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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#621 JediPanther

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Posted 18 February 2013 - 11:55 AM

I like my cats. Leave them alone. I tried the srm6 and all I got was my missle boxes shot off. Switched to six lrm5s now i'm a real terror on the field. Oh no some one comming within 180m! run away! run away! Jedi Panther turned about, oh geat sir jedi panther chickened out.

#622 Sifright

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Posted 18 February 2013 - 12:01 PM

View PostLordBraxton, on 18 February 2013 - 11:49 AM, said:


This is mostly irrelevant untill new maps come in, as anyone with a brain can use cover to get within 200m without thinking on any map but caustic.


even caustic with how the caldera is built in all honesty.

#623 ConnorSinclair

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Posted 18 February 2013 - 05:38 PM

View PostIndoorsman, on 18 February 2013 - 10:31 AM, said:

Maybe 2.25




Canon is 2 and they don't splash.

Only LRMs splash

PGI cherry picks Canon so it doesn't really matter.


View PostCorbon Zackery, on 18 February 2013 - 08:14 AM, said:

SRM 6 catapult is a good way to overheat just shoot for the big sqaure boxes called arms.

Your better off doing a SRM4 cat and link fire the tubes for max crit dmg plus it leaves alot of room for arty.



View PostJediPanther, on 18 February 2013 - 11:55 AM, said:

I like my cats. Leave them alone. I tried the srm6 and all I got was my missle boxes shot off. Switched to six lrm5s now i'm a real terror on the field. Oh no some one comming within 180m! run away! run away! Jedi Panther turned about, oh geat sir jedi panther chickened out.



View Postlsp, on 18 February 2013 - 08:05 AM, said:

The whining will never end, they might as well just remove all mechs and weapons from the game now. The saddest part is, the crying is always catered to, just look in this games past. Medium lasers, nerfed, lrms nerfed x 10,000, ssrm's nerfed x 2 , mechs die to easy? nerfed double armor, repairs too hard for you? nerfed, collisions make it not fun t o drive a light mech? nerfed, engines? nerfed, Gauss rifle is some magical weapon that you can never outgun? nerfed. they always get their way, just wait soon we will have 3rd person, and every match lasting 30minutes, because every weapon is the same with a different skin that does 1 damage.

Before anyone says collisions and repairs where removed for a reason, yeah because of whiners. The collision bug had absolutely no effect on gameplay, just some weird standing up animations from time to time. And repairs, had abug you could exploit, was not a reason to remove it completely and should have been a easy fix. It was removed because people whined about it, because they couldn't run their level 2 tech atlas's every game without a consequence.*( or boaters like the 6 srm a1)
And if they where really going to fix that simple animation bug with collisions and put it back in the game, they would have by now. It's been months since they removed it, come on.






Nowadays everybody wanna talk like they got something to say,
But nothing comes out, when they move their lips just a bunch of gibberish

Edited by ConnorSinclair, 18 February 2013 - 05:39 PM.


#624 Elkarlo

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Posted 20 February 2013 - 10:04 AM

A1 Catapult is fixed.

Played 25 games. I had no Alpine Map only closecombat Maps, but thanks to the tread of may having a Map with lot of open Terrain suddenly all Splattapult drivers have putt their A1 into the garage and swapped them for Gauss and Er PPC sniper builds. I saw in 25 Games NO Splattapult nada niente rien nichts. Suddenly they seem extinct.

A 4 man Premade only running Splattapults won't happen so easily because there is the 12% chance of a game were they would be whiped and on Colony/Caustic Maps they are easily defeated when lured on the water or open...
And this is for the bunch who likes to drive such builds inacceptable. Having a 50% chance of defeat.

So Splattapult is fixed.

Edited by Elkarlo, 20 February 2013 - 10:11 AM.


#625 Dimento Graven

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Posted 20 February 2013 - 01:17 PM

I can't recall any match I've played since the changes to the End of Round screens where a splat cat, A1 or otherwise, was top scorer or top killer.

Sorry, I'm not buying it.

It's a powerfull 'mech, but it's not "ALL POWERFULL"...

**** and moan all you like, it's a design with many flaws that has only one or two easily over come advantages.





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