

Steamroll After Steamroll - What Happened?
#1
Posted 31 January 2013 - 09:19 AM
The wins aren't fun and the losses are infuriating.
No need to discuss my prowess. I want to know if there is something new in the wild that I missed on the forums like a server side deployment of matchmaking or a new exploit... a marketing campaign that brought in droves of new people... What happened?
If there is a new cheat out there, be vague - the forums have strict rules on cheats (especially providing links) which can get you banned. I don't think it is a cheat though. Only one of my deaths was fishy over 40-50 games.
#2
Posted 31 January 2013 - 09:21 AM
#3
Posted 31 January 2013 - 09:23 AM
Regards
#4
Posted 31 January 2013 - 09:25 AM
#5
Posted 31 January 2013 - 09:26 AM
I am at the lead when it comes to "**** and join a team, stupid puggies", but we are going to pug this weekend to experiment, and really look at what is happening. I could be wrong in my convictions about all the QQ'ing.
Hopefully I can get some good info and will post the results. Going to keep good notes, and try to get other teams to ID themselves....
#6
Posted 31 January 2013 - 09:26 AM
Most of my matches end up being steamrolls to one side or the other, it just the nature of a game of this type.
#7
Posted 31 January 2013 - 09:27 AM
ElLocoMarko, on 31 January 2013 - 09:19 AM, said:
You best take a step back from the game, if it's "not fun" or "infuriating". Sounds like you've got a bit too much of an emotional investment, going on.
To the best of my knowledge, nothing has changed this week.
#8
Posted 31 January 2013 - 09:29 AM
All of these things can lead to a steam roll. You can also get a cascade effect. Where one mech goes out and gets killed, followed by another, now there is a serious disparity in teams. A two man advantage is huge in this game and can easily cause the rest of the mechs to fall like dominoes.
I also have seen a larger amount of games ending 8-0; 7-1 and generally not very close. But I do the research and see if the people playing are part of merc corps, same merc corps and are sync dropping. I pug drop alot, although I am part of a merc corps and drop with 3 others. Even our 4 man drops can sometimes get steamrolled or do the steamrolling, depends on maps, mechs, enemy skill, disconnects on either team.
So many variables, another variation of matchmaking is coming soon according to dev notes, where pilot skill/win/loss will also be added to drop matchmaking so newer players/ less skill full players will be facing each other, veterans and stat padders will be facing each other. So a sync dropped group of two four man teams could face each other if they have the best records instead of being put together because of the mechs they chose. Will be funny when the stat padders always face other stat padders

Good Luck, keep playing, its still beta, the finished game is not done yet and probably won't be done this year. To me finished game would be all options, all mechs, Community Warfare, Melee, Clans, massive maps, large groups, Solaris, etc. We are nowhere near that in game yet. But slivers of goodness keep coming so I keep playing.
Chris
#9
Posted 31 January 2013 - 09:30 AM
Edited by Flapdrol, 31 January 2013 - 09:30 AM.
#10
Posted 31 January 2013 - 09:32 AM
Flapdrol, on 31 January 2013 - 09:30 AM, said:
Once CW is in, all this effort into "fair matchmaking" will be irrelevant. CW drops, by their nature, are "whatever is brought to the table" matches.
#11
Posted 31 January 2013 - 09:32 AM
Kunae, on 31 January 2013 - 09:27 AM, said:
Something has changed recently - lag shield got (mostly) eliminated by the last patch and all the baddies who relied on it are now biting the dust left and right.
#12
Posted 31 January 2013 - 09:33 AM
IceSerpent, on 31 January 2013 - 09:32 AM, said:
Something has changed recently - lag shield got (mostly) eliminated by the last patch and all the baddies who relied on it are now biting the dust left and right.
That was a week and a half ago. He was asking about the last few days.
#13
Posted 31 January 2013 - 09:35 AM
Bfvmg, on 31 January 2013 - 09:26 AM, said:
I am at the lead when it comes to "**** and join a team, stupid puggies", but we are going to pug this weekend to experiment, and really look at what is happening. I could be wrong in my convictions about all the QQ'ing.
Hopefully I can get some good info and will post the results. Going to keep good notes, and try to get other teams to ID themselves....
If you really want to get a good feel for the PUG life, and get a better "feel", then do it for a week in US prime time. Just be sure not to group. I get the feeling the matchmaker fills in the space around teams with solo players. It makes sense, since it has to match up tiers of mechs.
#14
Posted 31 January 2013 - 09:36 AM
The actually skilled light pilots and players that practiced skills not based on exploits are doing quite well, also new players and people taking breaks are large factors.
Edit: got ninj'd

Edited by Agent of Change, 31 January 2013 - 09:37 AM.
#15
Posted 31 January 2013 - 09:41 AM
Kunae, on 31 January 2013 - 09:32 AM, said:
Not everyone wants to do CW drops all the time and if you like a challenging match every now and then the fair matchmaking comes into play.
#16
Posted 31 January 2013 - 09:42 AM
sometimes it's because they can't aim, mostly because of tactical errors, standing on a hill, getting themselves trapped in low ground, or getting funneled at the tunnels
the other 10% is because you didn't get ecm on your team or something like that.
but don't let that take the fun away, even if your team does little to nothing you can still get a good 400 dmg in and 1-2 kills if you try.
#17
Posted 31 January 2013 - 09:48 AM
When one or two people go down you need to stop attacking like lemmings, find cover and act defensive.
The focus fire when you are down any mechs will build up fast and it's all over.
#18
Posted 31 January 2013 - 10:09 AM
The thing is that was primetime Eurotime, so the premades were out in force. And generally Ive found Euro premades to be better than their North American Counterparts.
The simple fact is that MWO & mechwarrior in general is a communication dependent game. And unless they FORCE pugs to use comms, people on comms will always beat those not
example: Late last night I was playing in a 4 man, we were down 2-4. One one of my teammates had died (new player). In a PUG match, it would have been over long before we got to that point. We rallied to beat them because the enemy had spread themselves out and we were able to move and hit 1-2 mechs at a time. We won 8-4.
I honestly have no idea how PGI expects to fix this issue, or incorporate it into the ELO system. My hope is that they have a modified ELO assigned to teams, with a weighted average of all players, PLUS a bonus % to the 'effective ELO' for the group which would put them up against much better players.
Because 8 crappy players on comms is AT LEAST as good as 8 experienced good players without.
#19
Posted 31 January 2013 - 10:24 AM
Agent of Change, on 31 January 2013 - 09:36 AM, said:
The actually skilled light pilots and players that practiced skills not based on exploits are doing quite well, also new players and people taking breaks are large factors.
Edit: got ninj'd

More true than I'd care to admit.
I'm still doing well in my lights, but my average score has dropped from the 600's down to the 500's, and many battles end in my death.
Definitely, there was a balancing affect with the last netcode changes. When I piloted my heavies I was very pleased to evaporate a few Trollmandos, and Cravens myself.
#20
Posted 31 January 2013 - 10:30 AM
Dimento Graven, on 31 January 2013 - 10:24 AM, said:
I'm still doing well in my lights, but my average score has dropped from the 600's down to the 500's, and many battles end in my death.
Definitely, there was a balancing affect with the last netcode changes. When I piloted my heavies I was very pleased to evaporate a few Trollmandos™, and Cravens™ myself.
I had a trollmando trying to angle on my stalker the other night in frozen city, he had to be 95%+ at the time and he inexplicably stopped to aim while i was turning. I got an alpha off before he could move and he evaporated. First rule of light mechs, don't stop moving.
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