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Parting Words


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#1 Pugastrius

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Posted 01 February 2013 - 03:31 PM

So I’ve posted quite a bit, so I thought I would fill in the developers why I’ve decided (at least temporarily) to put MWO on the back burner.

Mech Variety: In the current state of the game, there are very few legitimate mechs that can be played without feeling like you’re gimping your team. Here is the short list:

Quote

- Raven-3L (Light): 5 Useable hardpoints, incredible speed, and of course the ECM.

- Atlas-DDC(Assault): Excellent hardpoints, and the ECM.

Two mechs… that’s it. If you’re using anything other than these two mechs you’re probably hurting your team more than you’re helping them. In my opinion PGI really needs to stop introducing more mechs and make sure every mech they have introduced is actually useful.

Weapon Variety: Even after implementing the upcoming changes there are still very few useful weapons. Here’s the short list:

Quote

- UAC5s: The single best weapon in the game. High DPS, incredible range, and can provide on-demand burst.

- Medium Lasers: The single best energy weapon in the game, low tonnage and low heat, and solid range.

- SRM6: The highest burst damage weapon in the game. Yes, you have to be close, but almost every battle devolves into a close range brawl.

-Large Lasers: LL are “Fillers” only for the heavy mechs that have the extra weight and mechs should never have more than two equipped.

3 Weapons (and a 4th if you count fillers) That’s it… If you have a different weapon on your mech, you’re hurting your potential.

Upgrades:

Quote

Double Heat Sinks: These were just really poorly thought out. In order to compete, every mech needs this upgrade and it helps the light mechs considerably more than the heavy mechs.

FF Armor: This honestly shouldn’t even be allowed to be equipped on a mech. It’s just terrible and players that are equipping it are probably doing so believing that they are getting more protection, which, of course, they aren’t.


Modules: They are absolutely terrible. Everyone of them. Considering it takes absolutely forever to build up the GXP to get them, this really does need to be said.

Map Variety: I don’t really mind playing the same map over and over, but I’m probably the minority. The problem really comes in that it doesn’t matter which map you’re on, or what the goal of the map is (assault or conquest), it is going to devolve into a close-quarters brawl. Every time, without fail.

PuGs and Premades: I regularly play both sides of this line and the fact of the matter is, PGI needs to match pre-made sizes. If one team has a premade of 4, then the other team gets a group of 4. It’s as simple as that.

The ELO system isn’t going to fix it, unless PGI is going store two ELOs (one for solo queuing and one for group queuing). All it’s going to do is force people to only do one or the other.

MC Prices: Because I got several months of enjoyment from the game (and I’m a fan of the franchise) I donated my $50, but that’s all I’ll ever give. Why do I say donated? Because the prices are on everything else are just too high… way too high across the board.

I’m sure there is a lot more that I just forgot about, but this is more than enough for them to work on.

#2 Psikez

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Posted 01 February 2013 - 03:32 PM

View PostPugastrius, on 01 February 2013 - 03:31 PM, said:


Map Variety: I don’t really mind playing the same map over and over, but I’m probably the minority. The problem really comes in that it doesn’t matter which map you’re on, or what the goal of the map is (assault or conquest), it is going to devolve into a close-quarters brawl. Every time, without fail.


Stupid short range weapon users always trying to maneuver into close range

#3 Star Colonel Mustard Kerensky

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Posted 01 February 2013 - 03:34 PM

So because you can't figure out how to use anything, there is no mech variety?

#4 ObsidianSpectre

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Posted 01 February 2013 - 03:38 PM

The A1 splatcat is pretty good too.

That's...something.

#5 Pugastrius

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Posted 01 February 2013 - 03:40 PM

Quote

So because you can't figure out how to use anything, there is no mech variety?

So because you don't know you're hurting your team by using a less than optimal mech, there is variety?

For the record, I'm a solid pilot. Always at the top of the rankings even in my 4 & 8 man groups (to any of my group members reading this, I mean no disrespect).

Edited by Pugastrius, 01 February 2013 - 03:40 PM.


#6 SilentWolff

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Posted 01 February 2013 - 03:46 PM

View PostPugastrius, on 01 February 2013 - 03:31 PM, said:

So I’ve posted quite a bit, so I thought I would fill in the developers why I’ve decided (at least temporarily) to put MWO on the back burner.

Mech Variety: In the current state of the game, there are very few legitimate mechs that can be played without feeling like you’re gimping your team. Here is the short list:

Two mechs… that’s it. If you’re using anything other than these two mechs you’re probably hurting your team more than you’re helping them. In my opinion PGI really needs to stop introducing more mechs and make sure every mech they have introduced is actually useful.

Weapon Variety: Even after implementing the upcoming changes there are still very few useful weapons. Here’s the short list:

3 Weapons (and a 4th if you count fillers) That’s it… If you have a different weapon on your mech, you’re hurting your potential.

Upgrades:


Modules: They are absolutely terrible. Everyone of them. Considering it takes absolutely forever to build up the GXP to get them, this really does need to be said.

Map Variety: I don’t really mind playing the same map over and over, but I’m probably the minority. The problem really comes in that it doesn’t matter which map you’re on, or what the goal of the map is (assault or conquest), it is going to devolve into a close-quarters brawl. Every time, without fail.

PuGs and Premades: I regularly play both sides of this line and the fact of the matter is, PGI needs to match pre-made sizes. If one team has a premade of 4, then the other team gets a group of 4. It’s as simple as that.

The ELO system isn’t going to fix it, unless PGI is going store two ELOs (one for solo queuing and one for group queuing). All it’s going to do is force people to only do one or the other.

MC Prices: Because I got several months of enjoyment from the game (and I’m a fan of the franchise) I donated my $50, but that’s all I’ll ever give. Why do I say donated? Because the prices are on everything else are just too high… way too high across the board.

I’m sure there is a lot more that I just forgot about, but this is more than enough for them to work on.


My god OP, you sir, are FAIL. About the only thing you posted that is even somewhat true is the map variety. The rest is you just being a bad MW player.

#7 BerryChunks

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Posted 01 February 2013 - 03:50 PM

Every point you make is vali.d.

#8 Ken Fury

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Posted 01 February 2013 - 03:52 PM

View PostPsikez, on 01 February 2013 - 03:32 PM, said:


Stupid short range weapon users always trying to maneuver into close range


That's pretty evil :D. Thanks for making me smile :D

#9 Psikez

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Posted 01 February 2013 - 03:53 PM

View PostTank Boy Ken, on 01 February 2013 - 03:52 PM, said:


That's pretty evil :D. Thanks for making me smile :D


Every point you make is vali.d

#10 malibu43

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Posted 01 February 2013 - 03:55 PM

View PostPugastrius, on 01 February 2013 - 03:40 PM, said:

So because you don't know you're hurting your team by using a less than optimal mech, there is variety? For the record, I'm a solid pilot. Always at the top of the rankings even in my 4 & 8 man groups (to any of my group members reading this, I mean no disrespect).


No matter what, there will probably always be a single mech and configuration (or a few mechs) that is numerically/statistically the best choice. If everyone had your mentality, then it would be a horrible game. Luckily, most games I'm in people are playing different mechs because they play to have fun and not just focused on min/maxing for the win.

Later.

#11 MonkeyCheese

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Posted 01 February 2013 - 03:55 PM

Goodbye person who thinks only the ecm atlas and raven are useful, you shall not be missed.

#12 SilentWolff

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Posted 01 February 2013 - 03:55 PM

View PostBerryChunks, on 01 February 2013 - 03:50 PM, said:

Every point you make is vali.d.


Yeah, thats why I usually lead the leaderboard in XP and damage with neither the mech, nor the weapons he mentions as must haves.
Bad MW players are bad.

#13 Deamhan

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Posted 01 February 2013 - 03:56 PM

Actually the weapons are...

Gauss
AC20
SRM6
PPC (ER preferred)

Why?

Because this game favors burst over sustained.

#14 dscruffy1

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Posted 01 February 2013 - 04:02 PM

In my long experience of seeing and making terrible posts, this is definitely one of the worst, and that is to be commended. You've got an impressively weak grasp on the game at large, and about the only good point you make is a current lack of map variety. Which is shocking kind of expected for something in open beta.

Quote

Map Variety: I don’t really mind playing the same map over and over, but I’m probably the minority. The problem really comes in that it doesn’t matter which map you’re on, or what the goal of the map is (assault or conquest), it is going to devolve into a close-quarters brawl. Every time, without fail.


What is your complaint here, exactly? It's not with the map variety, which is what most people would be complaining about. The maps are designed to get players close together to they can shoot robots? HOW DARE THEY ENCOURAGE ROBOT COMBAT IN MY ROBOT COMBAT GAME, I NEVER. Are you looking for a sniper map, so you can be useless with LRM boats more efficiently?

But I suppose you pointing out that the only two competitive mechs are ones that have ECM kind of makes it plain that you are Not Good At Robots. I wish you the best of luck in whatever game you go to be terrible at next.

Edited by dscruffy1, 01 February 2013 - 04:04 PM.


#15 Sheraf

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Posted 01 February 2013 - 04:02 PM

I don't like the Raven or the Atlas's look. I prefer the stalker, and like to have some hunchies and cents following me :D

#16 Pugastrius

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Posted 01 February 2013 - 04:07 PM

View PostDeamhan, on 01 February 2013 - 03:56 PM, said:

Actually the weapons are...

Gauss
AC20
SRM6
PPC (ER preferred)

Why?

Because this game favors burst over sustained.

The Gauss almost made my list for its burst potential, but the weapon is almost strictly outperformed by UAC5s

The PPCs are more or less unusable due to heat constraints (which will still exist post buff), and the ER PPCs are all but required since all battles eventually devolve into brawls.

Quote

No matter what, there will probably always be a single mech and configuration (or a few mechs) that is numerically/statistically the best choice.

I agree to an extent, but why are so many variants just strictly worse than other variants?

#17 Rannos

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Posted 01 February 2013 - 04:07 PM

Wow what a bad thread. Two good mechs, eh? I've played both and find them both on par with my catapults and cataphracts. ECM really isn't that big of an advantage if you can use your eyes and communicate with at least half your team. Also both lights and assaults are tricky to manuveur and against organised resistance proper manuveuring is key. So I vastly prefer my gauss cats to your two optimal mechs. Usually end up topgoon too when four manning it.

#18 Bishop Steiner

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Posted 01 February 2013 - 04:08 PM

View PostPugastrius, on 01 February 2013 - 03:31 PM, said:

So I’ve posted quite a bit, so I thought I would fill in the developers why I’ve decided (at least temporarily) to put MWO on the back burner.

Mech Variety: In the current state of the game, there are very few legitimate mechs that can be played without feeling like you’re gimping your team. Here is the short list:

Two mechs… that’s it. If you’re using anything other than these two mechs you’re probably hurting your team more than you’re helping them. In my opinion PGI really needs to stop introducing more mechs and make sure every mech they have introduced is actually useful.

Weapon Variety: Even after implementing the upcoming changes there are still very few useful weapons. Here’s the short list:

3 Weapons (and a 4th if you count fillers) That’s it… If you have a different weapon on your mech, you’re hurting your potential.

Upgrades:


Modules: They are absolutely terrible. Everyone of them. Considering it takes absolutely forever to build up the GXP to get them, this really does need to be said.

Map Variety: I don’t really mind playing the same map over and over, but I’m probably the minority. The problem really comes in that it doesn’t matter which map you’re on, or what the goal of the map is (assault or conquest), it is going to devolve into a close-quarters brawl. Every time, without fail.

PuGs and Premades: I regularly play both sides of this line and the fact of the matter is, PGI needs to match pre-made sizes. If one team has a premade of 4, then the other team gets a group of 4. It’s as simple as that.

The ELO system isn’t going to fix it, unless PGI is going store two ELOs (one for solo queuing and one for group queuing). All it’s going to do is force people to only do one or the other.

MC Prices: Because I got several months of enjoyment from the game (and I’m a fan of the franchise) I donated my $50, but that’s all I’ll ever give. Why do I say donated? Because the prices are on everything else are just too high… way too high across the board.

I’m sure there is a lot more that I just forgot about, but this is more than enough for them to work on.

hmmmmm... wonder why I can use almost any chassis and get at least 1-2 kills... with virtually any weapon system. I must be SPECIAL!

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#19 Butane9000

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Posted 01 February 2013 - 04:09 PM

Wow, you're just so blatantly wrong. With the last few patches the ECM use has died down considerably. I also don't see as many AS7-D-DC's and RVN-3L's as I used too.Though usually they are the most common Atlas and Raven variant I end up against.

I've seen an influx of non-ECM mechs in games now. Not counting the trial mechs of course. And I have to ask you a question, have you never been killed by a Gauss Cat? A 4 LL Flame or Cataphract?

UAC5's are very nice, but they do jam considerably more then they used too which can leave you high and dry without a large source of damage. Medium lasers have always been a fantastic weapon. SRMs are all nice weapons at close range, but considering the missiles all detonate at 270M means they are absolutely useless outside of that range. Combined with shooting at a light can mean a lot of wasted ammo. Large lasers were buffed a few months ago and appear to be getting another buff to their heat shortly to get them in line with the other lasers. They are a nice weapon and not too over powered.

Now the thing about upgrades is that they are generally there for the smaller weight classes to eek out a better advantage. An assault or heavy doesn't necessarily have as much need for the tonnage saving measures given by these. Double heat sinks are also tough for an assault to really warrant due to the loss of critical space. Ferro Fibrous is pretty decent in it's own right when used properly. There are pros and cons to each.

However considering your blinded by whatever it is that is blinding you I am going to figure this will fall on deaf ears. Either way, good day sir.

#20 Chrithu

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Posted 01 February 2013 - 04:09 PM

View PostAstroniomix, on 01 February 2013 - 03:34 PM, said:

So because you can't figure out how to use anything, there is no mech variety?


Especially this.

There sure are some cookie cutter loadouts that give you an easier time with inexperienced players that don't know how to handle those enemies. But aside from that I have found viable loadouts for any mech in this game. Hell the whole "Guides" section is filled with good and fun setups for any mech chassis variant.

I'm not playing A1's and I'm not playing 3L's, yet I still have a super fun time. I just got a CTF-3D and that one is just hell of a lot of fun playing it.



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