I have been fighting close to 800 battles now, and actually I’m growing a bit tired of this

I the previously versions of the Mechwarrior world, a carrot could be a scavenged weapon from a fallen enemy or even an entire battlemech – damaged of course, but still a big prize.
- I suggest that you let the winners win one item chosen by random (a weapon, equipment or ammo from the battlefield, even an entire damaged mech (as a rare “drop”)). They must of course be of the types that were used by the losers of the match.
- It could be tweaked by letting a weapon that were destroyed in the match - be so damaged that its un-repairable, and need to be replaced. – perhaps a 5-10% risk on each destroyed weapon.
This would spice up the game and let people try other types of weapon and mechs, something that they otherwise might not do because it cost c-bills.
Edit:
The idea is not, what is won - is lost by the loser. The drop must not be to vast, it would spoil the fun, but if a player e.g. play 10 games - he/she might win some ammo and few weapons (the more exp. weapon are more rare).
I know that there could be some kind of farming - join and commit suicide/ die fast - but perhaps that should be a part of the equation, the longer you live the bigger a chance for a big win.
But this is something for the developers to battle with. Your chance should not be a question of how many kills, be course it’s the team that wins - not the individual.
Edited by Father Christmas, 31 January 2013 - 12:44 AM.