Logically, I would expect the matchmaking to seek to prioritise matching those with similar Elo ratings then if no equal Elo rated teams are available, match the closest available within a certain fixed band of +/- x%.
If again, no teams are available, the matchmaker would start factoring things like how long you've spent waiting for a match and expand the band by a further =+/- y%.
If I'm an average player in an average team, I think that it would be rare to be roflstomped or roflstomp another team since by definition, average = where most players will be clustered. Roflstomps would be more common I think towards the upper or lower ends of the rating scale.
Not sure why you would expect or want to continue "romping over less experienced players" when Phase 3 MM is in place tho.
Edit: Karl responded already, so ...
Edit 2: To merge second post
Karl Berg, on 06 February 2013 - 05:43 PM, said:
..... The ELO values are all hidden to you though, so it would be troublesome to pull this off in practice.
Elo ratings can be inferred from the opponents you are matched up against and comparing notes with other high rated players who will by default be a minority. Even now, there are known players who are acknowledged to be superior pilots so if you get matched with them frequently, you pretty much know you're at the upper end of the scale.
Gaming the matchmaker then becomes easy when you are able to establish that you are probably >2000 Elo rating by just using newly created accounts.
Not sure why anyone would bother currently but who knows .....
Edited by p4r4g0n, 06 February 2013 - 06:04 PM.