streaks lock on almost most instantly and no they don't have beagle, how do i know this? cause i'm on teamspeak with them and talk about our builds being in the same clan.

#14 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 30 January 2013 - 02:58 AM

I am a LRM boat driver, and i was lately ask on TS by a Teammate why i don't open my LRM-Doors.

Three Reasons:
  • The 0.25 Seconds Delay is mostly irrelevant for LRM.
  • Better Protection for my Launchers and only 75% of size as Target.
  • I am not mistaken as a Splattapult which opens the Doorbays for Closecombat.
A Cat with opened Doorbays is like signaling: I am a SRM pult ! Please get me some attention.


In a Discussion with a SRM pult driver he said: i won't open my Doorbays unless i am under 200 Meters, simply because i will take more Damage and more impartantly i will be shot instantly by everbody because everbody knows that i can do 180 Damage in 3 Seconds.

Even in my Founder Colors i won't open my Doorbays as it would attract Special Attention because then most think i have a close combat SRM layout which is more hated then LRM bombardments !

When you open your Doorbays, EVERBODY shots at them, because 50% bigger Targets and with 40+ Damage taken on the Ear it is very likely to disable one or more SRM of the hated SRM6 Launchers.

Even with closed Doorbays i get special Attention on them as i lurk in the Background of the Battlewagon to give Firesupport and some mistake me for a lurking Sixsixcat which only want to killsteal.
( When i am actuall giving activ fire support at 300-400 Meters )

I live with it, take care of the Situation and shot whenever a A1 is in range on it to support my Team and get the best Damage Dealer of the OPFOR out of the Game. The A1 is imbalanced like a HKB = Lot of Firepower compared to it's weight, because it is shortrange Firepower. So taking it out Quickly or halfing its Damage is imperativ for winning a round.
Most people like it for this Reason, but the same Reason will make it Primary target.

Edit.:
And best of all, it isn't even nessecary to call a Sixsixcat out as Primary target, seeing one will putt it on every experienced Pilots top priority list.


Back to the Topic of super accurate Targetting, i have an Idea how to get rid of it, simply by adding a Spread on every Weapon, but the the successing Spread is not based on the Basic Crosshair but on the Point the Weapon before pinpointed. So that a Splatterpult with 6 Weapons fired would be firing the last 2 Launchers WAY of. This would make Chainfiring more Viable. I will make a Suggestion about it with Grafik's etc. It would be something against massiv boating, but still viable to aim at the Ears of a Cat and shot it with good Weapongroupings very fast.

Edited by Elkarlo, 30 January 2013 - 03:07 AM.


#15 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 30 January 2013 - 03:05 AM

View PostHades Trooper, on 30 January 2013 - 02:33 AM, said:


so playing 10% of my games ina a1 is bing rediculous and what you run a DC-C atlas all day isn't, i got 13 mechs i use, when and if i use my A1 i don't need twits like you moaning about it. Overall the games i've played my A1 makes up for less than 8% of the time.


I don't use a single ECM mech (and think that the Atlas D-DC is okay, because it is big and slow) and never used any cheese build of the past. :blink:

I'm just saying: Play your A1 all you like, but I really can't and never will feel any sympathy for people moaning about being shot in one of those. Toooo bad.

#16 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 30 January 2013 - 03:24 AM

Well, there are probably 2 reasons you lose your ears that fast.

1)Now that the netcode is somewhat fixed, ppl are actually hitting what they are aiming for.
When it comes to aiming, MWO has a VERY VERY low skill ceiling. Have you tried headshoting someone who is strafing and stutterstepping in the pit on A LONG in CS?
If you can do this (and let me tell you, the majority of cs players can do it) you will have ZERO problem hitting those huge, slow, almost unmissable ears on any distance.

2) Since the Raven 3L doesn't work like it used to, many bad pilots went on to the sixsix cat. Its the new flavor of the month mech.
People get annoyed by the fotm mechs pretty quickly. Now this fotm mech can dish out a cr*pload of damage if you ignore it, so people tend to focus on it. Many guys realized you can disarm it within ~6 secs if you focus fire on the ears. Hence the earhunting has begun. (Somehow reminds me of Diablo 2 :blink: )

#17 PeekaBoo I C Ju

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 421 posts
  • Facebook: Link
  • LocationUnder your bed....BOO!

Posted 30 January 2013 - 03:31 AM

you could have had a bug, I have noticed a new bug where mechs start with no armor on either their legs or arms, haven't seen it on CT yet, a spider with 2 ML is not capable of 1 shotting your fully armored ears off, but if you have no armor then i could see the popping pretty quick, when you start the match look at your rag doll and if it looks like it has no armor then it doesn't

Edited by Peekaboo I C JU, 30 January 2013 - 03:32 AM.


#18 Naja

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 187 posts
  • LocationAustralia

Posted 30 January 2013 - 04:25 AM

Wow Willow Tree xD I just moved from Tamworth myself haha. But OT: Where is your ammo and is it C.A.S.E.'d?

#19 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 30 January 2013 - 04:48 AM

I honestly think that the community is just getting better at aiming; especially with netcode fixes. Try running around in a light and notice how often you lose a leg these days. Aim is getting better, and people are learning what parts of a mech are the most dangerous.

#20 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 30 January 2013 - 05:33 AM

The Cat's ears are what, about 36 armor?

My mech does 90 damage in an alpha strike.

CPLT's arms are a big target.

Edited by Redshift2k5, 30 January 2013 - 05:34 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users