What Does Beagle Active Probe Do!
#1
Posted 31 January 2013 - 12:37 PM
It seams that the ECM disrupts (what ECM should do) but it also does what you would think BAP Should do and that is cut through ECM (Counter)
Does BAP do anything in MWO or is it just a waste of space on my Mech?
#2
Posted 31 January 2013 - 12:40 PM
+25% faster loadout determination (i.e. figuring out what your target is carrying)
+25% range to target mechs (does not affect ECM).
Edited by Rakashan, 31 January 2013 - 12:40 PM.
#3
Posted 31 January 2013 - 12:47 PM
#4
Posted 31 January 2013 - 12:55 PM
Edit: already knew about the other two
Edited by Ravn, 31 January 2013 - 12:55 PM.
#5
Posted 31 January 2013 - 12:56 PM
The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Essentially it boosts radar coverage, locking and scan strength.[/color]
- 25% increased sensor range[1]
- 25% decreased target level acquisition time[1]
- allows targeting of unpowered 'Mechs within 120m
#6
Posted 31 January 2013 - 12:57 PM
you could use the 25% range boost, but there's a module that does that and doesn't take up slots for ammo/weapons in your mech, nor does it increase weight
#7
Posted 31 January 2013 - 12:58 PM
GetTargetingGaintTimeBoost() - 25%
GetUnpoweredMechDetectionRange() - 120m
straight from code
Raka and Eric had it all correct. Didn't even think of scrolling up
EDIT : Updated with values
#8
Posted 31 January 2013 - 01:00 PM
Thomas Dziegielewski, on 31 January 2013 - 12:58 PM, said:
GetTargetingGaintTimeBoost()
GetUnpoweredMechDetectionRange()
<BAPStats rangeboost="0.25" gaintimeboost="0.25" mechdetectionrange="120.0" />
straight from code
How much of each?
#10
Posted 31 January 2013 - 01:04 PM
#11
Posted 31 January 2013 - 01:05 PM
this is of course assuming they aren't under ECM cover /shrug. I like to run it in my mechs when i have the tonage for it. Especially scouts and LRM boats.
#12
Posted 31 January 2013 - 01:05 PM
Mazzyplz, on 31 January 2013 - 12:57 PM, said:
you could use the 25% range boost, but there's a module that does that and doesn't take up slots for ammo/weapons in your mech, nor does it increase weight
But BAP and the module stack which can make a big difference.
#13
Posted 31 January 2013 - 01:07 PM
#14
Posted 31 January 2013 - 01:09 PM
Mazzyplz, on 31 January 2013 - 12:57 PM, said:
you could use the 25% range boost, but there's a module that does that and doesn't take up slots for ammo/weapons in your mech, nor does it increase weight
True, but the module boost way takes longer, uses GXP and coin to purchase to incorporate into the system, and it would take away an all important module boost later in the game. Remember, they will be adding in MORE modules into the game and you might need to get a BAP which would be cheaper.
Personally, I would like for them to rename the Target Information Module and call it the Targeting Computer Module. Or add a bit of TT Canon lore depth and call it the Sloan 220 Lockover Targeting Computer Module. If anyone remembered the DataLog Magazine, it had an Battletech article recapping LOStech and how the Sloan 220 in a complete working form was used to help identify targets faster, help provide targeting lock faster, gain a targeting boost, and increase zoom to from 1000 meters to 1500 meters, IICR correctly from the article.
Edited by Tice Daurus, 31 January 2013 - 01:10 PM.
#15
Posted 31 January 2013 - 01:10 PM
Quote
It detects beagles duh. And poodles.
#16
Posted 31 January 2013 - 01:45 PM
I always thought it functioned something like this...
#18
Posted 01 February 2013 - 09:49 AM
#19
Posted 01 February 2013 - 09:52 AM
The problem is ECM functions as it is suppose to with the base rule set, yet has all of the functions plus more from advanced rule sets. If we're going to cleave the usefulness from Beagle and force people to purchase modules to get its utility back, why not do the same for ECM?
http://mwomercs.com/...__fromsearch__1
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