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4 Man Groups: Remove Them


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#41 Endbr1nger

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Posted 31 January 2013 - 10:23 PM

View PostSam Slade, on 31 January 2013 - 09:56 PM, said:


ELO = Win: fine, problem solved.

ELO = Fail: 4 mans need to go... get your friend and join an 8 man team.


Yea, let me find 6 other people who are not busy putting their kids to bed or sleeping when I get the chance to play, that's realistic. Who are you to tell me how to play this game?

How about you spend 10 minutes setting up teamspeak and join a group, I promise you will lose a lot less. Does that sound fair? Is it fair for me to force you to group up? Of course not, its just as stupid as you telling me I should go find 6 other random people to play an 8v8 where we will be crushed by actual units who practice..

The solution, again, is to have bad players grouped with bad players. They can all get together and play badly against other bad players. Then I can actually pug and enjoy my losses, rather than crying at 4+ people who cant top 100 damage.

Fun story, I once lost a pug game where I did 1400 damage, I am not exaggerating I did 1400 damage, killed 6 mechs, and we lost. That's how sweet my team was...Want to know how much the damage the best player did on the other team? 1500...yea it was 1v1 in an 8v8 game.

#42 N0MAD

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Posted 31 January 2013 - 10:31 PM

You are now entering an alternate universe, in this universe all premade teams have been outlawed, hunted down and disposed of like scum. Current Hot topics on the MWO forums are..
(1)..GET RID OF MC BUYERS, they buy MCs and get mechs that arent trial mechs, im leaving this game its obviouly P2W.
(2) GET RID OF FOUNDERS. they have been playing since Beta are obviously more experienced than anyone not a founder therefore they need to be gotten rid of, im leaving this game because they are OP.
(3)GET RID OF GUYS THAT SHOOT AT SAME TARGET..PGI i just got out of a game where 2 YES 2 guys shot at me at the same time this is totally unfair and if you dont ban this type of playing im quitting..
(4) WHERE ARE THE NPCs..Look PGI i cant kill real people cause they think, give me NPCs that dont think or im going to leave this game..
(5)GET RID OF THOSE OP NPCs..PGI pls remove the NPCs that shoot back at you, just last game i had one of them shoot at me and killed me, if you dont give me a stationary target that doesnt shoot back im quitting this game..

#43 Thirdstar

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Posted 31 January 2013 - 10:38 PM

View PostN0MAD, on 31 January 2013 - 10:31 PM, said:

You are now entering an alternate universe, in this universe all premade teams have been outlawed, hunted down and disposed of like scum. Current Hot topics on the MWO forums are..
(1)..GET RID OF MC BUYERS, they buy MCs and get mechs that arent trial mechs, im leaving this game its obviouly P2W.
(2) GET RID OF FOUNDERS. they have been playing since Beta are obviously more experienced than anyone not a founder therefore they need to be gotten rid of, im leaving this game because they are OP.
(3)GET RID OF GUYS THAT SHOOT AT SAME TARGET..PGI i just got out of a game where 2 YES 2 guys shot at me at the same time this is totally unfair and if you dont ban this type of playing im quitting..
(4) WHERE ARE THE NPCs..Look PGI i cant kill real people cause they think, give me NPCs that dont think or im going to leave this game..
(5)GET RID OF THOSE OP NPCs..PGI pls remove the NPCs that shoot back at you, just last game i had one of them shoot at me and killed me, if you dont give me a stationary target that doesnt shoot back im quitting this game..


Have you ever made a post NOT brimming with attacks and vitriol?

#44 AltAzantia

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Posted 31 January 2013 - 10:41 PM

View PostThirdstar, on 31 January 2013 - 10:38 PM, said:

Have you ever made a post NOT brimming with attacks and vitriol?


Truth hurts.

#45 Thirdstar

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Posted 31 January 2013 - 10:49 PM

View PostAltAzantia, on 31 January 2013 - 10:41 PM, said:


Truth hurts.


Soon to be ban hammered troll says what?

#46 Max Fury

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Posted 31 January 2013 - 10:50 PM

Being a PUG in training, until ELO is implement teams should be disabled or at the very least teams need to be equalized with 2v2+pugs, 4v4+pugs, etc... I am stuck at a 35% survival rate.

#47 Brilig

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Posted 31 January 2013 - 10:54 PM

Lone Wolves, and Pre-Mades need to get used to the idea of playing with eachother. This is from ask the Devs 30.

Q: As we approach 12v12 games, how do you plan on addressing full premade groups? It can already be a struggle getting 7 of your friends to play with you, 11 will be even tougher. Are you going to do anything else that will either encourage people to group up more, or make it easier to form large 12 man premades?
A: Premade groups will have their ranks filled up by public players, similar to the current system when the match starts. There are some lances features incoming to help people organize before and during the game.

#48 AltAzantia

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Posted 31 January 2013 - 10:54 PM

View PostThirdstar, on 31 January 2013 - 10:49 PM, said:

Soon to be ban hammered troll says what?


Don't backseat mod, it's tacky.

#49 armyof1

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Posted 31 January 2013 - 11:01 PM

View PostBrilig, on 31 January 2013 - 10:54 PM, said:

Lone Wolves, and Pre-Mades need to get used to the idea of playing with eachother. This is from ask the Devs 30.

Q: As we approach 12v12 games, how do you plan on addressing full premade groups? It can already be a struggle getting 7 of your friends to play with you, 11 will be even tougher. Are you going to do anything else that will either encourage people to group up more, or make it easier to form large 12 man premades?
A: Premade groups will have their ranks filled up by public players, similar to the current system when the match starts. There are some lances features incoming to help people organize before and during the game.


Am I missing something here, are we going to get significantly bigger maps that would work with 12v12? It's fine right now with 8v8 on the current maps, 12v12 would be way too packed.

#50 PANZERBUNNY

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Posted 31 January 2013 - 11:06 PM

we went through MANY weeks of only dropping as PUGS with no ability to drop as groups.

Returning to that would be a HUGE mistake.

#51 One Medic Army

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Posted 31 January 2013 - 11:11 PM

View Postarmyof1, on 31 January 2013 - 11:01 PM, said:


Am I missing something here, are we going to get significantly bigger maps that would work with 12v12? It's fine right now with 8v8 on the current maps, 12v12 would be way too packed.

The next 2 maps planned are significantly bigger and have longer sightlines supposedly.

#52 Snowhawk

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Posted 31 January 2013 - 11:14 PM

This theme is splitting up the community. It's the wrong way to forbid the 4 man groups. But pgi can spend a separate game queue for the pugs and casual gamers. They, the devs, can also improve the matchmaker, so the premades will be thrown against other 4 man groups and vetarans (founders).

#53 Johnny Reb

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Posted 31 January 2013 - 11:20 PM

View PostSam Slade, on 31 January 2013 - 09:10 PM, said:

Right now the new player experience in MWO is bad. It's not Trial Mechs or grind or anything like that; simply put we have to do away with four man groups. I've been playing PUGs exclusivly for almost a month now just to see what all the fuss was about... I'm actually starting to dislike the game and play Hawken or something instead.

Generally a four man premade group will contain at least one ECM mech(usually two), they will contain highly speced mechs(all the upgrades, etc...) and they will communicate easily(duh). Combine this with the synch drops(don't care if you're wanting to play against your clanmates... harden up and form an 8 man team), the high chance that at least one PUGer will dc/afk/suicide rush, the fact that ALL ECM counters require teamwork and you have a high chance of ending up on the wrong end of a backside kicking.

All in all this makes for a terrible, terrible new player experience... having played PUGs constantly I can say without a doubt the four man groups are the most negative element in the game. I LOVE mechwarrior but playing as a PUG just sucks.

4 MAN GROUPS WERE MADE CAUSE 8 MAN GROUPS WERE WORSE! What, you want 2 man groups only?

#54 Taemien

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Posted 31 January 2013 - 11:26 PM

If we're going to do anything drastic, remove solo queues. When everyone is premading, no one can complain about them.

Skill in an online environment is comprised of three things:

1. What you know.
2. What you have.
3. Who you know.

What you know means knowing the game and what works and what doesn't. Lacking skill in this means you'll use a mech without enough heatsinks, or a low speed Assault vulnerable to side torso destruction due to an XL engine.

What you have is using the proper weapons for your role. You won't use LRMs or regular PPCs for close range brawling for example.

Who you know is an often overlooked component to success. Who you know means having teammates that complement the role you bring to the game. Solo queuing as a missile support mech is one of many ways to gimp yourself.

All three require skill. Skills not everyone has. For example, many of you rely on forums and websites to determine what mechs you are taking. You're lacking skill 1, but at least you can overcome that by using those configs. To be truly competitive you need to be able to make your own configs.

This ties in with number two. Many of you do not understand how mechs and weapons work. You know Mech A is good for brawling, and Mech B isn't, but not exactly why. You would be much more competitive again if you made your own configs based off your own experience.

Three is something that baffles me. There are tools out there (public TS servers for MWO) but you all REFUSE to use them. Going in without TS is like running with all weapons set to group one (lack of 1), with a trial mech (lack of 2). Most of you would cover your *** by at least using someone elses knowledge and config to cover 1 and 2 until you got the hang of it. But you won't use a public TS server to cover 3. To be truly competitive in regards to 3 is to have a group of close friends to run with or a unit. But you can bandaid fix that with the public TS server. But yet it is refused.

You all call for the end of premades, yet you don't call for the end of configurable mechs. Why?

Stock only mechs would even the playing field for you all even more. It would coddle you even more because you enemy would be in the same configs. The reason for this is truly competitive players are not using cookie cutter builds (you will not see any of my configs listed on the forums for example), so they have an edge on you there.

But if you're willing to take the time to learn how to make a mech work and why it works, why not go the extra step and get some buddies and even a unit?

And furthermore, why do you think you should have an equal chance against a player with friends and a unit in a team based game? If a fully custom mech should be better then a stock one, then why shouldn't a premade be better off then a random group? These premades took the time to develop their online (or Real Life) social skills and are benefiting from them, just as they did learning the game and learning what works and getting the experience needed to succeed.

Social skills are just as important to successful online gaming. There is no "I" in team afterall. Don't give me that BS about having a job, kids, or outside stuff (besides I don't give a rat's *** about your kids or wife or dog). It takes just as long to learn the game as it does to find others and make a team. In fact both can be done at the same time.

This is coming from someone who does Solo queue, probably as much as I group queue. When I fight a premade, I understand that I was outplayed. They brought their team, I didn't bring mine. I was outplayed (though frequently even on a loss, I've outscored them in exp, unless they were smart enough to core me out right).

So again I will ask, why do you think you should have an even chance when you don't take the effort to form a group before hand, when your opponent has?

#55 Bloody Moon

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Posted 31 January 2013 - 11:27 PM

View PostJohnny Reb, on 31 January 2013 - 11:20 PM, said:

4 MAN GROUPS WERE MADE CAUSE 8 MAN GROUPS WERE WORSE! What, you want 2 man groups only?


Either 2 man groups only in the solo queue or a matchmaker which balances out the premade count on each side, so yes i want that.

#56 Adrienne Vorton

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Posted 31 January 2013 - 11:38 PM

View PostSam Slade, on 31 January 2013 - 09:10 PM, said:

you know what you wrote...


1st: it´s been mentioned a lot of times already, and even if some people don´t like it (yea i know the polls), PGI designed this game WITH FOCUS ON GROUPS...

2nd (and more important to me) i am not only in a bug merc company, i also play casually with some friends every now and then, and believe mewhen i say, there is no threat with our "evil premade" group... we don´t use group tactics, and certainly we don´t "own any poor little puggy with our mighty TS"... we often enough die hottible death´s, because we play casually and we have a few people amongst us who are not harcore players but BT/MW fans and play the game because of that...

any PuG or lonewolf team can beat hell out of us if they are not playing the "i rush across the ridge...alone...and i own em all" style...

you know why we still do it? because we like playing a game together, and MWO is the only game at moment we have in common,because it´s a mechwarrior title...

i knew that removing the 8 man groups from the que woulnd´t stop the crying, and i bet my 4$$ on it, removing 4 man and even 2 man won´t as well... you guys will always find a goddam reason why YOU die that much, which just can´t happen if the game was not broken...

so, with view on number 1 and taken number 2 into account: only because many people nowadays just can´t think about working together with others for a second (yep, it´s a social phenomenon that you can see everywhere) you wanna kill the fun for other´s...

no doubt there are players who abuse the current MM for their advantage... but i doubt that those are that many as people say, plus no matter what, there will always be people who abuse things and try everything for an advantage... if it´s not grouping, it´s something else...

my best advice: don´t only focus on yourselves, watch your team... don´t run off alone, if you are too far out, wait for others to close up... use the TEXTCHAT, yea that ancient relic can save the match... a simple "D5" or "Inc F Line" is written fast and lets your team know that guarding the "X Line" is a bad idea...if you see a group, spam the R key, so your team knows there is more than one coming... playing as a group is possible without voicecoms, many of us did for over 10 years before VoiP even was invented :P

if you really really really want to stick with playing on the egomanic trip... please feel free and try hawken... or any other respawn shooter...your demand is contrary to the whole idea behind this game...

View PostBloody Moon, on 31 January 2013 - 11:27 PM, said:


Either 2 man groups only in the solo queue or a matchmaker which balances out the premade count on each side, so yes i want that.

one question... what stops 8 people from syncdropping in solo ques? nothing... and there is a good chance at least half of them make it into the same team...

balancing out the premade numbers on each side is the ONLY solution that makes everyone happy and can´t be circumvented...

Edited by Adrienne Vorton, 31 January 2013 - 11:54 PM.


#57 Foxtrot Uniform

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Posted 01 February 2013 - 12:10 AM

For PGI to call this a team based game when it lacks almost any in game team based tools at the moment is almost as sad as organized premades trying to justify their pug stomping and trying to force people to conform to their playstyle or get lost. Until PGI adds in game Voice that automatically has all 8(or 12) people on each side together, and quick targeting text based target calls built in puggers are rightfully justified in complaining. What exactly was the point of going to open beta when it lacks even the most basic of team tools in this day and age, it's currently hurting the game more then helping it.

Yes anyone can D/L TS3 and go on public server however there's a few issues with that.

A: a New player is generally NOT going to know to do this, nor should they expect to in a "team" based game these days.

B: This requires the running of a 3rd party program to make the game you're trying to run function properly so to speak, many people do not want to run another program to make the first one work(heck just bring up a game forcing a person to run Steam and you'll hear a ton of complaints from people).

C: People are lazy in general and they play games to have fun, this usually means they do not want to put in extra effort for something that should have been there automatically and required no effort. Even if you join a TS server, you still have to go looking for a group of people in TS and then form up in game. So basically we're given the ability to automatically be on a 8 man team in game with no effort in game, but have to go through a lot of effort outside of game to not get stomped?

Gee, I sure do wonder why the average new player might suddenly hate the game and quit before giving it a fair shake. Heck, even if the player took the time to come to the forums, he'd just get attacked on here by the premade groups. Until EVERYONE is given an equal footing with the same tools IN game, premades on TS are almost as bad as someone who went out and grabbed an aimbot. If you believe otherwise you might want to take some time and reflect inwardly on why you're such an a** and trying to defend it.

#58 Tor6

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Posted 01 February 2013 - 12:27 AM

Nerf friendship!

#59 Yiazmat

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Posted 01 February 2013 - 01:20 AM

In a word, No.

#60 Ghogiel

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Posted 01 February 2013 - 01:27 AM

PUGs need to learn their place. Which is at the bottom of the food chain getting stomped.





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