Agreeing with you on the customization bit. It's such a relief that they've incorporated the standard Battletech-style customization system. Besides being raised on it with MW2 and 3, back when MW4 was the accepted standard for Mechwarrior Computer Gaming, the customization system was completely gutted, and even some 'mechs were given loadouts that didn't resemble their canon loadouts in the least (Thor, Loki, I'm looking at you).
At that point in time, getting a Mechwarrior 4 player to play Battletech was a lost cause. Half of the time, they'd look at the record sheets, claim "That's Confusing and dumb" and not want to even give the game a chance. Since going back to Battletech style customization, MWO players have been really receptive to the mechanics of tabletop Battletech, as the customization system has made them very familiar to the layout of the Battletech record sheets.
As for the issue you have with the point-and-click, autokilling of larger designs, this is unfortunately a side effect of allowing customization in MWO without any side effects besides "it costs C-bills up front", combined with all weapons perfectly following the cursor, with only projectile speed preventing perfect aim. Admittedly, if you're using a joystick, you're sacrificing accuracy for immersion, so I think that there's really no grounds to complain if that's the case. As for lights distracting the big-slows, that's sometimes the case in tabletop, as well. Concentrating fire is common practice, and the first 'mech to poke it's nose out into the open is going to get eviscerated. Using terrain to your advantage has always been a huge focus in the Mechwarrior games. The only thing is that range is less of a factor here than in tabletop.
As for the story experience, I'm all with you on that. I was hoping for ten years to get another immersive single-player campaign, especially if it included RPG elements. I was disappointed to hear that it would end up being online-only. Still, depending on how well they pull off the Community Warfare, it might make up for the lack of a single-player experience.
All the devs go on about MW games' single player games getting used up in a few sessions and then they played online all the time - thus why they focused on online games, but I was just the opposite. I played through the campaigns in MW games, then tried a night or two of multiplayer, but then got so frustrated with the experience (Jump sniping assaults everywhere, minmax Clantech EVERYWHERE), that I ended up going back to the single player game, and played it over, and over, and over again. Then when Mektek announced that you could trick MW4 Mercs into incorporating their 'mechs into single player, I played single player raw, and even more so when they incorporated them all into the game. I just wish they had done the same with MW4 Vengeance, so that it was a little truer to the canon, and designs that by all rights shouldn't be cropping up in such huge numbers on some small-time world in the federated suns could get replaced for stuff more appropriate to the area. I even ended up figuring out how to get MW2, GBL, and MW2Mercs running again on Dosbox, and play those games' single player campaigns raw, even now. The only reason I don't do MW3 is because of weird code issues that cause 'mechs to jitter due to my computer being way too fast to run it.
Edited by ice trey, 30 January 2013 - 04:14 PM.