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Footprints pretty please...


15 replies to this topic

#1 ManDaisy

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Posted 24 May 2012 - 12:27 PM

I noticed none of the videos feature footprints of any kind. I hope the idea of mech tracking doesnt die out.

#2 Tremor

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Posted 24 May 2012 - 12:29 PM

I agree. I've always been disappointed with games that have tracks, footprints, spent casings, destroyed trees and environments and fallen units disappear.

It takes away from the realism the game provides. I understand this taxes games, but I hope we see at least some of this stay in this game.

#3 Atayu

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Posted 24 May 2012 - 12:41 PM

Anyone else remember back in mechwarrior 3 how easy it was to track mechs on desert maps just by fallowing there foot prints. I think this is a good feature and I would like to see it implemented as well.

#4 Redshift2k5

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Posted 24 May 2012 - 01:08 PM

I hope someone follows the footprints until it reaches a dead end and is then DFA from a jump jet-equipped Heavy mech ;)

#5 Steel Talon

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Posted 24 May 2012 - 02:07 PM

MWLL has them, but only lasts few seconds then dissapear
seems like engine have troubles creating permanent decals without high performance drops

#6 Tannhauser Gate

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Posted 24 May 2012 - 02:11 PM

Sounds like a great option for higher end PCs to be added sometime after launch.

#7 Bryan Ekman

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Posted 24 May 2012 - 02:40 PM

They exist.

#8 ManDaisy

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Posted 24 May 2012 - 02:43 PM

AWESOME. YOU ARE AWESOME.

#9 Ramien

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Posted 24 May 2012 - 02:44 PM

The important question then becomes: Do we leave footprints after a DFA?

#10 Vorus

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Posted 24 May 2012 - 03:31 PM

View PostBryan Ekman, on 24 May 2012 - 02:40 PM, said:

They exist.

Sweet! Very, very excellent.

#11 Dymitry

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Posted 25 May 2012 - 03:14 AM

View PostBryan Ekman, on 24 May 2012 - 02:40 PM, said:

They exist.


That is amazing!

Edited by Dymitry, 25 May 2012 - 03:15 AM.


#12 Aegis Kleais

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Posted 26 May 2012 - 12:59 PM

DFA's remind me of Ignignokt and Err from ATHF where they're fighting the Gorgatron (after it steps on and crushes Err)

Ignignokt: "He said 'no', Err... with his foot."

#13 MarauderDeuce

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Posted 27 May 2012 - 05:42 AM

View PostRamien, on 24 May 2012 - 02:44 PM, said:

The important question then becomes: Do we leave footprints after a DFA?


Yes - if you do it right you leave them on the cockpit of the mech you land on. :)

#14 Sural Argonus

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Posted 27 May 2012 - 01:42 PM

While they are nice....not all systems can handle it. Leave them as an option. (Tho if I got to do DFA...I would love to see my Mech's footprints in the target's chassis)

#15 Aegis Kleais

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Posted 27 May 2012 - 04:13 PM

It's a PC game. Kind of commonplace for video settings the be capable of being disabled.

We just want to make sure that such a disabling never provides a player with an unfair advantage.

A game a while ago had the ability to disable smoke effects, which rendered the "blinding" of smoke grenades moot. Don't want something like that in MWO.

#16 ManDaisy

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Posted 27 May 2012 - 04:21 PM

Luckly this is the reverse scenario, disabling them would put you at a disadvantage since you would not be able to track.





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