

Please Do Something To Force Movement!
#1
Posted 14 February 2013 - 04:12 PM
Premades just sit and camp and with the PPC buff it's worse than it was before.
No one wants to move, they just want to wait for easy kills or for their teammates to meatshield.
It's seriously detracting from the ACTION part of the game and dragging out already unnecessarily long matches (start up is so long I have time to MANUALLY create VIDEO play lists in VLC, read email, etc). It's adding to grind where definitely there is enough (too much really) already.
#2
Posted 14 February 2013 - 04:17 PM
#3
Posted 14 February 2013 - 04:33 PM
So what i mean is:
If there is only 1 cap point on the map, both teams would have to move there and fight for it. Sure, you could camp and spots where you can target that area to prevent it from being captured, but if you camp you are immobile and the enemy can get arround you. If one team refuses to move, well, the other team will just cap.
The second point is: decaping! Don't make the only possivle way to actually defend or prevent capping to run into the capzone like a ******. Shooting a caping mech should erase all cap points for this mech.
And finally: Cap Limit: 1 mech will have a certain cap points / second. The second mech will double this, maybe even the third one tripple it (based off of 1 mech). The fourth mech would just do nothing. So you won't have everyone tardrunning into the capzone so you cap as fast as hell. You would want to have Heavyily armored mechs in the capzone and the other ones arround it to defend those more armored mechs in the middle.
#4
Posted 14 February 2013 - 04:57 PM
#5
Posted 15 February 2013 - 12:17 AM
#6
Posted 15 February 2013 - 02:45 AM
blinkin, on 15 February 2013 - 12:17 AM, said:
Really? ECM whining?
How does a thread about a new game mode have anything to do with ECM? I've played plenty of games where LRMS worked quite well. ECM is not the end-all, there are more ways around it now.
#8
Posted 15 February 2013 - 05:25 AM
Of course there's large deviation but I see this in 1/3 of games for RC and Forest Colony, and nearly always in Frozen City and CV.
#9
Posted 15 February 2013 - 07:01 AM
#10
Posted 15 February 2013 - 12:04 PM
Mazgazine1, on 15 February 2013 - 02:45 AM, said:
How does a thread about a new game mode have anything to do with ECM? I've played plenty of games where LRMS worked quite well. ECM is not the end-all, there are more ways around it now.
wow as soon as ECM is mentioned it automatically gets labeled as whining.
i was making a basic point:
LRM keep players moving.
ECM has reduced the number of LRM on the field.
therefore now we have less movement.
^^that was all i said.
grow up and actually read the comments that are made.
#11
Posted 15 February 2013 - 12:09 PM
focuspark, on 14 February 2013 - 04:17 PM, said:
I find that it's a little bit of both. Matches start as a waiting game. It's a campfest until someone becomes overzealous and break cover for too long, dying. Then everyone comes rushing in for the final brawl.
blinkin, on 15 February 2013 - 12:04 PM, said:
i was making a basic point:
LRM keep players moving.
ECM has reduced the number of LRM on the field.
therefore now we have less movement.
^^that was all i said.
grow up and actually read the comments that are made.
ECM is rainbows and ponies. Suggesting it as anything less is whining.
Edited by StalaggtIKE, 15 February 2013 - 12:11 PM.
#12
Posted 15 February 2013 - 12:14 PM
StalaggtIKE, on 15 February 2013 - 12:09 PM, said:
ECM is rainbows and ponies. Suggesting it as anything less is whining.
i like ponies!
that seems like a very accurate description of the current gameplay. as an srm catapult pilot i tend to be the one that breaks the stalemate in the matches. sneaking behind and (hopefully) murdering a rear mech that is not paying attention.
#13
Posted 15 February 2013 - 12:38 PM
#14
Posted 15 February 2013 - 12:48 PM
Roland, on 15 February 2013 - 12:38 PM, said:
that would definately help.
although i think we need bigger maps for those to work, unless they are just used as some sort of abstract artillary support that has no in game position.
Arrow IV would also be a big help.
#15
Posted 15 February 2013 - 05:58 PM
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