

What Is The Perfect Mech?
#1
Posted 30 January 2013 - 10:22 AM
#2
Posted 30 January 2013 - 10:25 AM
#3
Posted 30 January 2013 - 10:25 AM
#4
Posted 30 January 2013 - 10:26 AM
My founders Jenner. I prefer speed so most mechs fast are what I like.
#5
Posted 30 January 2013 - 10:26 AM
#6
Posted 30 January 2013 - 10:27 AM
#7
Posted 30 January 2013 - 10:29 AM
#8
Posted 30 January 2013 - 10:31 AM
Spinning Burr, on 30 January 2013 - 10:29 AM, said:
#9
Posted 30 January 2013 - 10:33 AM
#10
Posted 30 January 2013 - 10:36 AM
Hell, there's nothing defensive about a single mech in this game other than the centurions shield arm.
#11
Posted 30 January 2013 - 10:37 AM
verybad, on 30 January 2013 - 10:25 AM, said:
Pretty much what I was thinking.
There are times I use a specific variant or chassis almost exclusively for several days. When I do switch mechs its like riding someone else's bicycle.
The best mechs are the ones any individual player enjoys using. The ones that they use so much that they start to intuitvily know how to maneuver it, and the best ways to employ its weaponry.
For me the Hunchback and Atlas are those mechs.
However to answer the OP's question more directly.
I think the hunchback with its variants is the most well rounded mech in the game. There is a variant for almost all play styles. It can take a beating, can deliver allot if fire power, and it has an adequate base line for maneuverability.
Over all the hunchback chassis is working as expected. In all incarnations of battletech the 50-65 ton range has been the sweet spot for protection, fire power, and maneuverability.
Edited by Dirus Nigh, 30 January 2013 - 10:47 AM.
#12
Posted 30 January 2013 - 10:38 AM
#13
Posted 30 January 2013 - 10:40 AM
hammerreborn, on 30 January 2013 - 10:31 AM, said:
No actually, it isn't. What this is, is an exercise of just going back to the drawing board based on our experience of what works and what doesn't in real (virtual) combat in Mechwarrior and share the qualities that make the perfect mech, real or imagined. But I do agree with you, that Raven 3L just so happens by coincidence to have many of these qualities, but not all these qualities. For example, it lacks relative alpha damage punch. It's no splatcat. Nor does it have distance weaponry (lets define that as at least the distance of large laser or AC10 as entry point to distance weaponry). But I do think that the Raven makes for a strong case for approaching the perfect mech. There are others.
#14
Posted 30 January 2013 - 10:42 AM
Of course...that'd be OP as hell I imagine, so I'm not holding my breath

Also, it should have external speakers that I could blast music/insults through during the matches.
And a drink cooler. Gets hot in those cockpits. Don't forget the drink cooler.
#15
Posted 30 January 2013 - 10:46 AM
#16
Posted 30 January 2013 - 10:46 AM
86.4 KPH
2 SRM6
2 Large Laser
2 Medium Laser
Fast, can't take out all weapons before killing it, good armor, awesome torso twist. Decent punch, decent reach. I had my best round ever in it with 1,106 damage, 3 kills, and 2 assists.
I consider it MY perfect mech.
#17
Posted 30 January 2013 - 10:54 AM
#18
Posted 30 January 2013 - 10:59 AM
#19
Posted 30 January 2013 - 11:03 AM
Weapons (i.e. hardpoints) need to be from the same family (energy/ballistic/missile) or have comparable flight times to facilitate grouping (arms and torso can be separate families, obviously). That means I don't mind mixing PPCs and AC/2s, for example. I also don't much like missiles although that is totally a personal preference.
Although they would suit my playstyle, I don't carry ECM and rarely use SSRMs because I believe that they are a crutch which lowers your damage output to eliminate the need for skills that I should have developed on my own (whether I have or not is my own problem) like staying in cover or properly aiming my own missiles.
#20
Posted 30 January 2013 - 11:04 AM
Alternatively, the Storm Crow/Ryoken; same general strengths as the Uziel with a more punchy, packed frame that means it's harder to take out individual components.
Edited by Elkfire, 30 January 2013 - 11:05 AM.
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