

Dragon 1N Or 5N?
#1
Posted 26 January 2013 - 02:23 PM
#2
Posted 26 January 2013 - 02:28 PM
#4
Posted 26 January 2013 - 02:31 PM
However...
The 5N (named Smaug) is a beast. Absolute beast. I put a UAC5, AC5, SRM6 and two medium lasers in it. You can pepper at range, then when they get close start chain firing the lasers, add in an SRM6 punch and adding in the absolutely withering fire from the UAC5/AC5 combo is unreal. I like to save the SRM6 as a final "Juggle" for when they finally get their bearings straight (From all the cockpit bouncing around from the cannons). There are many fights I'll practically core someone before they even get a chance to return fire simply because of all the juggling.
#5
Posted 26 January 2013 - 02:44 PM
zraven7, on 26 January 2013 - 02:31 PM, said:
You were screaming for it!

To answer your question: I guess it really depends on what you want to do with it.
I'd probably opt for the 1N since the 5N has pretty much ALL of his firepower in the arms. Unless you're planning to bring triple AC 2, go for the 1N (hardpoint layout is better imho)!
Of course you can do the very best (and only) Dragon config on all of them: ~XL 265 + 2 ppc, 1 gauss! ^^
#6
Posted 26 January 2013 - 03:22 PM
#7
Posted 26 January 2013 - 04:22 PM
So I'd recommend the 5N still; I've played all the non hero variants for a pretty significant run and found this to be far and away my favorite. Though again, I'm a ballistics hound. I pretty much ONLY use ballistic capable mechs if I can.
That said, the 1N is tremendous at mid range with an AC10/2xLL+whatever. Then they get close and you can keep up the damage. It's really a great mech as well.
I might have to try that 2xPPC/gauss build though - that sounds very very nasty.
#8
Posted 27 January 2013 - 06:18 PM
#9
Posted 28 January 2013 - 02:42 AM
5N should be used as a ballistic suppressor (as suggested AC5+UAC5 is a nice combo) but there are many more mechs with better hardpoint layout to do this job (k2, Cataphracts).. it's the only variant I've sold, while I gladly kept 1N and 1C.
#10
Posted 28 January 2013 - 08:31 AM
Everyone's insights and opinions here have been really helpful Thanks a lot!
#11
Posted 28 January 2013 - 11:26 AM

Buuuut if you force me to choose, 5N. I really thought the 1N was going to be my goto dragon, but the 2,2,2 set up was just not in the correct places to make it work well for my tastes. I ran 5N with three AC2's, an SRM4, and a couple SLs. It was challenging and fun. Plus the sustained snipeyness of the AC2s was surprising to me and the folks that stood there and let me kill them.
Still 1C is best w/ 4 MLs, SRM6 and AC10.
#12
Posted 28 January 2013 - 12:11 PM
Possible build. Criticism? Critique?
And yes, I know, no CASE, but I didn't have to room, darnit!
#13
Posted 28 January 2013 - 12:32 PM
zraven7, on 28 January 2013 - 12:11 PM, said:
Possible build. Criticism? Critique?
And yes, I know, no CASE, but I didn't have to room, darnit!
Don't worry that much about the lack of case, that ton of ammo in the arm is the one that's going away first, so you should have used it all by the time something is close to blow that arm off. But 28 points of armor in your right arm are too low since you've got most of the firepower in there. I'd ditch 1 DHS and add armor in there and the rest in the other arm + legs.
I usually run mine like this
http://mwo.smurfy-ne...5588b4a57694559
Or with a xl 310 (bad investment that came from a stalker, I soon understood that an XL in that thing wasn't safe

http://mwo.smurfy-ne...26e628f9bebb601
If you ditch the mplas in favor of another mlas it's possible to slap in also an XL 320 from a Cicada, should you have one spare like I do.
I know many will say "but gauss there is dangerous".
It is, but once you learn to harass from the distance with it and you properly cover it with torso twist, there's no other ballistic weapon better than that to be placed in a Dragon. Plus, by being in the arm, it won't core you by blowing off the side torso like in many other mechs (cataphracts, atlases..) whenever you run it paired with XLs.
#14
Posted 28 January 2013 - 12:47 PM
#15
Posted 28 January 2013 - 12:59 PM
By the way, if you find that it runs too hot, you want to use mplasers instead of mlasers or else, you can easily use only 3 tons for the GR. I put 4 because I found myself to end up short with 3 tons.
#16
Posted 28 January 2013 - 01:07 PM
The only ways to make use of all 3 ballistics hardpoints in the right arm is to use 1) 3 x AC2's, or 2) utilize machine guns. Otherwise you will only use 2 of the 3 ballistics hardpoints, and if you're going to do that, you may as well be in a 1N and get an extra missile hardpoint. 3 x AC2's doesn't allow much tonnage/heat for any other weapons (maybe 2 SLAS or 2 MLAS if you want to run hot) and I don't think 3 x AC2's fires much faster than 2 x AC2's. And MG's... well... they're useless at the moment. So, bottom line is that any effective 5N loadout hasn't made use of (or needed) all three ballistics points. Therefore, I think the 1N is a better choice.
BTW, as others have mentioned 2 x AC5 or AC5 + UAC5 seem to be the best way to utilize more than 1 of the ballistics hardpoints.
#17
Posted 28 January 2013 - 01:54 PM

#18
Posted 30 January 2013 - 07:46 AM
Ended Using a Gauss in the right arm, an ER PPC in the left, and 2 SRM4s in the chest. It's mainly a sniper, but at close range, I can just go missles, gauss, ppc in sequence, and never let up on damage. It's really fun, and I actually survive more than half my battles after 2 days of playing it.
#19
Posted 30 January 2013 - 09:09 AM

#20
Posted 30 January 2013 - 09:22 AM
John MatriX82, on 30 January 2013 - 09:09 AM, said:

It's fun. I can maneuver better than a lot of snipers, and when things get close, everything but the heavier mechs tend to get dissuaded by the alpha. Great, instant damage, and a lot of cockpit jerking. It's great for screwing with morale, or messing with the aim of someone targeting a team mate.
Edited by zraven7, 30 January 2013 - 09:22 AM.
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